Alien archeology and other mysteries: Thread 9 - The Canonn

Status
Thread Closed: Not open for further replies.
Do we know exactly how instancing works on planet surfaces?

For example if I cruise around like 1km over the planet and let's say I go for a few hours and happen upon the ruin coordinates we have now.

Would the ruins actually load in the game? Or are persistent POI's much like star systems and will only load upon exiting supercruise?

What made me start thinking about this was the startegy posted of dropping in and out of supercruise to test the loading time.

Are those of us simply flying in normal flight wasting our time? Because it's possible without the loading of the glide screen all I would see, even if I was at the right location, would be procedurally generated rocks.
 
Do we know exactly how instancing works on planet surfaces?

For example if I cruise around like 1km over the planet and let's say I go for a few hours and happen upon the ruin coordinates we have now.

Would the ruins actually load in the game? Or are persistent POI's much like star systems and will only load upon exiting supercruise?

What made me start thinking about this was the startegy posted of dropping in and out of supercruise to test the loading time.

Are those of us simply flying in normal flight wasting our time? Because it's possible without the loading of the glide screen all I would see, even if I was at the right location, would be procedurally generated rocks.

Yes they would load. Exiting supercruise creates a single instance for the whole planet as far as I know. Obviously it only renders up until a certain distance but technically you could circumvent the whole planet once an still be in the same instance.
 
Do we know exactly how instancing works on planet surfaces?

For example if I cruise around like 1km over the planet and let's say I go for a few hours and happen upon the ruin coordinates we have now.

Would the ruins actually load in the game? Or are persistent POI's much like star systems and will only load upon exiting supercruise?

What made me start thinking about this was the startegy posted of dropping in and out of supercruise to test the loading time.

Are those of us simply flying in normal flight wasting our time? Because it's possible without the loading of the glide screen all I would see, even if I was at the right location, would be procedurally generated rocks.

I don't think so, as the Barnacles and Alien crash sites are found whilst flying in normal flight. I haven't been to the ruins yet, but you could get someone to check that out there.

N.B. I'm at the outer edge of the Galaxy so I can't check.
 
Yes they would load. Exiting supercruise creates a single instance for the whole planet as far as I know. Obviously it only renders up until a certain distance but technically you could circumvent the whole planet once an still be in the same instance.

No it renders it all.

You can drop out on the other side and fly around to meet cmdrs at a location, the instancing laces it all together nicely. Mostly.

ps. and the ruins were found in normal flight.
 
Last edited:
Would it be possible to use a brown dwarf with rings as a satellite...or a relay...to bounce a signal off? I'm wondering if this helps the guardians communication network...

If they were environmentally friendly, they would want to utilize what was already there.
 
Last edited:
This may be useful to you all.

The discoverer of the latest outpost in the Rift from the Dynasty Expedition Beacons has posted his method:

https://forums.frontier.co.uk/showt...ERY-(Part-4)?p=5068224&viewfull=1#post5068224

TL;DR:

1.Find out what speed covers 0.0010 in a single second. X that by 1000 to get how many km is one full degree. X that by how many times it goes into 1000. You now know how many degrees 1mm is.

2. Start at 0,0. SC and Glide in 500/800km chunks. This assures you'll come across it in one instance or another. Once a full lap is made, do it again but 500/800km to the side (from 0,0 to 0,10 for example).

3. Once load has been found, treat that as your epicenter. Tease the boundaries in 1 degree chunks (while staying on the same plane) to see how far once side goes until it stops then try the other side. If the difference between the two distances do not equal roughly 2mm, do the same with the other.

4. Find the middle point between all the numbers and your settlement should be within that sector."

Has anyone been trying this (I've been AFK for a while)? Just tried over the known ruins and there does seem to be a longer wait (3 vs 9 secs) for glide when I aimed for the ruins.
 
My apologies if I am suggesting something that has already been thoroughly examined, but I was wondering whether anybody had looked at the objects scattered around the original site. Could they be of relevance. After all there are far more than we actually need to activate the 13 obelisks. Maybe they correlate to different objects in a target system?
I know it's simple and obvious, but I feel we must have missed something simple and obvious somewhere
 
I've been trying it for a little while on SYNUEFE XO-P C22-17 AB 3; I didn't finish yet but nothing interesting so far.

A note for anyone trying something similar: the radius of that planet is 2988km so, by my math, a jump of 15° at a time would do. I hope that this info is useful in case someone has a planet of similar radius.

- - - Updated - - -

I've been trying it for a little while on SYNUEFE XO-P C22-17 AB 3; I didn't finish yet but nothing interesting so far.

A note for anyone trying something similar: the radius of that planet is 2988km so, by my math, a jump of 15° at a time would do. I hope that this info is useful in case someone has a planet of similar radius.

In reply to

Has anyone been trying this (I've been AFK for a while)? Just tried over the known ruins and there does seem to be a longer wait (3 vs 9 secs) for glide when I aimed for the ruins.

Sorry, new here, getting used to foruming.
 
I've been trying it for a little while on SYNUEFE XO-P C22-17 AB 3; I didn't finish yet but nothing interesting so far.

Cool, glad to hear ppl are trying it (and the original full post explains why I saw low loading times on my second attempt), tl;dr cost me this time :)
 
Last edited:
Has anyone been trying this (I've been AFK for a while)? Just tried over the known ruins and there does seem to be a longer wait (3 vs 9 secs) for glide when I aimed for the ruins.



and this is how we are supposed to find them low quality graphics followed by timing loading times.....


come on FD i don't see this in any of the trailers

on a side note i did come up with a code name for the next expansion 50 shades of beige
 
That's how far we have gotten. Now we are throwing artifacts at planets and yell "do something god dammit". :)

My apologies if I am suggesting something that has already been thoroughly examined, but I was wondering whether anybody had looked at the objects scattered around the original site. Could they be of relevance. After all there are far more than we actually need to activate the 13 obelisks. Maybe they correlate to different objects in a target system?
I know it's simple and obvious, but I feel we must have missed something simple and obvious somewhere

Not really, actually. All attention on those has been to their use on the obelisks and some people have tried to find out if the data pattern is subject to the objects in the cargo hold.

Could be worth looking at the position of them relative to their twin, maybe...

What did you mean with correlating to object in a system? Like Casket being a moon, Tablet being a gas giant, something like that?

-- EDIT --

Oh, forgot to mention people have been throwing them at planets as well. Hoping for something to happen :)
 
Last edited:
Not really, actually. All attention on those has been to their use on the obelisks and some people have tried to find out if the data pattern is subject to the objects in the cargo hold.

Could be worth looking at the position of them relative to their twin, maybe...

What did you mean with correlating to object in a system? Like Casket being a moon, Tablet being a gas giant, something like that?

-- EDIT --

Oh, forgot to mention people have been throwing them at planets as well. Hoping for something to happen :)

Actually... maybe that's a possibility. Anyone's tried flying over the Ruin's planet with Artefacts in cargo? (I'm thinking Relic, mostly)... perhaps there's something happening if you fly close to the site? like a warning, shake sound or whatnot. If that's the case, maybe that could be a way to get a tell about where to find the other sites?
 
Not really, actually. All attention on those has been to their use on the obelisks and some people have tried to find out if the data pattern is subject to the objects in the cargo hold.

Could be worth looking at the position of them relative to their twin, maybe...

What did you mean with correlating to object in a system? Like Casket being a moon, Tablet being a gas giant, something like that?

-- EDIT --

Oh, forgot to mention people have been throwing them at planets as well. Hoping for something to happen :)

Yes exactly this. The two circular structures could be some point of reference and the different objects, different types of planetary bodies or something like that.
 
Last edited:
Actually... maybe that's a possibility. Anyone's tried flying over the Ruin's planet with Artefacts in cargo? (I'm thinking Relic, mostly)... perhaps there's something happening if you fly close to the site? like a warning, shake sound or whatnot. If that's the case, maybe that could be a way to get a tell about where to find the other sites?

The ruins make a sound at long range (7 - 10km) with no cargo on board. https://forums.frontier.co.uk/showth...=1#post5057989

I tested once, and picking up relics from the ruin made the audio disappear at short range on departure. Did not get chance to repeat, or to test if audio was different on approach after relogging w relic on board, so there's one experiment people can attempt.
 
Last edited:
This may be useful to you all.

The discoverer of the latest outpost in the Rift from the Dynasty Expedition Beacons has posted his method:

https://forums.frontier.co.uk/showt...ERY-(Part-4)?p=5068224&viewfull=1#post5068224

TL;DR:

1.Find out what speed covers 0.0010 in a single second. X that by 1000 to get how many km is one full degree. X that by how many times it goes into 1000. You now know how many degrees 1mm is.

2. Start at 0,0. SC and Glide in 500/800km chunks. This assures you'll come across it in one instance or another. Once a full lap is made, do it again but 500/800km to the side (from 0,0 to 0,10 for example).

3. Once load has been found, treat that as your epicenter. Tease the boundaries in 1 degree chunks (while staying on the same plane) to see how far once side goes until it stops then try the other side. If the difference between the two distances do not equal roughly 2mm, do the same with the other.

4. Find the middle point between all the numbers and your settlement should be within that sector."


Ok first of, this brute force searching will make me go insane, I have to stop.
However yesterday while dropping out from SC in IC 2391 SECTOR ZE-A D101 planet B 2 I had an unusually long dropping out time about 5 seconds longer than usual, all other drops were costant at about 1-2 seconds. I thought to myself thats weird, but I didn't give it much thought, I thought it could be just a bit of lag. I just had a quick glance around and jumped out. Now unfortunately I didn't mark the coordinates :/ .
Now the second part of my stupidity is that while in SC later that day after circling the planet for a while, there was a USS at about 150km alt from the planet, that one might have been a glitch but was going too fast and I dropped out without destination lock :/

Call me insane but my money is on B 2. It's very unscientific of me but I have a "feeling" that ruins are on that planet and not in the C 3 / C 3 A area.
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom