A Sound Test:
To determine what are viable audio cues in our search for the other ruins.
I think the best way to do this is to turn off all music and of course turn of rotational correction to filter out the rest of the noise that we can filter out.
The Ruins site makes a distinct, chirping/twittering type of noise and my thought is that this is tied to the Sound Effects and not the music.
If this is the case then by turning off all sound and rotational correction it should be easier to dicern the ruins noises from the rest of the game.
One wrinkle is that if the sound is tied to music than turning of music might make it impossible.
Also, we need to see if the planets with ruins make a distinct noise as well.
For this we can do a couple of things at the current ruins sites
1. For anyone at the ruins site who wants to test, simply turn off rotational correction and music and see if the ruins noise, IE: chirping,twittering,chattering still persists. If so then we will no what sound to look for while search, also not how far off the sound begins and ends from the ruins.
2. To find out if the planet itself makes a distinct noise, drop out of SC somewhere far away from the planet's surface, again having RC off and Music off, listen and record the ambient noises coming from the surface, then of course you'll will have to find another rocky body we know ruins aren't on and repeat the process to see if the sounds are different, if they are then bing, we will have the sounds of the ruins and the sounds of the planet and can begin to narrow down from there.
Will do some more searching on my current planet for a bit but then if nobody else wants or has tested this theory in a couple of hours I'll head to there to test myself.
Thank you for any helpers
CMDR MadRaptor!
And hey, this is a place to start, it may be pointless but at the very least it will eliminate a need for using audio cues, or at the best it will gives us a better way to search