Alien archeology and other mysteries: Thread 9 - The Canonn

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Someone said all the systems are within line of sight from the current ruins, has anyone gone to cluster A and stood at the beginning of that long ramp, to see if maybe it comes in line with a particular system out of the 4?

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Also, everyone seems to be awfully concerned about planet temperature. I believe that's an over sight, considering we are looking for ruins... the planet (like the current ruin site) is no longer hospitable, cannot sustain life, the temperature would be drastically different then when it was inhabited,
it could be warm or cold, probably cold considering it doesnt have an atmosphere anymore
 
129 K means ICE. I am not sure whether or not this is important, but I would go for planets between 270 and 310 K (assuming Guardians were carbon-based)

Only if water is present on the planet :) pretty sure it says Rocky in the system map - someone will need to double check because I just got off the game to make dinner, I'll be back later :)

And here is the reminder once more:

It's all here: https://docs.google.com/spreadsheets/d/1ThjsXsz1N7R-JtSJsXl8w9ir8CrHui7ifHIXKwTCqfI/edit#gid=0

Okay - the Ancient Ruins are built on a planet that spins ANTI-CLOCKWISE - I'm of the personal assumption that this is important to the Guardians on location picks, and their home world may spin anti-clockwise.

After narrowing down the results in all systems, out of ALL the planets combined in ALL FOUR systems, ONLY FOUR planets have an Anti-Clockwise spin!

Further narrowing down these results, I have only picked the BEST TWO results, below:


Systems and planets matching Ancient Ruins criteria:

Synuefe XO-P C22-17 D 1

Synuefe ZL-J D10-119 11 B


The following did not make the cut:

Synuefe XO-P C22-17 AB 1 -
planet radius too large, too hot, is a High Metal content planet (not rocky), higher gravity, a lot denser.

Synuefe XO-P C22-17 AB 3
- like AB 1, very similar in all aspects - not at all similar to Synuefe Ancient Ruins.

Based on the evidence, I think Synuefe XO-P C22-17 D 1 and Synuefe ZL-J D10-119 11 B are THE BEST two candidates to search for ruins!
 
Cant support life as we know it. For all we know the guardians were crystalline creatures.

Anyways, not super important, since we can more or less narrow it down to 4 planets. Now we just need to concentrate search efforts on those planets. IM off to 11B since im near there. Join if you wish
 
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If we're dealing with a wireless communications network here, wouldn't we need a direct line of sight to the other systems? I know that's not how it works on earth, because we have an atmosphere to bounce signals off of, but when we're trying to communicate with a satellite or rover, we need a line of sight to its receiver, be it the craft itself or a relay satellite?
We know the Alpha site at XR-H has line of sight to the search systems at all times. So a planet within either of those systems should also have a line of sight to the others.
I think binary pairs of planets, and large bodies with multiple moons are a good place for this. One or more of the bodies in the local group will be tidally locked, hopefully the parent body will be tidally locked as well, further decreasing planetary movement. This should leave roughly the same patch of sky at one particular place, like Alpha site.
A combination of other planetary movements/placements should do the trick as well. Like a planet that has a rotation speed that is matched to its orbital speed in such a way that the same side of the planet is always facing the same side of the sky/space. This method could require a bit of maths that I haven't yet figured out, but I'm sure someone else here would be better equipped in that area than me to figure it out.

Hopefully we can compile all the data of all the planets and stars in the search systems, and then use that data to prioritize candidates, and even determine specific search coordinates on those planets.
 
Has anyone determined whether the known ruins site sounds different on the system map?

We know that each type of body emits a distinctive sound in the system map (more info).
Does Synuefe XR-H D11-102 1B sound different from other bodies of its type?
If so, this may help with analysis of the new systems.

I won't be able to check this myself for several more hours.
 
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Ozric

Volunteer Moderator
Has anyone determined whether the known ruins site sounds different on the system map?

We know that each type of body emits a distinctive sound in the system map (more info).
Does Synuefe XR-H D11-102 1B sound different from other bodies of its type?
If so, this may help with analysis of the new systems.

I won't be able to check this myself for several more hours.

No it sounds no different.
 
Would anyone on this planet like to figure out this?

Steam Screenshot

We found a very slow loading 'cell', it loaded eventually, for both of us. We both saw the same issue.

Could be a sign of more than just terrain loading.

I didn't see much there. Just seemed odd we both shared a loading glitch. Lol
 
So, I'm starting to feel the best way to find these are going to be using the audio cues. A nice question if FD is listening would be:

ARE THE AMBIENT SOUND THE SAME AT ALL SITES?

If so, then we can use that as our guide. I'm heading to the first site in solo and am going to be taking various audio samples of the site and surrounding areas, as well as take in the surrounds and try to get a feel for the sounds of the planet and it's makeup, using what info I gather I will apply that to my future searchs. I've come across one planet in the new systems with an ambience eerily familiar to the ruins site so my thoughts have led me to believe that will be the determining factor of where these guys will be found or at least a big help. IT sucks because we only have the one site to compare but we know this site, anybody who as spent a good chuck there knows it's sounds and how it feels being there and that alone could be a huge help in narrowing down are search areas.

I'll make sure to post what audio and any info I can gather.

CMDR MadRaptor


if your grabbing audio samples can you get one of the SRV's wave scanner pointing at the ruins from varying distances please? i wanna know if the ruins have their own unique audio signature with the scanner, and if so whats the max range it can detect it.

i have been landing on the planet occasionally in random spots for breaks, and while i do i point the srv to 0, 90, 180, 270 and listen to the scanner for anything odd but so far all this has lead me to is lots of smashable rocks, dont have to worry about SRV refuels for a while now though :)
 
To go along with my unbridled cynicism and devils advocacy, I suggest the following strategy for moving forward...

I think it is a reasonable assumption that there are multiple additional sites. Given that, currently we have no idea how the current site relates to additional sites. We need to find at least one more site so that we can begin to build correlations, followed by evidence based hypothesis's to better narrow down the search criteria. We have no basis for picking one location over any other to search at this point, other than pure wild speculation, so we are left with brute force. I think the best course would to focus all efforts on the smallest potential site, and continue working our way bigger until we find something...also assuming there is something to find.
 
Would anyone on this planet like to figure out this?

Steam Screenshot

We found a very slow loading 'cell', it loaded eventually, for both of us. We both saw the same issue.

Could be a sign of more than just terrain loading.

I didn't see much there. Just seemed odd we both shared a loading glitch. Lol

looks like a texture glitch to me.
If you are both in a wing together then the instance is the same.
Ive said before (i believe) that the galaxy and planetary data are loaded from Fdevs servers, so i would assume you both got fed the same glitch.
 
looks like a texture glitch to me.
If you are both in a wing together then the instance is the same.
Ive said before (i believe) that the galaxy and planetary data are loaded from Fdevs servers, so i would assume you both got fed the same glitch.

More than likely!

Figured it's worth a second look as we didn't stick around too long after.
 
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