Ship Transfer

2.9 million to take a cutter less than 100 light years? Sounds about right. That's about 1 percent of the cost of a stock Imperial Cutter. That sounds very reasonable. Or do you want something for nothing or virtually nothing. It would be nice, but it's not going to happen.

...

naah, the other way around: that game want's something for nothing or virtually nothing.

if i can fetch my cutter myself in 7 minutes, 2.9M is a a real something for my nothing 7 minutes.

a heretic who says otherwise....
 
It can be expensive. Some people are basically using it wrong. Lol

It cost me roughly 1,200,000cr and 19 minutes to transfer my Mining Anaconda about 150ly or so.

While that seems expensive, I'd just accepted 3 mining missions (while not in a mining ship), with a total payout of 10,000,000cr and 3 Exquisite Focus Crystals, which I need.

Had I flown to go an get my Anaconda, it would have saved me 1.2mil but taken roughly 20 minutes, but instead, I used my Python to run other missions for 20 minutes, and made a further 6,000,000cr.
On top of that, I'm using my Python in the same system for other types of missions, so I would have either had to buy a ship and flown it, or taken my Python, and transferred that back later.

Other people seem to just sit and wait for it to arrive, rather than using the time wisely, then complain about it. Lol

Pretty much sums it up. Transfers would free up my time to do missions etc. Basic example - Moving 6 of my ships to Deceit in preparation for FSD upgrades.. Either fly around picking up all those ships, or get them delivered and do local missions during that time. I make more than enough to cover the transport cost whilst doing the missions/hauling.

Even if I get my T9/Cutter/Anaconda delivered, a couple of mill is nothing compared to what they earn me per session.
 
naah, the other way around: that game want's something for nothing or virtually nothing.

if i can fetch my cutter myself in 7 minutes, 2.9M is a a real something for my nothing 7 minutes.

a heretic who says otherwise....

The game doesn't want it. It is willing to provide a convenience for a price. But if you don't want to do it, you won't be hounded. And convenience is never free nor is it cheap. May not be super expensive, but it isn't cheap. And I'm sorry, 2.9 million to transport a 209 million credit starship is not super expensive. Yeah, it can be felt, but it's not going to kill you. And if it will, then you can't afford to fly a Cutter in the first place. Your rebuy is at least 10 million.
 
The whole Ship Transfer feature was destroyed, for usefulness, by us the players. It has become a niche feature hardly worth building because of knee jerk reactions, and fear. We get what we deserve. 70% wanted 'good for nothing', we got 'good for nothing'. Take is as a cautionary tale. The moral of that tale? Never listen to the mob.

I use the feature regularly. It's a huge QOL improvement and possibly one of the most well balanced aspects of the game. I'm very grateful it works the way it does. Sometimes, the mob is right.
 
The game doesn't want it. It is willing to provide a convenience for a price. But if you don't want to do it, you won't be hounded. And convenience is never free nor is it cheap. May not be super expensive, but it isn't cheap. And I'm sorry, 2.9 million to transport a 209 million credit starship is not super expensive. Yeah, it can be felt, but it's not going to kill you. And if it will, then you can't afford to fly a Cutter in the first place. Your rebuy is at least 10 million.

lets agree to disagree... ;)

i found it reasonable to pay 9M to get my viper to colonia. i found it reasonable to pay 38k to get my hauler from 60ly over. i gladly paid some 200k for getting my conda from the next system. i disliked the 2.9M for the cutter from cubeo. i never will pay 600M to get my other conda back from colonia.

sometimes it matches the "convenience" sometimes it just doesn't feel right.
 
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The whole Ship Transfer feature was destroyed, for usefulness, by us the players. It has become a niche feature hardly worth building because of knee jerk reactions, and fear. We get what we deserve. 70% wanted 'good for nothing', we got 'good for nothing'. Take is as a cautionary tale. The moral of that tale? Never listen to the mob.

Thats quite the hubris there. Could it be the 70% arnt wrong just want something different? I use it from time to time. Sooooo glad its not fast travel
 
Thats quite the hubris there. Could it be the 70% arnt wrong just want something different? I use it from time to time. Sooooo glad its not fast travel

I don't see where you find Hubris in my post. But, It matters not. The feature changed, at the behest of the players, from a method to get into action swiftly, to a questionable feature of limited use. That's what we wanted, that's what we got. We should learn from the experience.
 
I don't see where you find Hubris in my post. But, It matters not. The feature changed, at the behest of the players, from a method to get into action swiftly, to a questionable feature of limited use. That's what we wanted, that's what we got. We should learn from the experience.

The players actually got the transfer back on track, it was always meant to be timed as per the DDF , its actually how it was meant to be, FD just got persuaded not to go the easy route .... But i guess players can put what ever spin they need on it :)
 
Pretty much sums it up. Transfers would free up my time to do missions etc. Basic example - Moving 6 of my ships to Deceit in preparation for FSD upgrades.. Either fly around picking up all those ships, or get them delivered and do local missions during that time. I make more than enough to cover the transport cost whilst doing the missions/hauling.

Even if I get my T9/Cutter/Anaconda delivered, a couple of mill is nothing compared to what they earn me per session.

I just put FSD's in storage and then transfer the modules. Much cheaper.
 
It's handy. End of story really for I would say the vast amount of players. The one thing I would like to have amended is the ability to transfer a ship to a destination you are heading to. For example, you have 4 ships and you want to engineer them, you fly one to the destination and have the ability to send the others there. This way you can get there, start engineering the ship you are in then when that's done you can go onto the next one, and so on. It's just the same as arriving and transferring them in and saves waiting around for your ships to arrive. I'm currently in Sirius which is in lockdown so there's not much to do as its 10000+Ls from the Nav beacon to the engineer's hidey hole, the market is in lockdown so there's no trading to be done there while your waiting. Just my two pence worth.
 
I don't see where you find Hubris in my post. But, It matters not. The feature changed, at the behest of the players, from a method to get into action swiftly, to a questionable feature of limited use. That's what we wanted, that's what we got. We should learn from the experience.

Indeed most of us got what we wanted there and the moral is that the majority do not want ed to be another arcade game ;). The feature is extremely useful. Nothing questionable about it :p
 
The whole Ship Transfer feature was destroyed, for usefulness, by us the players. It has become a niche feature hardly worth building because of knee jerk reactions, and fear. We get what we deserve. 70% wanted 'good for nothing', we got 'good for nothing'. Take is as a cautionary tale. The moral of that tale? Never listen to the mob.

But we didn't get "good for nothing". I find it quite useful for getting ships and modules across the bubble. The cost is dirt cheap compared to the amount of credits that I can earn during the transfer time. And a lot of the time, I don't bother earning credits during the transfer. Instead, I play the game while waiting. I don't get as much game time these days so anything that saves me time is worth gold! Also, if the cost to transfer my ship to Colonia is the same as purchasing the ship, but I can't buy /equip that ship at Colonia, then the cost is well worth it. I really don't understand the whining about ship /module transfer. I've gone so far as to store LOTS of modified modules at Shinrarta so that I can fly stripped ships to distant locations and then transfer the modules of interest. It saves me time enroute to not carry so much weight. And if you have a few billion credits, what's a few thousand or few million to transfer modules?
 
The whole Ship Transfer feature was destroyed, for usefulness, by us the players. It has become a niche feature hardly worth building because of knee jerk reactions, and fear. We get what we deserve. 70% wanted 'good for nothing', we got 'good for nothing'. Take is as a cautionary tale. The moral of that tale? Never listen to the mob.

It was destroyed for you. I'm pretty happy with the state of that feature right now.
 
I'd quite like a slow transfer option. Cheaper and takes days of real time like if you piloted it across the distance and did some money-making schemes on the way.

E.g. you pay 100,000cr and they take your Python or whatever and "really fly" to Colonia, spending time at each jump honking planets, scanning the ground or even making trades, all taking time, all paid for with your money as grubstake.

Then they get to the destination, sent you a txt, and they wait for you to come pick it up while they enjoy the profit on top of that 100k in the local bars and casinos, planning the trip back. You go pick it up next time you log on and start playing the game.

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Cost is quite reasonable for inexpensive ships.

Cost becomes somewhat uncomfortable for ships priced in the hundreds of millions. You'll find out when you get there, OP.

And if it were really a problem, you could fly the bigship yourself and get U-Haul to portage your battlezone fighter for much less.
 
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