Thargoids stole my Basic Medicines!

Last week up to the state update yesterday I was bringing cheap Basic Medicines from Ross 682 to a close system that was experiencing an outbreak. Their state is now clear so I went for search for another nearby outbreak but the station I was buying Basic Medicines from has none anymore, as a matter of fact I can't get my hands on any.

So I looked at the galaxy map, filtered trade routes for Basic Medicines and found a nearby system, Nareni, selling them for the cheapest price in the galaxy according to EDDB:
05AF06B5A3EEA0ED5D39F03FF17C25A0162C4044

The "fiber light" coming out from the system confirms that it is indeed exporting Basic Medicines. Yet when I check the commodities at the unique station in the system there is none to buy, they are not experiencing an outbreak themselves so I see no reason for the product to be completely gone... The actual state of the station in Nareni is "none", does the system need to experience "boom" to produce Basic Medicines? (I could swear it was the state from Ross 682 last week but this week they have no specific state)

So why does the trade route show the system exporting Basic Medicines when it doesn't? And how do you find this commodity?
 
Think of it like this.

The galaxy map is an app that gets updated every so often which shows what generally happens between systems.

It's telling you the place is known for selling basic medicines.

It's not telling you thier current stock though, just that they "probably " have some.

Unfortunately, even a 99% chance means it might not happen.
 
Thanks for the replies.

Because afaIk, the Trade Routes thing hasn't worked in forever and sometimes EDDB.io is wrong.

Well it's not really about EDDB being wrong (obviously data that are 10 days old are to be taken with a grain of salt) but here I was talking about a system that was selling Basic Medicines 24 hours ago (I know first hand since I was buying them) and today worse than having none to sell doesn't even list the commodity at all. And the galaxy map still shows the trade route, which apparently is broken or beyond stupid if that's by design as mentioned a few posts higher.
 
Humans aren't the only traders. The NPCs are still working the route, so the route is shown. Dav said NPCs leave 20% of the stock for players, so if it's all gone you know another player has taken it.
 
Are there any ground stations in the system?

*edit*

I'm there now, and can confirm it doesn't stock basic medicines. It doesn't even show in the commodities market, so I doubt it's being bought out by players -- it would show as zero stock if that were the case. I think basic medicines might be a boom-time product for this system. It's the only explanation I can think of.
 
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Deleted member 38366

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- Faction States can temporarily remove certain Commodities from a Market
- the GalMap Filter indicates only the System Export, so even under ideal circumstances one still needs to head to the right place within the System
- last but not least : the GalMap Filter does not react to Faction States and typically also not to Commodities becoming illegal i.e. due to System/Station ownership flips
(best demonstrated by i.e. trying to find Combat Stabilizers via the GalMap Trade Filter... which AFAIK still indicates Trade routes dated back all the way to V1.0... enjoy the sightseeing tour without possibly ever finding any :D )
 
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Sounds like a job for actual in depth in game trader tools. Enough of this damnable ambiguous and sometimes completely outdated information. As is, seemingly another one of those things left intentionally vague to increase the amount of time you need to play.
 
- Faction States can temporarily remove certain Commodities from a Market
The faction is recovering from boom; there are no active states.
the GalMap Filter indicates only the System Export, so even under ideal circumstances one still needs to head to the right place within the System
There is only one station in the system - an Orbis starport 400-odd light seconds from the star.
last but not least : the GalMap Filter does not react to Faction States and typically also not to Commodities becoming illegal i.e. due to System/Station ownership flips.
(best demonstrated by i.e. trying to find Combat Stabilizers via the GalMap Trade Filter... which AFAIK still indicates Trade routes dated back all the way to V1.0... enjoy the sightseeing tour without possibly ever finding any :D )
Basic meds are never illegal, to the best of my knowledge.

Either commodities can disappear from a market, the galaxy map is providing information that's simply wrong, or certain commodities are only produced by the station under certain economic states, e.g. boom.
 
Remember, the BGS operates in solo and private group. This means a system in open that should have goods of a particular type, in one (or more) stations, but doesn't, may suggest people you can't see have already taken away the stuff you want.

Not always. And the trade routes don't automatically disspaear just because stock levels hit zero. But usually it'll be because of an influence (commanders, state) and not simply because many-limbed beings stole them. ;)

Note that where more than one station exists, in any given system, does not mean they all stock the same thing; the station type also affects the available trade goods.
 
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Haha, I love the explanations in this thread about the trade routes, "its generic", "it is a general state, not split second stats" , hmm the "Apologists" are firing on all cylinders!
Why bother putting a map in game, elaborately done, the is basically worthless, well because... At least places like Inara. cz can give you the information you need. In view Eilte Dangerous has all to often been marred by design decisions like this. Hugely frustrating. Engineers was /is the same mostly. Elaborate systems that in reality are useless.
The Galaxy map is one thing thy did get right, and it i consistent and has become better than initially. And of course the flight model.
The rest well , meh!
 
Server develop Dav Stott covered this in his recent livestream: https://youtu.be/YGqndJFKOfA

But I can't remember what he said about it LOL. Something to do with player influence, not real time, bla bla. I'm not much help am I?


That's such a good livestream. Also rep for sig pic - hilaire

The thing that Dav Stott said was that - it works well enough that you don't need third party tools.
And that it's subject to uh. - If it says "imported from" then players ARE moving stuff from there even if it's loss trading.
 
I have experienced this myself quite a few times and never found an explanation. This phenomenon (a commodity not being listed although it's legal and should be produced by the economy type) happens with multiple commodities but not all of them. I have definitely seen basic medicines, progenitor cells and performance enhancers disappear from stations where I bought them in the past. On the other hand, I have never noticed some other high value commodities missing (e.g. consumer electronics or palladium).

I don't think that this is a direct result of player activity - it's easy to see what markets do around trading CGs and in most cases the highly sought after commodities are still listed but with very low supply (e.g. 4 tons instead of several 100s).
 
It's just occurred to me that there are both faction-wide states and system states. The system is clear, but perhaps the faction is in a blocking state in another system. I'll check when I get home.

*edit*

0W2HOUy.png
 
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A faction can be in system-wide states of faction-wide states. Faction states apply to all systems the faction is in, although they don't show outside the system where they are active. Hence apparently inexplicable absences of commodities from markets.

To make basic medicines great available again, you'll have to do something to end the war early. If the two factions are left to their own devices, the war will drag on for, I think, 28 days.

I'm in a T6, so I'm not doing it!
 
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How about reading the OP especially when I am giving all the details needed?

Remember, the BGS operates in solo and private group. This means a system in open that should have goods of a particular type, in one (or more) stations, but doesn't, may suggest people you can't see have already taken away the stuff you want.

I said that there was none listed as in it simply doesn't appear in the list of commodities, not that the supply had dried and reached 0.


Note that where more than one station exists, in any given system, does not mean they all stock the same thing; the station type also affects the available trade goods.

I said that the system had only one port. So the trade route of that system is the reflection of the market of that sole station.


Anyway my issue is not that the commodity is completely gone which is cool in itself, though it would be nice to know what makes a station produce Basic Medicines (I suspect being in "boom" state), but the fact that the map is just completely useless. Why have a trade route filter by commodity if it doesn't show what it is actually traded? I don't give a damn about which commodity a system export (or import) in normal time, I want to know where a commodity is available at the time I need it.
 
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