Alien archeology and other mysteries: Thread 9 - The Canonn

Status
Thread Closed: Not open for further replies.
Re-read the stuff about the Guardians language.

Its visual. It uses symbols/glyphs. They encode astronomical info in those glyphs ("the moon, as seen from their homeworld").

Its basically telling us the ruins are a coded source of information that will reveal astro data.

More time trying to crack that code rather than flying low and slow peering out of cockpits getting eyestrain may be whats needed.

Whilst I've spent the last couple of nights poring over the surface, I think I'm heading back to XR-H tonight as there are a couple of things I want to try for myself.

Also spending every waking hour thinking about the ruins layout (no, really, it just WON'T leave my head - maybe time for a little pew-pew break in my Vulture).


o7
 

Ozric

Volunteer Moderator
I didn't follow the Formadine Rift exploration so I don't know how comparable those are. But 74 planets it's an almost impossible job to find tiny ruins sites. It could take weeks for us to search them and we wouldn't find anything. I know that reducing it to specific planets would be probably too easy for us then. But 74 is just too crazy of an amount of surface to cover even for many hundreds of players.

Do you seriously think all of those planets are viable? The rift isn't really comparable at all, the rifters were looking for tiny bases, the ruins in comparison are at least 100 times bigger.
 
New crowd, old ideas.

An example from October last year: https://forums.frontier.co.uk/showt...9-The-Canonn?p=4689130&viewfull=1#post4689130

This is the nature of the forum. ;)
If it were that way, you would have to look at the sky for alignments for almost a whole week. And you would have to compensate for the galaxy movement, that occurred since the ruins were built. Since we don't know how old they are, we cannot use maths. That is the reason that speaks against a stonehenge type of structure. It has to be a simpler meaning.
 
Last edited:
Has anyone tried to reverse engineer the puzzle?

We have 5 systems, Ram Tah gave us 4, but i think we should have been able to get them from the ruins "map" somehow.

If we manage to understand how the map leads us to those systems, maybe we can find the planets and coordinates for the rest too.
 
Last edited:
Whilst I've spent the last couple of nights poring over the surface, I think I'm heading back to XR-H tonight as there are a couple of things I want to try for myself.

Also spending every waking hour thinking about the ruins layout (no, really, it just WON'T leave my head - maybe time for a little pew-pew break in my Vulture).


o7

Yeah, I'm there trying to work out how I could find the ruins with what I know about them (other than the co-ords, obv :) ). If the guardians set up all their observatories the same way it could narrow the search.
 
Morning all. Not fully caught up yet, and am at work, so wont be much to add from me atm.

But what gooddoc said, except the radar bit - they don't, we just have to live with that.

But the the original ruins.

Re-read the stuff about the Guardians language.

Its visual. It uses symbols/glyphs. They encode astronomical info in those glyphs ("the moon, as seen from their homeworld").

Its basically telling us the ruins are a coded source of information that will reveal astro data.

More time trying to crack that code rather than flying low and slow peering out of cockpits getting eyestrain may be whats needed.

I'm liking that line of thought about the cordyceps though! Good find and good idea!

They have been found out Colonia way, and I said then (earlier in this thread) that cordyceps was bad news.

Keep your spirits up folks, and remember this is not some "click the '?', go to new location click on '?' there" situation. These puzzles could take weeks, months or maybe even years to decypher.

Good luck everyone o7

Good point, I'm on my way back to the original ruins, I can't see diddley squat on the planets anyway, certainly not enough to find the ruins, unless I 'by chance' crash into them!
I'll take in some system scans on my way back (in case of an Exploration CG
 
If it were that way, you would have to look at the sky for almost to look for alignments almost a whole week. And you would have to compensate for the galaxy movement, that accurred since the ruins were built. Since we don't know how old they are, we cannot use maths. That is the reason that speaks against a stonehenge type of structure. It has to be a simpler meaning.

In ED the Galaxy does not move and the planets don't wobble. This makes the math doable. You still have to watch the sky for a week. :p

The post was just an example on the recycling of old ideas that happens on a forum.
 
Do you seriously think all of those planets are viable? The rift isn't really comparable at all, the rifters were looking for tiny bases, the ruins in comparison are at least 100 times bigger.

It's not about the size but at what point it will be rendered and visible by the game. But anyway, of course I don't think all planets are viable and I have my favourites which I think are most likely and which I check. But we have no definite information as to what
planets could be the ones we look for. Potentially it could indeed be any of those planets. Do you have any evidence or clue which planets to prefer? We can assume that shared similarities and traits could be something to consider but honestly, I don't know why that would
matter. The only thing which could make sense is the temperature. A planet with extremely low or high temperatures could potentially cause issues with their communication network. But other than that, every planet is as good as another one.
 
It's not about the size but at what point it will be rendered and visible by the game. But anyway, of course I don't think all planets are viable and I have my favourites which I think are most likely and which I check. But we have no definite information as to what
planets could be the ones we look for. Potentially it could indeed be any of those planets. Do you have any evidence or clue which planets to prefer? We can assume that shared similarities and traits could be something to consider but honestly, I don't know why that would
matter. The only thing which could make sense is the temperature. A planet with extremely low or high temperatures could potentially cause issues with their communication network. But other than that, every planet is as good as another one.

Agreed - we can use attributes to order the search, but not to filter.
 
a hot or cold message from Ram, narrowing down the system or planet type would be very helpful right about now.

I would prefer a message saying something like "that round mound on the site #1 looks like [insert your theory here], the outer wall resembles [insert your theory here] and the obelisks are arranged similar to [insert your theory here].
 
Last edited:
You mean like the outcome from the last CG and narrowing down the search to 4 systems?

Well, as you have so skillfully edited my comment you might have missed my point smarty pants.

The task at hand appears far to great to find a site or two that might be kilometer across on not just one planet, but one of a possible 70+.

Im not about to give up as there is always a chance but after searching for 3 days, I could honestly be spending my limited free time doings a much less impossible gaming task.
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom