And when the moon is 22% degrees to the right from the top of group A, we should stand above point K and watch toward relics to see where they went away.
Moon position does not give a fixed point in the sky for alignment.
The moon is in sync with the orbit time rotation of the ruin planet. It will orbit the planet exactly 23 times, in one orbit/revolution of the planet.
The moon orbits the planet in 7.2 hours. The planet orbits the Y-Dwarf in 165.6 hours. It also rotates around it's own axis in 165.6 hours.
For alignment purposes, this means that every sunset or sunrise the sky box will be exactly the same (except for local bodies). If you use the ruin to aim at a star, you will hit the same star in 6.9 days.
If you use the moon you will hit 23 different stars, before they repeat.
In the past 3 months I've spent almost as much time reading this thread as I have playing the game.
I've reached a point now where I believe 75% of this thread is wishful thinking, ie: looking for answers to questions that can't be found, in game.
What is the ruins? - we now know because ram tah told us. ( some people here guess correctly )
Are there more ruins? - yes, because ram tah has implied it. ( most of us suspected it )
Where are the other ruins - no idea, because ram tah hasn't told us yet. ( none of us have any clues! )
So we all run around like headless chickens trying things ( maybe if scan it with one eye closed on a Sunday and using my left head it will reveal something magical!! ) until FD decide to add another CG. ( go forth cmdrs and collect me tonnes of data!! - lucky for us data doesn't actually weigh tonnes or our little asp's would struggle to get very much! ).
So far the true mystery of the ruins is how the hell did it get past the QA phase and make it to the live servers??!!
All the problems of the ruins are design and programming faults.
Yes, someone found the 'wrong' ruins first, and much sooner than FD expected. So soon in fact it revealed that FD were not ready and most of the content and coding for the ruins wasn't done. It took another couple of months before we finally got a mission that would actually give us some sort of interaction, but it seems two months wasn't enough time for the developers to get it working correctly.
This points to problems at the top, someone said: "We need that ruins thingy in the game now, I want it in the promo video and the game, don't worry about people finding it too soon, after all we've given them NO TOOLs in game to find content!"
Now we know why most of the previous puzzles relied on external tools and doing things externally to the game!
I feel a lot of sympathy for the art and sound departments at Frontier, they have done a fantastic job!
Elite Dangerous is a wonderful game and I love so many things about it, but Frontier continue to focus on the one element of the game that interests me the least, pew, pew, and it's now taking a serious toll on the rest of the game, it's growing stagnant.
Rant on subject of failing balancing act:
FD should have learnt by now that balancing weapons and shields is never going to be possible, pirates and griefers will always say they need more powerful weapons and the traders, miners and explorers will always complain about being destroyed before they can boost away or turn around to fight. Most can't fight back anyway because specialised builds don't allow for good shields and weapons as well as all the modules required for doing the thing they actually want to do. Plus since the Engineers and wings, pirates and griefers now have even better weapons and travel in packs, so unless you are also in a good combat ship it's impossible to fight them off or to fight multiple attackers, best you can hope for is to live long enough to boost away ( failed to do that in an unarmed asp at colonia against an Anaconda pirate player and failed in an armed python at the ruins, I couldn't out fight or run two FDL's - hence like so many others I only play in a PG now, neither contact was a fair fight, but I get it, it's Elite Dangerous because like life, the game is full of people that what their fun at the expense of yours ).
Oh and guess what, pirates and griefers rarely pick on combat ships, too hard and too little or no reward!!
Rants over. I'm off to trade some more and maybe see if engineers can give me shields that are worth having. No more ruins until the bugs are fixed or at least reduced to something tolerable.
Moon position does not give a fixed point in the sky for alignment.
The moon is in sync with the orbit time rotation of the ruin planet. It will orbit the planet exactly 23 times, in one orbit/revolution of the planet.
The moon orbits the planet in 7.2 hours. The planet orbits the Y-Dwarf in 165.6 hours. It also rotates around it's own axis in 165.6 hours.
For alignment purposes, this means that every sunset or sunrise the sky box will be exactly the same (except for local bodies). If you use the ruin to aim at a star, you will hit the same star in 6.9 days.
If you use the moon you will hit 23 different stars, before they repeat.
Okay wait, other people are finding bookmarks that they don’t remember placing too????
Over a month ago, after spending a lot of time at the ruins doing research for my map theory, I at one point noticed that I had a bookmark out under the Heart & Soul Nebula on a system which I’d never been too. I was honestly so intrigued that I actually flew out there to investigate, but it was a dud of a system that didn’t even have any landables in it. In the end I figured I’d placed it by accident, a misclick or something, while I was laying out where the R-R line goes through (this was right after I’d realized that a ground line at the old ruins precisely mapped out the R-R line).
How many others are noticing randomly placed bookmarks too? Is this an actual thing related to the ruins?
Could be glitchy, I've not gained bookmarks, but I know I've definitely lost one, HIP 17225, it was the only system at the time near MAIA that had a large pad and operational repair, since I was using my Conda out that way, I kept the system bookmarked, I do appear to be missing 2 or 3 others, but since I don't remember details, I'll put that down to me deleting them and forgetting I did so.
Yeah, I think something went glitchy, I pullled a few bookmarks from Colonia neutron navigation to use around MAIA, but now I have no bookmarks in that location.
In the past 3 months I've spent almost as much time reading this thread as I have playing the game.
I've reached a point now where I believe 75% of this thread is wishful thinking, ie: looking for answers to questions that can't be found, in game.
What is the ruins? - we now know because ram tah told us. ( some people here guess correctly )
Are there more ruins? - yes, because ram tah has implied it. ( most of us suspected it )
Where are the other ruins - no idea, because ram tah hasn't told us yet. ( none of us have any clues! )
So we all run around like headless chickens trying things ( maybe if scan it with one eye closed on a Sunday and using my left head it will reveal something magical!! ) until FD decide to add another CG. ( go forth cmdrs and collect me tonnes of data!! - lucky for us data doesn't actually weigh tonnes or our little asp's would struggle to get very much! ).
So far the true mystery of the ruins is how the hell did it get past the QA phase and make it to the live servers??!!
All the problems of the ruins are design and programming faults.
Yes, someone found the 'wrong' ruins first, and much sooner than FD expected. So soon in fact it revealed that FD were not ready and most of the content and coding for the ruins wasn't done. It took another couple of months before we finally got a mission that would actually give us some sort of interaction, but it seems two months wasn't enough time for the developers to get it working correctly.
This points to problems at the top, someone said: "We need that ruins thingy in the game now, I want it in the promo video and the game, don't worry about people finding it too soon, after all we've given them NO TOOLs in game to find content!"
Now we know why most of the previous puzzles relied on external tools and doing things externally to the game!
I feel a lot of sympathy for the art and sound departments at Frontier, they have done a fantastic job!
Elite Dangerous is a wonderful game and I love so many things about it, but Frontier continue to focus on the one element of the game that interests me the least, pew, pew, and it's now taking a serious toll on the rest of the game, it's growing stagnant.
Rant on subject of failing balancing act:
FD should have learnt by now that balancing weapons and shields is never going to be possible, pirates and griefers will always say they need more powerful weapons and the traders, miners and explorers will always complain about being destroyed before they can boost away or turn around to fight. Most can't fight back anyway because specialised builds don't allow for good shields and weapons as well as all the modules required for doing the thing they actually want to do. Plus since the Engineers and wings, pirates and griefers now have even better weapons and travel in packs, so unless you are also in a good combat ship it's impossible to fight them off or to fight multiple attackers, best you can hope for is to live long enough to boost away ( failed to do that in an unarmed asp at colonia against an Anaconda pirate player and failed in an armed python at the ruins, I couldn't out fight or run two FDL's - hence like so many others I only play in a PG now, neither contact was a fair fight, but I get it, it's Elite Dangerous because like life, the game is full of people that what their fun at the expense of yours ).
Oh and guess what, pirates and griefers rarely pick on combat ships, too hard and too little or no reward!!
Rants over. I'm off to trade some more and maybe see if engineers can give me shields that are worth having. No more ruins until the bugs are fixed or at least reduced to something tolerable.
I went into the void taking screenshots of the 40+ELW i have discovered for all thereasons above apart from the ruins stuff. Thought id give the ruins a go, frustrated to hell with it now because of the bugs.
Okay wait, other people are finding bookmarks that they don’t remember placing too????
Over a month ago, after spending a lot of time at the ruins doing research for my map theory, I at one point noticed that I had a bookmark out under the Heart & Soul Nebula on a system which I’d never been too. I was honestly so intrigued that I actually flew out there to investigate, but it was a dud of a system that didn’t even have any landables in it. In the end I figured I’d placed it by accident, a misclick or something, while I was laying out where the R-R line goes through (this was right after I’d realized that a ground line at the old ruins precisely mapped out the R-R line).
How many others are noticing randomly placed bookmarks too? Is this an actual thing related to the ruins?
I thought my cat had found a keyboard shortcut I didn't know about, he keeps walking across my keyboard lol. I have several. They are mostly in the bubble and systems that I have expressed an interest in while in the galmap.
But if those are active, why can't they be collected? And if the UAs come from those ships, I'm pretty sure the rules UAs out of any relevance to the ruins, as they clearly have no connection to the ships.
Has anyone tried carrying An Ancient Relic, Urn, Orb, Casket, Tablet and Totem, an Artifact, probe & fragment as well as as many different types of data and then go out get hyperdicted by our new alien friends?
In the past 3 months I've spent almost as much time reading this thread as I have playing the game.
I've reached a point now where I believe 75% of this thread is wishful thinking, ie: looking for answers to questions that can't be found, in game.
What is the ruins? - we now know because ram tah told us. ( some people here guess correctly )
Are there more ruins? - yes, because ram tah has implied it. ( most of us suspected it )
Where are the other ruins - no idea, because ram tah hasn't told us yet. ( none of us have any clues! )
So we all run around like headless chickens trying things ( maybe if scan it with one eye closed on a Sunday and using my left head it will reveal something magical!! ) until FD decide to add another CG. ( go forth cmdrs and collect me tonnes of data!! - lucky for us data doesn't actually weigh tonnes or our little asp's would struggle to get very much! ).
So far the true mystery of the ruins is how the hell did it get past the QA phase and make it to the live servers??!!
All the problems of the ruins are design and programming faults.
Yes, someone found the 'wrong' ruins first, and much sooner than FD expected. So soon in fact it revealed that FD were not ready and most of the content and coding for the ruins wasn't done. It took another couple of months before we finally got a mission that would actually give us some sort of interaction, but it seems two months wasn't enough time for the developers to get it working correctly.
This points to problems at the top, someone said: "We need that ruins thingy in the game now, I want it in the promo video and the game, don't worry about people finding it too soon, after all we've given them NO TOOLs in game to find content!"
Now we know why most of the previous puzzles relied on external tools and doing things externally to the game!
I feel a lot of sympathy for the art and sound departments at Frontier, they have done a fantastic job!
Elite Dangerous is a wonderful game and I love so many things about it, but Frontier continue to focus on the one element of the game that interests me the least, pew, pew, and it's now taking a serious toll on the rest of the game, it's growing stagnant.
Rant on subject of failing balancing act:
FD should have learnt by now that balancing weapons and shields is never going to be possible, pirates and griefers will always say they need more powerful weapons and the traders, miners and explorers will always complain about being destroyed before they can boost away or turn around to fight. Most can't fight back anyway because specialised builds don't allow for good shields and weapons as well as all the modules required for doing the thing they actually want to do. Plus since the Engineers and wings, pirates and griefers now have even better weapons and travel in packs, so unless you are also in a good combat ship it's impossible to fight them off or to fight multiple attackers, best you can hope for is to live long enough to boost away ( failed to do that in an unarmed asp at colonia against an Anaconda pirate player and failed in an armed python at the ruins, I couldn't out fight or run two FDL's - hence like so many others I only play in a PG now, neither contact was a fair fight, but I get it, it's Elite Dangerous because like life, the game is full of people that what their fun at the expense of yours ).
Oh and guess what, pirates and griefers rarely pick on combat ships, too hard and too little or no reward!!
Rants over. I'm off to trade some more and maybe see if engineers can give me shields that are worth having. No more ruins until the bugs are fixed or at least reduced to something tolerable.
Has anyone tried carrying An Ancient Relic, Urn, Orb, Casket, Tablet and Totem, an Artifact, probe & fragment as well as as many different types of data and then go out get hyperdicted by our new alien friends?
Has anyone tried carrying An Ancient Relic, Urn, Orb, Casket, Tablet and Totem, an Artifact, probe & fragment as well as as many different types of data and then go out get hyperdicted by our new alien friends?
Moon position does not give a fixed point in the sky for alignment.
The moon is in sync with the orbit time rotation of the ruin planet. It will orbit the planet exactly 23 times, in one orbit/revolution of the planet.
The moon orbits the planet in 7.2 hours. The planet orbits the Y-Dwarf in 165.6 hours. It also rotates around it's own axis in 165.6 hours.
For alignment purposes, this means that every sunset or sunrise the sky box will be exactly the same (except for local bodies). If you use the ruin to aim at a star, you will hit the same star in 6.9 days.
If you use the moon you will hit 23 different stars, before they repeat.
I don't think using the ruin to aim is the right approach. Things in motion like that can't really be drawn out, but it can be used as a visual guide for something you can see from the planet. The circles could be reference points, like nebulae, and the obelisks patterns could be constellations in between. The placement of obelisk patterns is important, important enough FD had to change just after people found the ruins.