Alien archeology and other mysteries: Thread 9 - The Canonn

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I would prefer ram tah figures out where and when we get there it is a puzzle. Not this mh370 search.
Sitting at the same coordinates as other ruins on a planet now.

Yeah, can't say I'm impressed with the implementation of it. I would've thought you leave some "signs" around the target system, mysterious sites, beacons, debris, crashes, with an increasing frequency toward the center. This would at least let explorers to "triangulate" a possible search area. Then closer to the search area you provide stronger clues, decipherable puzzles, hints of homeworld and home system makeup, etc. Then stronger clues around the actual world to point to a possible planetary location.

This do a CG and Ram Tah tells you which haystack to search routine isn't really satisfying.
 
So we're now supposed to scour hundreds of thousands of square kilometres on around 50 different bodies for an unknown number of additional ruins in four different systems with no exploration tools. What a joke.

scour hundreds of thousands of square kilometres on 72 different landable bodies

FTFY
 
OK. Seeing as this is getting everybody burned out we need a "take a step back" moment.

What we know.
1. There are 4 systems with 1 or more possible ruins

2. Ancient Ruins have a unique ambient sound and graphical settings can make a visual identification easier. This is still a daunting task.

3. We have an existing site with
- possible clues still to be found via layout of obelisks, shapes, etc
- clues related to stellar alignment with the ruin
- multiple items which may be of use

5. There are forms of interaction that we can use with the site
- Scans for data (alpha, beta, etc) which may be a possible clue
- Cargo which adjusts/changes results and may have a, as yet, undiscovered secondary purpose (ala UP orienting towards Merope or interacting via scans)

6. May be more ways to interact with Ram Tah
- Data turned in to Felice (scans)
- Data (including cartographic) to Ram Tah

7. Unless a brute forced search of multiple bodies was planned (not likely) there's most likely a way of getting lat and Lon. Historically this has come from unreigistered com beacons, nonograms, Morse, spectral analysis.

It's possible at some point they'll do another CG or a beacon will show up. But there may be another way before then.

I think we may just be overlooking something. We're all expecting this to be super hard and it may be something less brutal.
 
The superpowers must have decided that providing means to scan planets effectively for energy signals and whatnot constitutes a breach of their security and have barred the potential sale of any useful items on the open markets.
Clearly they all need to be removed.

While I believe FD have reasons why this hasn't been implemented like coding and some people probably enjoying eyeballing discoveries, I've pretty much reached the stage where I've ceased to care as to what they may be.

What I would look forward to is if they did implement these modules is possibly making them illegal in high security systems, possibly along with other modules like interdicters.

But I will never forget the possibility that I could be part of the vocal minority.
 
I think the first ruins - its a map from second ruins. And I made a reconstruction of the original appearance of the complex.

While a small preview:

32793d840fb841518fb6639df8f06140.png


Write, if you need more detailed picture.
 
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Thanks for the summary.

Going out now seems like a wild goose chase to me.
We need more data and/or the proper tools (better scan mechanism, probes, ...) to complete these types of quests.
The ambient sound clue is the only lead we have when narrowing the search, not very scientific imho.
 
The superpowers must have decided that providing means to scan planets effectively for energy signals and whatnot constitutes a breach of their security and have barred the potential sale of any useful items on the open markets.
Clearly they all need to be removed.

While I believe FD have reasons why this hasn't been implemented like coding and some people probably enjoying eyeballing discoveries, I've pretty much reached the stage where I've ceased to care as to what they may be.

What I would look forward to is if they did implement these modules is possibly making them illegal in high security systems, possibly along with other modules like interdicters.

But I will never forget the possibility that I could be part of the vocal minority.

Probably get them from an engineer of they were added.
 
When I first visited Site One, all those weeks ago, what struck me the most apart from all those monoliths was the wave scanner going absolutely crazy from ancient artefacts being detected.

Now, I know these things have a range, but what I've been trying is to land in random spots on a planet, get the SRV out, and look for even the faintest signal in the upper zone canister waveband. So far, no success.
 
Just out of curiosity, did anyone check the same lat/log of the original ruins on the potential planets? Maybe the lat/lon was chosen for a reason?
 
Is there an in-game reason why the blue POI indicator doesn't show for ruins (but does show for 4 lone canisters of biowaste)?

It would be great to just have a nod from up above to say 'you've got everything you need to find them'...
 
Yeah, can't say I'm impressed with the implementation of it. I would've thought you leave some "signs" around the target system, mysterious sites, beacons, debris, crashes, with an increasing frequency toward the center. This would at least let explorers to "triangulate" a possible search area. Then closer to the search area you provide stronger clues, decipherable puzzles, hints of homeworld and home system makeup, etc. Then stronger clues around the actual world to point to a possible planetary location.

This do a CG and Ram Tah tells you which haystack to search routine isn't really satisfying.

Most of the things to date have been needle in a haystack. At some point it is going to wear off and Fdev need to be ready with satisfying procedural content

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Is there an in-game reason why the blue POI indicator doesn't show for ruins (but does show for 4 lone canisters of biowaste)?

It would be great to just have a nod from up above to say 'you've got everything you need to find them'...

to make it hard and to suck as many ppl in to limited content as they can

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Thanks for the summary.

Going out now seems like a wild goose chase to me.
We need more data and/or the proper tools (better scan mechanism, probes, ...) to complete these types of quests.
The ambient sound clue is the only lead we have when narrowing the search, not very scientific imho.


All we can do is keep asking where it comes up for 2.3 or 2.4.

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So we're now supposed to scour hundreds of thousands of square kilometres on around 50 different bodies for an unknown number of additional ruins in four different systems with no exploration tools. What a joke.

massively online grinding for token breadcrumbs

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My problem with it is that it seems forced. FD clearly needs us to find them to continue the story, but they don't want to hand it to us on a silver platter. So they'll keep hinting more and more until we "solve" the mystery.
As opposed to the Formidine rift, which might remain a mystery forever but is much more enjoyable.

Different team, different approaches, perhaps everyone should just flee to deep space and explore, an increase in player numbers in deeper space might push frontier to change tack on development if the players doing this x and doing y changes
 
I was thinking there is surely no way FD would say,
oh just check these 4 systems and all these planets for other ruin sites, if there wasn't some kind of clue as to which planet they would be on.
I have a feeling something about these new sites, will be exactly the same as the original location.

Think I'll check the stats of the planets in the 4 systems, and compare them against the original ruins planet stats.
Also will check the largest planets in the systems, maybe there is something in orbit around one of them.

idk.. just searching that many planets blindly doesn't feel right, like were missing something.
 
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