Alien archeology and other mysteries: Thread 9 - The Canonn

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It'd be nice if FDev threw in some very rare alien POIs on the planets with the ruins. That way, atleast you know you're on the right planet, without giving away too much else.

The POIs could be as simple as a lone relic just sat on the floor, or a destroyed obelisk or something.
Although, that does raise the question of why doesn't the ruins show as a POI. Lol

On a totally different note;
I just spent a few hours on 2 different planets, chasing down graphical glitches. Lol
Stupid odd black things popping up randomly.

Weirdly enough, so have I. :cool:
 
Or rather "to think link an FD employee" as we couldn't possibly know how aliens think. Hell maybe the guardians didn't care what planet and just said "well just build it on that one, as good as any planet".

Exactly. All the reasoning and rationale and explanations have no basis. We have found nothing that provides any predictive power. Ideas such as looking for planets with similar stats...why? Beyond wild speculation, what logical reason would there be for that based on what we know? A single point can be a point, rest on a line, on a plane, on a sphere of infinite possible radii...so tell me, with any reasoning beyond a wild guess where exactly that point lies, if any where at all.
 
Did anyone bring any of the artifacts with them when searching? Just a thought but it might "cause" something.

Yes, I have 2 of each artifact and the 4 relics, but doubt they will trigger anything unless we are really close to something. Honestly I doubt they will react at all. People claimed that the artifacts make chiitering sounds when close to the ruins if you have them in your hold, but I can't confirm that.
 
Don't forget crashing into the planet with them. Nothing to report Commander,

Maybe you need to crash into the planet with a special combination of artifacts and at a certain speed at the correct coordinates to trigger something.

Edit: You need to do more crash testing is what I'm saying.
 
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I’m beginning to think the community won’t be finding these new ruins. Not in time to complete Ram Tah’s mission at least. I mean lets be honest, Xdeath was only able to find the current ruins due to the trailer presenting visual clues. He did an extraordinary job of detective work to find them, but if not for either him or that trailer we probably still wouldn’t have found the ruins today. And now we have four systems and dozens of planets to scour for more ruins, but without any clues at all to their locations, coupled with our lack of effective tools to find them, I’m just not sure the community will succeed with this one.

At least, until Ram Tah gives us a new CG tomorrow for more data which will then give us exact system to search, followed by another CG next week which will give us the exact planets, followed by yet another CG the week after which will give us coordinates….. :rolleyes:
 
Exactly. All the reasoning and rationale and explanations have no basis. We have found nothing that provides any predictive power. Ideas such as looking for planets with similar stats...why? Beyond wild speculation, what logical reason would there be for that based on what we know? A single point can be a point, rest on a line, on a plane, on a sphere of infinite possible radii...so tell me, with any reasoning beyond a wild guess where exactly that point lies, if any where at all.

There useful to start with and at least can then be discounted. Although, as we know, just because a person has eyeballed a hole planet won't mean it's not there, which is the real issue as it can be easily missed.
 
I’m beginning to think the community won’t be finding these new ruins. Not in time to complete Ram Tah’s mission at least. I mean lets be honest, Xdeath was only able to find the current ruins due to the trailer presenting visual clues. He did an extraordinary job of detective work to find them, but if not for either him or that trailer we probably still wouldn’t have found the ruins today. And now we have four systems and dozens of planets to scour for more ruins, but without any clues at all to their locations, coupled with our lack of effective tools to find them, I’m just not sure the community will succeed with this one.

At least, until Ram Tah gives us a new CG tomorrow for more data which will then give us exact system to search, followed by another CG next week which will give us the exact planets, followed by yet another CG the week after which will give us coordinates….. :rolleyes:

We must ask why we haven't been given the coordinates or hints for the first ancient site yet by FD. Quiet possibly they changed their original plan because the ruins were found so they saw no value in providing us with information about the ruin location since we already found it. Or had to improvise since those ruins weren't the ones meant to be found first. Like with the current 100 million mission it still doesn't even say what system the alpha ruin site is in. What if there wouldn't have been ruins in the trailer and we would have been given just this mission. How on earth would we know what ruins he is talking about, what system to look for, what planet and what coordinates?
 

Okay - the Ancient Ruins are built on a planet that spins ANTI-CLOCKWISE - I'm of the personal assumption that this is important to the Guardians on location picks, and their home world may spin anti-clockwise.

After narrowing down the results in all systems, out of ALL the planets combined in ALL FOUR systems, ONLY FOUR planets have an Anti-Clockwise spin!

Further narrowing down these results, I have only picked the BEST TWO results, below:


Systems and planets matching Ancient Ruins criteria:

Synuefe XO-P C22-17 D 1

Synuefe ZL-J D10-119 11 B


The following did not make the cut:

Synuefe XO-P C22-17 AB 1 -
planet radius too large, too hot, is a High Metal content planet (not rocky), higher gravity, a lot denser.

Synuefe XO-P C22-17 AB 3
- like AB 1, very similar in all aspects - not at all similar to Synuefe Ancient Ruins.

Based on the evidence, I think Synuefe XO-P C22-17 D 1 and Synuefe ZL-J D10-119 11 B are THE BEST two candidates to search for ruins!
 
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I’m beginning to think the community won’t be finding these new ruins. Not in time to complete Ram Tah’s mission at least. I mean lets be honest, Xdeath was only able to find the current ruins due to the trailer presenting visual clues. He did an extraordinary job of detective work to find them, but if not for either him or that trailer we probably still wouldn’t have found the ruins today. And now we have four systems and dozens of planets to scour for more ruins, but without any clues at all to their locations, coupled with our lack of effective tools to find them, I’m just not sure the community will succeed with this one.

At least, until Ram Tah gives us a new CG tomorrow for more data which will then give us exact system to search, followed by another CG next week which will give us the exact planets, followed by yet another CG the week after which will give us coordinates….. :rolleyes:

Given what we have I'm all for the brute force approach and focus in one planet at a time en masse covering every inch of all the planets. We talked about it this morning and seems the only viable option at the moment.
 
There useful to start with and at least can then be discounted. Although, as we know, just because a person has eyeballed a hole planet won't mean it's not there, which is the real issue as it can be easily missed.

They are only useful as a starting point because they are an arbitrary starting point. The fact that some planets are not landable is actually on of the the most useful pieces of information here in helping narrow any search.
 
I doubt there will be too much correlation between the planet hosting the original ruins site and the new ones. Look at human outposts. They're built on all types of airless worlds and in all sorts of weird locations. There doesn't seem to be any rhyme or reason to it.
 
Okay - the Ancient Ruins are built on a planet that spins ANTI-CLOCKWISE - I'm of the personal assumption that this is important to the Guardians on location picks, and their home world may spin anti-clockwise.

After narrowing down the results in all systems, out of ALL the planets combined in ALL FOUR systems, ONLY FOUR planets have an Anti-Clockwise spin!

Further narrowing down these results, I have only picked the BEST TWO results, below:


Systems and planets matching Ancient Ruins criteria:

Synuefe XO-P C22-17 D 1

Synuefe ZL-J D10-119 11 B


The following did not make the cut:

Synuefe XO-P C22-17 AB 1 -
planet radius too large, too hot, is a High Metal content planet (not rocky), higher gravity, a lot denser.

Synuefe XO-P C22-17 AB 3
- like AB 1, very similar in all aspects - not at all similar to Synuefe Ancient Ruins.

Based on the evidence, I think Synuefe XO-P C22-17 D 1 and Synuefe ZL-J D10-119 11 B are THE BEST two candidates to search for ruins!

This seems as good a reason as any we have come up with so far.
 
Okay - the Ancient Ruins are built on a planet that spins ANTI-CLOCKWISE - I'm of the personal assumption that this is important to the Guardians on location picks, and their home world may spin anti-clockwise.

After narrowing down the results in all systems, out of ALL the planets combined in ALL FOUR systems, ONLY FOUR planets have an Anti-Clockwise spin!

Further narrowing down these results, I have only picked the BEST TWO results, below:


Systems and planets matching Ancient Ruins criteria:

Synuefe XO-P C22-17 D 1

Synuefe ZL-J D10-119 11 B


The following did not make the cut:

Synuefe XO-P C22-17 AB 1 -
planet radius too large, too hot, is a High Metal content planet (not rocky), higher gravity, a lot denser.

Synuefe XO-P C22-17 AB 3
- like AB 1, very similar in all aspects - not at all similar to Synuefe Ancient Ruins.

Based on the evidence, I think Synuefe XO-P C22-17 D 1 and Synuefe ZL-J D10-119 11 B are THE BEST two candidates to search for ruins!

This sounds good and may be the best we got so far. Like Venus is the only planet in our solar system which rotates clockwise and all other planets including earth anti-clockwise. Can anyone confirm if this is true? If among all those planets and moons in those 4 systems there is only 1 in each system which spins in the opposite direction as the others, then this could really mean something.
 
This sounds good and may be the best we got so far. Like Venus is the only planet in our solar system which rotates clockwise and all other planets including earth anti-clockwise. Can anyone confirm if this is true? If among all those planets and moons in those 4 systems there is only 1 in each system which spins in the opposite direction as the others, then this could really mean something.

Technically all planets rotate counter-clockwise. Venus is upside-down. Thank you, Right-Hand Rule.
 
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I'm at work now. Been searching in the IC SECTOR with the long drive. If it's here I would think it's on either the moon, or on one of the binary planets.
 
I doubt there will be too much correlation between the planet hosting the original ruins site and the new ones. Look at human outposts. They're built on all types of airless worlds and in all sorts of weird locations. There doesn't seem to be any rhyme or reason to it.

Maybe because there is a massive difference between a simple outpost and a structure that has a much more important and complex purpose.
 
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