Is this going to be the thread that finally convinces FD that we need something like an orbital cruise scanner to detect interesting things below us?
Imagine ED streaming the search of a planet for 24hrs.
That would sell alot of copies of the game right ?
I would prefer ram tah figures out where and when we get there it is a puzzle. Not this mh370 search.
Sitting at the same coordinates as other ruins on a planet now.
at least, 102 system must be not obscured by planet body.Another Pic of all 4 New Systems in the Nightsky as seen from the Original Ruins looking up. Maybe it Helps someone figure smth out
http://imgur.com/a/13ixr
So we're now supposed to scour hundreds of thousands of square kilometres on around 50 different bodies for an unknown number of additional ruins in four different systems with no exploration tools. What a joke.
The superpowers must have decided that providing means to scan planets effectively for energy signals and whatnot constitutes a breach of their security and have barred the potential sale of any useful items on the open markets.
Clearly they all need to be removed.
While I believe FD have reasons why this hasn't been implemented like coding and some people probably enjoying eyeballing discoveries, I've pretty much reached the stage where I've ceased to care as to what they may be.
What I would look forward to is if they did implement these modules is possibly making them illegal in high security systems, possibly along with other modules like interdicters.
But I will never forget the possibility that I could be part of the vocal minority.
For whomever was asking about lining up with the 1st ruin, this planet is a bust for that theory...
http://i64.tinypic.com/2s60bo4.png
Yeah, can't say I'm impressed with the implementation of it. I would've thought you leave some "signs" around the target system, mysterious sites, beacons, debris, crashes, with an increasing frequency toward the center. This would at least let explorers to "triangulate" a possible search area. Then closer to the search area you provide stronger clues, decipherable puzzles, hints of homeworld and home system makeup, etc. Then stronger clues around the actual world to point to a possible planetary location.
This do a CG and Ram Tah tells you which haystack to search routine isn't really satisfying.
Is there an in-game reason why the blue POI indicator doesn't show for ruins (but does show for 4 lone canisters of biowaste)?
It would be great to just have a nod from up above to say 'you've got everything you need to find them'...
Thanks for the summary.
Going out now seems like a wild goose chase to me.
We need more data and/or the proper tools (better scan mechanism, probes, ...) to complete these types of quests.
The ambient sound clue is the only lead we have when narrowing the search, not very scientific imho.
So we're now supposed to scour hundreds of thousands of square kilometres on around 50 different bodies for an unknown number of additional ruins in four different systems with no exploration tools. What a joke.
My problem with it is that it seems forced. FD clearly needs us to find them to continue the story, but they don't want to hand it to us on a silver platter. So they'll keep hinting more and more until we "solve" the mystery.
As opposed to the Formidine rift, which might remain a mystery forever but is much more enjoyable.