One thing FD is doing horribly wrong about rings - particle size. In game we have something like asteroids, while in reality it's more of a mass of small rocks that barely reach 1m in diameter. However, it's all in the name of gameplay and I totally accept it, and enjoy it. Not sure I'd be interested in flying in basically a cloud of dust and pebbles![]()
Remember also that in the real universe if you went out to our own asteroid belt and parked near an asteroid chances are, you would not even be able to see another asteroid since in reality, they are pretty well spread out, extremely thinly placed and FD does not want us to spend days travelling between individual rocks.
One thing FD is doing horribly wrong about rings - particle size. In game we have something like asteroids, while in reality it's more of a mass of small rocks that barely reach 1m in diameter. However, it's all in the name of gameplay and I totally accept it, and enjoy it. Not sure I'd be interested in flying in basically a cloud of dust and pebbles![]()
I thought there was a great variety in the size of the objects, ranging from basically small planetoids that cast long shadows over the rings to fine atomic dust. They also are missing that funky cloudy formation at the edge.
Truly stunning - space is such a neat and interesting place. Truly. Thanks for posting this.
Wow.
Just wow.
Could some agency please crash a probe in there for some close-ups?