THE FORMIDINE RIFT MYSTERY (Part 4)

Thank you for taking this on Zach.

LORRAD: I'm all for using a method (and a few other cmdrs too). I was trying to come up with one, together with other fellow rifters. I am not familiar with the one you suggest. Do you have a link so I can look into it?

Sorry didn't see this right away.

All superceeded as it looks like the pop in and out of supercruise and note load timing method would be the most efficient.
It should be really helpful for the cannon folk who have quite a number of planets to scour.

---------------

Regards the the ship names and vellum, we write on vellum and therefore can refer to mind and intellect.
So likely the escort ships were part of the rescue somehow as setup by,,,Cuthrick Delaney, well within his purview.
Hum just thought seven veils but five blown up escort ships so what two are missing and what would be their names in latin?
Heart and Soul perhaps,,,i dunno just thought this haven't run it down yet.

The Seven Veils is Hassan's ship afterall and while important to us and the story isn't important enough to ever show up in Galnet.
I mean when ER alights from her golden carriage when was the last time you heard them announce the names of the drivers and footmen and for all we know the thing could be an Uber.

What I'd really like to read is the diaries of Cuthrick Delaney, Machiavelli 3302.
 
The panic log may have been filed at the point of discovering that the support ship was destroyed, rather than back at base - it depends on how these messages get updated to the base server - but I agree with your interpretation of the second message.

I say back at the base, since I doubt she would obsess over where everyone was when she could clearly see the wreckage and conclude they where all dead.

Could have been a mechanical issue. A complication of the power failure.

If she THEN found everyone at base just missing, completely gone, THEN she'd truly panic, realizing she is stranded thousands of light years from any help.
 
The log is from the Delta site, not beta.

There's an Earth-like world there, going to try and reach it ... you never know.

Hmm, this is ambigious, she didn't say here (in this system), also don't forget this log has been relayed to the delta site & is not from it.
So where she was transmitting from, who knows! :p, and who knows where 'there' is! ;), but we do finally have something concrete! We need to look for an ELW in the area.
Maybe we'll find a derelict sidewinder & another abandoned base? Or maybe we'll find an ELW with a tiny population from the crew of the Anaconda whose FSD died, & the sidewinder pilot?? :)

Ah, I see Zach is thinking along the same lines :)

Phoeniox Dfire
Could be just 1 ELW.

Remember the Beta site referenced a "habitable" world as well, that's what I'm referring to. Could they be the same planet?

Could we have a teleporting earth like world?
 
My pet theory is that we need to be looking right at the top of the galactic plane, in the EAFORTS region, for the galaxy to be "just hanging there". These Beacons systems were placed on route as rally points - ie somewhere from the ships in the fleet to rally and regroup for the last leg of the journey, and the return journey.

These journals were transmitted to and/or dropped off at the outposts from the various ships in the fleet.

Yeah, either top or bottom due to quote's like this from the Alpha logs "The stars are thinning out, you can the whole galaxy just hanging there..."

That does not describe the view of space from any of the beacon systems in the Rift.
 
OC-V d2-2 looks promising, just inside the magical 200ly radius, and 265,805ls from the main star... could be what she meant when she said "I'll try and reach it"

Well, i didn't see anything exciting on the planetary surface. Currently chilling in a ring around the earthlike, moving towards a moon orbiting it.
 
That has to be a big flag. The person who logged note 6 isn't the same author as note 5 (or is being worked from behind).

Earth like or not too Earth like

I think everyone saying stuff like this may be looking too far into it. The weird message log 5/6 is about how the ship she was supposed to return to has been completely destroyed and nothing remains but debris. She's panicking and completely confused as to what could've even happened out there and what will befall her.

In log 6/6 she is explaining what happened to her to cause her make log 5/6, not that it happened as she made the 6th log. Before log 5/6 she set up the beacon, had that power outage at the same time as her support ship, and when everything came back online she went back to find the support ship destroyed and made the log 5/6.

The part about her going to the ELW is after log 5/6 and is what she is going to do after log 6/6.

My guess? The ships that have been hyperdicting us apparently can disable ships, and it's not a side affect from the hyperdiction, and apparently whatever they use to disable ships travels far since it hit her sidewinder too. During that time they destroyed the support ship and left. Either that or they disabled both ships simulatianiously and chose to let the sidewinder live for whatever reason. Either is frightening for us.
 
Sorry didn't see this right away.

All superceeded as it looks like the pop in and out of supercruise and note load timing method would be the most efficient.
It should be really helpful for the cannon folk who have quite a number of planets to scour.

---------------

Regards the the ship names and vellum, we write on vellum and therefore can refer to mind and intellect.
So likely the escort ships were part of the rescue somehow as setup by,,,Cuthrick Delaney, well within his purview.
Hum just thought seven veils but five blown up escort ships so what two are missing and what would be their names in latin?
Heart and Soul perhaps,,,i dunno just thought this haven't run it down yet.

The Seven Veils is Hassan's ship afterall and while important to us and the story isn't important enough to ever show up in Galnet.
I mean when ER alights from her golden carriage when was the last time you heard them announce the names of the drivers and footmen and for all we know the thing could be an Uber.

What I'd really like to read is the diaries of Cuthrick Delaney, Machiavelli 3302.

Cuthrick is definitely in the frame for this one.
If we assume that the 'veils' escort ships were from the Prism Imperial Navy contingent, then he'd have the authority to select them to be Kahina's escort.
We can assume he'd want to rescue Kahina, and the prison transport was the perfect time.

Motive, means, opportunity = the guilt trifecta.
 
Someone asked me how I found the settlement and what method I used. I'll repost it here so you can use it to find the others:

Be warned. The explanation is a bit girthy.

"First of all, I ascertain how many degrees 1,000km is because that's how far the station will render into your instance. To do this, I fly in normal space first at 100m/s and I judge it by how long it takes to cover 0.0010 degrees. On GLY E2 6 it took a second to cover that distance at 125ms. I was then able to ascertain that 1.0000 = 125km. 8.0000 or so = 1,000km, within accuracy of a degree or so.

Next comes the lengthy part. I started at 0,0, went into supercruise at 0 degrees and travelled until 5 degrees passed (675km or so) then I'd enter the glide. 5,0 10,0 15,0 and so on. I'd do a full lap of the planet doing this and then shift to 0,6, 5,6, etc. It gets a bit tricky because once it reaches 90,0, the bearing flips to 180 (-90,-180) so you have to keep that in mind.

As soon as I detect a longer loading time which is unmistakeably longer than the other hundred times you do it, I use that as my central point. I go up 2,000km (2mm)(this assures the station derenders from the instance) and I save and exit then quit the game (it's important you quit the game completely because it still holds data if you just save and exit).

Log back in, come back down but warp onto the planet at a different point but still on the same lat-long as when you discovered the load. For example, I detected a load on 20,12. I had previously checked 20,6 and no load occurred so I went the other way, 20,20 (8 degrees along, which is 1,000km on that planet). Did it again. 22, 24, 26, 27 all did it. 28 did not. 27.5 did though so I left that there.

Then did the same on the other side. 20,11 did it. 20,10.5 did it. 20,10 did not.

So now I have my width: 20,10.5 and 20,27.5. Because that is definitely around 2,000km (that's the total distance from end to end that the station will render into. Think of a sphere with the station in the middle) that meant the station had to be somewhere close to the middle of those two numbers on the same plane, which were 20,19. Instead of working out the other direction I started my search at 22,19 and flew down. And of course, it was there. I had accurately guessed where the site was within 1.0000 degree.

TL;DR:

1.Find out what speed covers 0.0010 in a single second. X that by 1000 to get how many km is one full degree. X that by how many times it goes into 1000. You now know how many degrees 1mm is.

2. Start at 0,0. SC and Glide in 500/800km chunks. This assures you'll come across it in one instance or another. Once a full lap is made, do it again but 500/800km to the side (from 0,0 to 0,10 for example).

3. Once load has been found, treat that as your epicenter. Tease the boundaries in 1 degree chunks (while staying on the same plane) to see how far once side goes until it stops then try the other side. If the difference between the two distances do not equal roughly 2mm, do the same with the other.

4. Find the middle point between all the numbers and your settlement should be within that sector."
 
Someone asked me how I found the settlement and what method I used. I'll repost it here so you can use it to find the others:

Be warned. The explanation is a bit girthy.

"First of all, I ascertain how many degrees 1,000km is because that's how far the station will render into your instance. To do this, I fly in normal space first at 100m/s and I judge it by how long it takes to cover 0.0010 degrees. On GLY E2 6 it took a second to cover that distance at 125ms. I was then able to ascertain that 1.0000 = 125km. 8.0000 or so = 1,000km, within accuracy of a degree or so.

Next comes the lengthy part. I started at 0,0, went into supercruise at 0 degrees and travelled until 5 degrees passed (675km or so) then I'd enter the glide. 5,0 10,0 15,0 and so on. I'd do a full lap of the planet doing this and then shift to 0,6, 5,6, etc. It gets a bit tricky because once it reaches 90,0, the bearing flips to 180 (-90,-180) so you have to keep that in mind.

As soon as I detect a longer loading time which is unmistakeably longer than the other hundred times you do it, I use that as my central point. I go up 2,000km (2mm)(this assures the station derenders from the instance) and I save and exit then quit the game (it's important you quit the game completely because it still holds data if you just save and exit).

Log back in, come back down but warp onto the planet at a different point but still on the same lat-long as when you discovered the load. For example, I detected a load on 20,12. I had previously checked 20,6 and no load occurred so I went the other way, 20,20 (8 degrees along, which is 1,000km on that planet). Did it again. 22, 24, 26, 27 all did it. 28 did not. 27.5 did though so I left that there.

Then did the same on the other side. 20,11 did it. 20,10.5 did it. 20,10 did not.

So now I have my width: 20,10.5 and 20,27.5. Because that is definitely around 2,000km (that's the total distance from end to end that the station will render into. Think of a sphere with the station in the middle) that meant the station had to be somewhere close to the middle of those two numbers on the same plane, which were 20,19. Instead of working out the other direction I started my search at 22,19 and flew down. And of course, it was there. I had accurately guessed where the site was within 1.0000 degree.

TL;DR:

1.Find out what speed covers 0.0010 in a single second. X that by 1000 to get how many km is one full degree. X that by how many times it goes into 1000. You now know how many degrees 1mm is.

2. Start at 0,0. SC and Glide in 500/800km chunks. This assures you'll come across it in one instance or another. Once a full lap is made, do it again but 500/800km to the side (from 0,0 to 0,10 for example).

3. Once load has been found, treat that as your epicenter. Tease the boundaries in 1 degree chunks (while staying on the same plane) to see how far once side goes until it stops then try the other side. If the difference between the two distances do not equal roughly 2mm, do the same with the other.

4. Find the middle point between all the numbers and your settlement should be within that sector."

Thanks....that was me asking for this. One clarification: Did you force drop at a particular altitude, or enter glide automatically?
 
Folks. I'll be joining DJTruthsayer's twitch stream tonight if you want to pop in for Q&A. (But I won't give you 'the answer' ;) )

https://www.twitch.tv/djtruthsayer

Cheers,

Drew.

Looking forward to it!... if not "the answer", then at least how we would have found the sites if not brute force?


Dont get me wrong, Im very proud of the way we just slashed this Gordian Knot, instead of solving it.

Still... Im curious...
 
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I reckon it has to be within the same system as the support ship. I don't think Sidewinders would have had jump capability 33 years ago, especially if the support ships were using older jump drives.
AFAIK, yes they did, a quick look at the ship's capability in FFE would at least give us a rough idea, or possibility, assuming they bothered to fit it with an FSD (might not of done seeing as it was just being used as a short range cargo ship).
FFE ships
Sidewinder
Oh, that makes things a lot harder, it had a choice of 2 Hyperspace drives, 1 could do 9.09 LYs, the other 36.36 LYs! Although it's unlikely to of had a the better cls 2 drive for cargo reasons. Also, it had a fuel scoop fitted! Arrgg, it could of gone on for a long way!

CrunchyBaton955
Yes Sidey's did have jump capability then.
I've been under the distinct impression that the ED universe is the same 1 as FFE, just 50yrs on.......
 
AFAIK, yes they did, a quick look at the ship's capability in FFE would at least give us a rough idea, or possibility, assuming they bothered to fit it with an FSD (might not of done seeing as it was just being used as a short range cargo ship).
FFE ships
Sidewinder
Oh, that makes things a lot harder, it had a choice of 2 Hyperspace drives, 1 could do 9.09 LYs, the other 36.36 LYs! Although it's unlikely to of had a the better cls 2 drive for cargo reasons. Also, it had a fuel scoop fitted! Arrgg, it could of gone on for a long way!

CrunchyBaton955
Yes Sidey's did have jump capability then.
I've been under the distinct impression that the ED universe is the same 1 as FFE, just 50yrs on.......

I wonder if the length of time between messages 5 and 6 gives any indication to how far she traveled before encountering the system with the ELW?
 
I updated the timeline chart to include the Formidine Rift Delta logs and made a few other changes:
1) Use the UK date format dd/mm/yy for consistency;
2) Do not show the whole five month travel time from Reorte to better show the time the logs were made;
3) Color code the time between logs. Say logs 1 and 2 are "good credits...long way to go," the time bar between these messages is GREEN for routine. If log 3 says something weird happened, the time bar between 2 and 3 is YELLOW. Message 4 is about people dying, then the bar between 3 and 4 is RED.

I noticed the day stamp for Beta, Delta, and Gamma logs 1 to 4 are the same for all regions. The additional logs 5 and 6 for the Formidine Rift region are also the same.


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That has to be a big flag. The person who logged note 6 isn't the same author as note 5 (or is being worked from behind).

Earth like or not too Earth like

She could have worked through the steps of grief and arrived at acceptance, "this is what I gotta do".
Your mind and body can't really sustain shock and hysterics for all that long, she's had plenty of time to arrive here.
 
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