Alien archeology and other mysteries: Thread 9 - The Canonn

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Precisely, we need better tools. And this all loops back around to my own personal biggest beef with Elite since 1.0: the lack of improvement to exploration game mechanics. If we had scanners which could highlight search regions on surface maps then finding tiny bases amidst thousands of planets suddenly becomes possible (not to mention searching for geysers, fumeroles, and lifeforms). If we had scanners which could tell us that a planet had something man made down there then searching entire sectors of space for out-of-the-ordinary stuff becomes probable. It would allow Frontier to provide story clues without needing to give us precise coordinates to fly to in order to see the next breadcrumb.

I just think it would help make the whole process a lot more player driven and emergent.

While I don't diagree about the need for better scanners, I'd like to remind you that the initial ruin was found based on ONE image from the trailer (if I'm not mistaken).

Any improvements to exploration have to be considered carefully not to become instant unintentional overkill.
 
While I don't diagree about the need for better scanners, I'd like to remind you that the initial ruin was found based on ONE image from the trailer (if I'm not mistaken).

Any improvements to exploration have to be considered carefully not to become instant unintentional overkill.

That was quite unusual circumstances really, and the majority of players wouldn't be willing/able to use those methods to find something (besides hopefully Frontier will be more careful what/how much they reveal in trailers in the future).

Looks like we're nearly at tier 6 on the cg now.
 
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That was quite unusual circumstances really, and the majority of players wouldn't be willing/able to use those methods to find something (besides hopefully Frontier will be more careful what/how much they reveal in trailers in the future).

Looks like we're nearly at tier 6 on the cg now.


leaving out the skybox perhaps, or disguising it to make it harder to find. And well tier 6, tier 8 will wrap up by monday just intime for Fdev to start another CG for next week

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i see we are all at a point of [zZzZz] with the archeology. even the thread is not on topic.

heres an idea for exploration and science based mechanics not alrady ingame http://imgur.com/a/rMKSZ (and it would be useful across all the mysteries so far) as well as giving Fdev more ways to introduce innovative storyline mechanisms
 
That was quite unusual circumstances really, and the majority of players wouldn't be willing/able to use those methods to find something (besides hopefully Frontier will be more careful what/how much they reveal in trailers in the future).

Looks like we're nearly at tier 6 on the cg now.

I know, I'm just saying that a feature that helps find things might inadvertantly make things TOO easy somehow, and needs to be considered carefully.

For example, if you simply had a basic "hot/cold" indicator, even if it's for an entire planet, I guarantee a ruin found on a planet the size of earth would be uncovered in a couple of hours - which reduces exploration to who can get to planet X first.
 
No, no problem friend. It seems we are of similar minds & just words are getting in the way.
It happens sometimes doesn't it!
Intellectually I would like to see the proper solution to this in solo mode, but pragmatically I am thinking we now have all 36 messages possible from this site & maybe we should concentrate energies on finding the other two sites.
Yeah, I now really want us to beat the CG. (Not to the extent that I'm not going to hand anything for it, though :) )

I am also tired since I woke at 4 am, had to walk the dog twice, attend my granddaughter's birthday party, read through I don't know how many posts in this & the FR thread, and we don't seem to get any further. So no in-game time for me today.
Sounds like a hectic one. If it's any consolation I'm pretty envious of the dog walking bit! :)
I am also torn since I've spent the last two weeks grinding skimmer missions with the intention of (a) getting to a billionaire and (b)getting an Imp Cutter. I've done the first
Congrats!
& am now an Earl with Empire so only this and another rank to grind through to buy a Cutter, but having second thoughts that an explorer anaconda might be more suited to my tastes.
Tough choice. Treat yourself to both maybe? Fingers crossed the rest of the empire rank grind will take care of any extra funds if they're needed!

Think I probably need a break, but too interested in the mysteries to do that.
Need sleep....

I know the feeling! :) Hope you have a good snooze tonight!
 
I know, I'm just saying that a feature that helps find things might inadvertantly make things TOO easy somehow, and needs to be considered carefully.

For example, if you simply had a basic "hot/cold" indicator, even if it's for an entire planet, I guarantee a ruin found on a planet the size of earth would be uncovered in a couple of hours - which reduces exploration to who can get to planet X first.

which is why such new scanning mechanisms could be introduced alongside more procedural content that fills in the missing depth - procedurally generated instead of 4 types of volcanoes, how about 400 variants where art assets can be mixed up a bit to add variety
 
heres an idea for exploration and science based mechanics not alrady ingame http://imgur.com/a/rMKSZ (and it would be useful across all the mysteries so far) as well as giving Fdev more ways to introduce innovative storyline mechanisms

I'd imagine you sell ice to Eskimo's (Inuit if offended) and cow pies to farmers!!

You should setup it's own post for this idea, no... make a poll, a petition, a task force or rally support for sending it in A4 printed form in an A3 envelope to FD's offices in Cambridge. I like IT!
 
leaving out the skybox perhaps, or disguising it to make it harder to find. And well tier 6, tier 8 will wrap up by monday just intime for Fdev to start another CG for next week

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heres an idea for exploration and science based mechanics not alrady ingame http://imgur.com/a/rMKSZ (and it would be useful across all the mysteries so far) as well as giving Fdev more ways to introduce innovative storyline mechanisms

I want this ! I never thought of it this way ! Science crew !
 
I know, I'm just saying that a feature that helps find things might inadvertantly make things TOO easy somehow, and needs to be considered carefully.

For example, if you simply had a basic "hot/cold" indicator, even if it's for an entire planet, I guarantee a ruin found on a planet the size of earth would be uncovered in a couple of hours - which reduces exploration to who can get to planet X first.

Yes features would be easier to find, but you compensate for that by having more procedurally placed features.

Instead of just 1-3 or so Alien ruins, you have 20,30, 40 or even more to find. Most of those could be in far worse states of repair than this one with say only a handful of obelisks still functional (instead of most of them working) so you would need to find the majority of the sites in order to put together the complete package.

Other features should be included as well, crashed alien space ships (of this species, not the 'Thargoids'), derelict space ships and space stations, the Ark ships should be findable. Where are the industrial sites, the mines, the factories, such an environmentally conscious race would surely place some industrial infrastructure on barren worlds where it can't pollute their planets?

Some of these features could add to the puzzle others could just be eye candy, but would be hard to distinguish from the true gems before arriving at them. You could also place the artefacts at different locations, the site we're scanning now conveniently has all the keys just lying around, why not have these in different places, some could be found at a crash site, others at an industrial site and so on. There's lots of ways of slowing things down and making it more than just who gets there first.
 
if i was to send out 3 ark's each one would have all the information in it. i find it odd to make them travel to eace one, to get and share information. with this theory the other two must be very close.
 
Hey guys, I have a theory. The shape of the site and and the formations of the obelisks contain a hidden message. I was researching ancient languages (side note: ancient sumarians glyphs look similar to some of the obelisk formations)came across this website http://winklerwordart.com/signalglyph.html it is some pretty long and deep reading and I couldn't make sense of it all myself, but I thought it could be relevant and maybe a more knowledgeable cmdr might be able to piece something together.

http://winklerwordart.com/FormsofLanguage1 ok so this explains it simply(ish). It gets really interesting around the 3rd page. I think using the position of the obelisks and/or the pillars could give us the points we need to decode the word or message. The ruins themselves form a pentagon shape like shown on page 3. And the structures along the walls of the ruins kind of resemble markers for where letters could be.

I don't care if it's related to the ruins or not, that stuff is cool - nice find :)

QUOTE=QorbeQ;5045209]I don't care if it's related to the ruins or not, that stuff is cool - nice find :)

I looked at the ruins map again... if you focus on the marker like structures that line the walls that make the hexagonal shape I counted 26 of them... that matches up with the 26 letters of the Roman alphabet... that are used in that Pentagon shape diagram to form a visual glyph of a word. The overall shape of the ruins looks like a Pentagon. I really think I could be on to something here.[/QUOTE]

OK so what I think I have is small but noteworthy this is what I'm using to decode the ruins.
http://winklerwordart.com/FormsofLanguage3.html
It comes from this
https://www.google.com/search?q=sig...Q7AkIHw&biw=360&bih=560#imgrc=DmTwXU8-UPrg_M:
The ruins line up with 65° line if we were to match the ruins with the diagram at 65° and referenced the simplified version to match the corresponding letter the middle of the ruins would be lined up with the letter H or G. I'm using pictures that aren't the same scale so it's hard to tell. The structures lining the hexagon shaped walls of the ruin that resemble markers are in fact markers 26 of them for 26 letters in the Greek alphabet. Having doubts on what the next letter would be, my brain is shot from looking at all this and thinking so much. Any ideas or help would be appreciated

Edit: I could be wrong about the rotation to 65° if you match it up the way it is, the top triangle points to E the right one points to I and left one points to A with the big long center line pointing down at R and the smaller "landing pad" is in the corner where U is found.
 
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