So you want to know about the Formidine Rift? (Part 3)

This may have already been pursued but, after watching Obsidian Ant's video that Drew posted above, I'm wondering if we've been going about the search all wrong. Not the search for the surface settlements. The main search.

I've been flying around looking for something for almost a year now but I haven't taken a lot of time to listen.

From the Formidine Rift Alpha site: "Could have I heard some weird voices in the last jump".

In spite of all the issues, bugs, "lack of content", etc. that Elite: Dangerous has been accused of the one thing that has almost universally applauded has been this game's audio. Could there actually be something hidden in the audio track of hyperspace sequence? My ears are damaged from decades of mistreatment from loud music and machinery so it all sounds the same to me but could I be missing something that others can hear?
 
This may have already been pursued but, after watching Obsidian Ant's video that Drew posted above, I'm wondering if we've been going about the search all wrong. Not the search for the surface settlements. The main search.

I've been flying around looking for something for almost a year now but I haven't taken a lot of time to listen.

From the Formidine Rift Alpha site: "Could have I heard some weird voices in the last jump".

In spite of all the issues, bugs, "lack of content", etc. that Elite: Dangerous has been accused of the one thing that has almost universally applauded has been this game's audio. Could there actually be something hidden in the audio track of hyperspace sequence? My ears are damaged from decades of mistreatment from loud music and machinery so it all sounds the same to me but could I be missing something that others can hear?

Unfortunately I don't get the opportunity to play with the sound up to decent hearing level very often... I usually have it turned way way down to avoid waking up my kid.

It's a shame, I've heard good things about the audio in this game.
 
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This may have already been pursued but, after watching Obsidian Ant's video that Drew posted above, I'm wondering if we've been going about the search all wrong. Not the search for the surface settlements. The main search.

I've been flying around looking for something for almost a year now but I haven't taken a lot of time to listen.

From the Formidine Rift Alpha site: "Could have I heard some weird voices in the last jump".

In spite of all the issues, bugs, "lack of content", etc. that Elite: Dangerous has been accused of the one thing that has almost universally applauded has been this game's audio. Could there actually be something hidden in the audio track of hyperspace sequence? My ears are damaged from decades of mistreatment from loud music and machinery so it all sounds the same to me but could I be missing something that others can hear?

fascinating...

...and you force me to think:

is not only that.. is not only audio, also 'lights'..
and more..
are we sure that we are looking for the right thing ?

i mean, we are going to search and to find the bases 'alpha' 'beta' 'gamma' etc..
but where are the people ? where are the bodies of these dead 'the missing' ?

there is a wreck somewhere ? somewhere in those planets ? or somewhere else ?

there is a lot of mysteries to solve..
it's not only a search of 1 kind of things, it's a a lot of various things to understand and to find.

From the Formidine Rift Alpha site: "Could have I heard some weird voices in the last jump".

what it could be the last jump done ?
can we try to 'listen' that jump ?
i have fine ears.. i can listen very well.. i am pretty skilled in that.
should i try to do a jump from the nearest star system to the star system we found the alpha site ?
 
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Unfortunately I don't get the opportunity to play with the sound up to decent hearing level very often... I usually have it turned way way down to avoid waking up my kid.

It's a shame, I've heard good things about the audio in this game.

I can relate. While I no longer have younger children I don't like to play with the sound up to where it disturbs the rest of the family (I often play when they are in bed as a side effect of working night shift) and I don't often play with my headphones on just in case I need to hear something going on in the read world.
 
Unfortunately I don't get the opportunity to play with the sound up to decent hearing level very often... I usually have it turned way way down to avoid waking up my kid.

It's a shame, I've heard good things about the audio in this game.

I recommend some open headphones (so you can hear the game plus your surroundings / small monster house demolition activities without disturbing anyone), Audiotechnica ADX-700 are pretty good. Avoid closed over-ear designs.

By the way, at the most recently discovered base in HawkinG's Gap last night, I turned the volume up and notice there is a periodic beep...beep...beep noise, and I'm not talking about the beeping that some of the materials make. It happens even with the music turned off. I couldn't figure out which bit of equipment it came from, if any, but it did sound like a 'beacon' kind of signal.
 
This is all about team work, I'm checking the planet with radius of 1300 km , acording to my rough estimates it would take 460 hours to scan, so 100 pilots will find it in one day if they coordinate. There must be hundred explorers out there don't you think? :)

Right now probably everyone chcecks the same crater over and over :)

I do agree that more sets of eyes would be great in finding it. If we didn't all go mad first
 
fascinating...

...and you force me to think:

is not only that.. is not only audio, also 'lights'..
and more..
are we sure that we are looking for the right thing ?

i mean, we are going to search and to find the bases 'alpha' 'beta' 'gamma' etc..
but where are the people ? where are the bodies of these dead 'the missing' ?

there is a wreck somewhere ? somewhere in those planets ? or somewhere else ?

there is a lot of mysteries to solve..
it's not only a search of 1 kind of things, it's a a lot of various things to understand and to find.



what it could be the last jump done ?
can we try to 'listen' that jump ?
i have fine ears.. i can listen very well.. i am pretty skilled in that.
should i try to do a jump from the nearest star system to the star system we found the alpha site ?

Well the only thing i noticed in the deep rift approx 5k ly out was that the hyperspace tunnel was much further, or seemed to go on longer almost as if it was waiting for me to be hyperdicted, though nothing happened, didnt hear any voices but then i dont play with volume through the roof.
 
This may have already been pursued but, after watching Obsidian Ant's video that Drew posted above, I'm wondering if we've been going about the search all wrong. Not the search for the surface settlements. The main search.

I've been flying around looking for something for almost a year now but I haven't taken a lot of time to listen.

From the Formidine Rift Alpha site: "Could have I heard some weird voices in the last jump".

In spite of all the issues, bugs, "lack of content", etc. that Elite: Dangerous has been accused of the one thing that has almost universally applauded has been this game's audio. Could there actually be something hidden in the audio track of hyperspace sequence? My ears are damaged from decades of mistreatment from loud music and machinery so it all sounds the same to me but could I be missing something that others can hear?

For me the "weird voices" are the same as heard when we get Hyperdicte.

They were also persuaded to be followed by something... Of course they were...
Remember they use Hyperspace Type 2b and :

This Type 2b drive technology was that the ship involved in the jump would leave behind a conspicuously visible hyperspace ‘cloud’ at both the entry and exit point from hyperspace.
With appropriate technology these ‘clouds’ could be analysed and the destination or arrival point inferred.
This gave the opportunity for faster ships to arrive at the destination earlier and ambush the slower vessel as it arrived.

I got good ears (Musician, playing with a lot of synth), and playing with game sounds.
I'm very careful about every sounds, in every places. Never notice stranges sounds when jumping for the moment.

If you need to listen again when hyperdicted : (Not my video, just a random good one)

https://www.youtube.com/watch?v=cuRTx_Ww5ls

Weird voices, stranges clouds in hyperspace, followed, Hyperdiced... For sure the The Thargoids/The Oresrians followed them.

What they were going to discover? what they approached too closely?
 
Well the only thing i noticed in the deep rift approx 5k ly out was that the hyperspace tunnel was much further, or seemed to go on longer almost as if it was waiting for me to be hyperdicted, though nothing happened, didnt hear any voices but then i dont play with volume through the roof.

If someone can post a video of the hyperspace sequence out near the EAFOTS settlements then I can import the audio into Audacity and, using the audio from a hyperspace sequence in the bubble, mask out "normal" hyperspace audio and see what remains. I won't be able to do that today, however. I'm about to head off for work.
 
If someone can post a video of the hyperspace sequence out near the EAFOTS settlements then I can import the audio into Audacity and, using the audio from a hyperspace sequence in the bubble, mask out "normal" hyperspace audio and see what remains. I won't be able to do that today, however. I'm about to head off for work.

Aren't we stretching the boundaries of 'solvable in game' here?
 
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