Alien archeology and other mysteries: Thread 9 - The Canonn

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I did quit this after few first days. Not even gonna cash in my lousy 4 millions from this mission. I can't understand how people find an inner motivation to invest so much time in this AMAZING experience.

My problem with it is that it seems forced. FD clearly needs us to find them to continue the story, but they don't want to hand it to us on a silver platter. So they'll keep hinting more and more until we "solve" the mystery.
As opposed to the Formidine rift, which might remain a mystery forever but is much more enjoyable.
 
My problem with it is that it seems forced. FD clearly needs us to find them to continue the story, but they don't want to hand it to us on a silver platter. So they'll keep hinting more and more until we "solve" the mystery.
As opposed to the Formidine rift, which might remain a mystery forever but is much more enjoyable.

I have to agree about them not handing it to us on a silver platter, however, knowing that each planet is pretty big in itself and that these ruins do not show up on the radar as a POI, it would have been at least civil to point us to just one system and have the thing show up as a POI on the updated version.

I'm knocking off for the night, 2248 here so my eyes are closing.
Fly save out there.
 
Has anyone turned in cartographic data to Felice dock or Ram Tah's base yet? Maybe he sends you a notification if have detailed surface scans of the worlds?

While I didn't scan every landable at all systems, no response from selling data at felice. Nice idea though (write that one down FDev :p ).
 
My problem with it is that it seems forced. FD clearly needs us to find them to continue the story, but they don't want to hand it to us on a silver platter. So they'll keep hinting more and more until we "solve" the mystery.
As opposed to the Formidine rift, which might remain a mystery forever but is much more enjoyable.

I think my biggest problem and feeling right now is the suspicion that there may not actually be anything to find in game, or at the very most, brute forcing it is the only possibility...that the ruins provided some interesting reading, but no actual way to figure anything else out.I it took all of about an hour to figure out that it was seriously bugged, and several days before the devs changed their position from it being fully tested and confident it was working as intended. I don't think there is any silver platter going on here at all...more likely crumb dropping with no way to get the loaf of bread.
 
My problem with it is that it seems forced. FD clearly needs us to find them to continue the story, but they don't want to hand it to us on a silver platter. So they'll keep hinting more and more until we "solve" the mystery.
As opposed to the Formidine rift, which might remain a mystery forever but is much more enjoyable.

Or they could spend a lot of money on development of stuff that no one ever sees because the galaxy is so large with out some bird it may never be found by accident. The way the currently do things allows players with different play times and amounts of play time get to take part in the story. It is going to be the nature of the beast.
 
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At the risk of stating something that's been covered already, since the sun's been up, I've noticed some glyphs on the base of the relic towers. Have these been looked at yet? I feel like there's no way it means nothing.
 
My thinking at the moment is another ruin site, is more likely to be on a rocky world than a high metal content world,
and is likely to be in close orbit to another body.

Currently searching in Synuefe XO-P c22-17 on C 3 A
Started at the North Pole, heading 180 all the way South
 
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I would prefer ram tah figures out where and when we get there it is a puzzle. Not this mh370 search.
Sitting at the same coordinates as other ruins on a planet now.
 
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So we're now supposed to scour hundreds of thousands of square kilometres on around 50 different bodies for an unknown number of additional ruins in four different systems with no exploration tools. What a joke.
 
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I got to call it a night. so tired of looking at planet surface. I seen c3po and r2d2 walking down a sand drift. this is not a puzzle, if it was they would have given a clue for us to figure out. not a few random system that will take brute force to peal open.
 
With the hours spent on the bugged first site, and now this search of the planets (hey I could have flown past them by a couple of km and never know it) I bid this mission goodnight and goodbye. Great idea FDev, really really terrible implementation though. Take it as constructive criticism for the next one :) Good luck CMDRs!

It's not so much that the implementation is terrible, it's that we have no tools to help us do the searching other than our eyeballs. There needs to be ways to gradually narrow down the search zones level by level to something manageable, preferably via in game mechanics like improved scanners and wave scanners and even the SRV, other than simply brute force eyeball searching random planet surfaces.

I'll be honest, I spent so many dozens of hours planet surface searching for other ruins with my eyes while trying to prove my stellar map theory, then followed by Formidine Rift surface searching, that I'm pretty much burned out on eyeball surface searching. I don't think I can help you all with this one. Even though we are given four systems to look at, it's just too many planets, too many possibilities, too many frackin hours of flying around in ugly low graphics settings, I'd rather do pretty much anything else in game right now than more brute force planet surface searching.

Good luck to you all, I hope the ruins are found soon!
 
How does one go about locating alien monolith sites and/or ruins?

So far I gather that they do not show up on the radar as a POI and they cannot be seen from orbital cruise.

I wish I would've known that an hour ago when I decided to head off to IC 2391 Sector ZE-A d101 and start flying around landable planets. I circled a gigantic crater on a planet that looked almost identical to Synuefe XR-H D11-102 for a while only to realize that I had no idea what I was even doing. LOL.

Are there any strategies to locating these sites?
 
Step 1: Have ship
Step 2: Have eyes
Step 3: ???
Step 4: Find ruins

In all seriousness though, I believe all we have to work with is our eyes and the surface. So fly around 3-4 km above the surface, head in a direction, and look around.
 
How does one go about locating alien monolith sites and/or ruins?

So far I gather that they do not show up on the radar as a POI and they cannot be seen from orbital cruise.

I wish I would've known that an hour ago when I decided to head off to IC 2391 Sector ZE-A d101 and start flying around landable planets. I circled a gigantic crater on a planet that looked almost identical to Synuefe XR-H D11-102 for a while only to realize that I had no idea what I was even doing. LOL.

Are there any strategies to locating these sites?

You have to spot them with your eyeball. Some people have reduced their graphics settings and turned shadows off, and some fly in 3rd person camera looking down, or fly upside-down. I think there are some suggestions on the front page (if not this should happen!)

No blue circles. Some people are listening for eerie music cues. Orbital cruise is too far up to spot it, SRV's too low down to be any use.

Hope that helps!
 
I thought I had a theory until I saw the other systems. The last one in the list is the one I am at. I though o cool Dwarf Y star with rings and the third planet. Well that would be nice if it followed the pattern of 3 that they have established, but none of the other systems has a Dwarf Y star. I have checked every planet in the system. None of them have the same 6.9 day rotation. There is one that looks almost exactly like the original site, but this planet has active volcanic activity. Iron fumerols that have actual Fungi living on them. Its also much too cold in comparison to the 300k of the other planet.

I really dont know how we are going to do this in 3 weeks. I imagine that it wont be done in time which is fine. However should not have offered the mission if it was not solvable.


By the way has anyone figured out the significance of these systems and how did they have anything at all to do with the original Ruins? Was it even possible to locate these systems without the CG?


O I also tried the creepy music singing thing. That seems to be a false lead at the moment.. Every planet I have stopped at has the same singing and the voice part of it gets louder regardless as to the direction you are pointing. I think its just ambient sound effects.
 
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Is this going to be the thread that finally convinces FD that we need something like an orbital cruise scanner to detect interesting things below us? It doesn't have to pinpoint anything, just a message when you fly over the general area of something. The range could even be small, but we simply cannot feasibly check every square kilometer of every planet within a series of sessions. It's left up to those who have the time to deal with the monotony, be so much more fun to scan in OC, keeping the correct altitude and bearing - sounds like a difficult function to create though :( but this would even mean that clues could be way more ambiguous, as the tools to narrow down a search would be much more effective.
 
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The surface area for the landables in system Synuefe xo-p c22-17, I think comes out at around

11,758,188,600 Km2

Could be wrong. but was bored searching, so wanted to know how futile this is :)

Im crap at math so dont be upset if the numbers are wrong !
 
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The surface area for the landables in system Synuefe xo-p c22-17, I think comes out at around

11,758,188,600 Km2

Could be wrong. but was bored searching, so wanted to know how futile this is :)

That sounds very futile. So futile that I doubt the ruins would have been placed there. though.. perhaps reference the surface area of the first ruins planet when selecting a new candidate.
 
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