Alien archeology and other mysteries: Thread 9 - The Canonn

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I like this idea a lot - it's a much more simple idea than trying to work out angles or co-ordinates, etc and works well with my overlay of the lighthouses;
https://i.imgur.com/s1IyKaI.png

It also allows us to use the tools we have already -galaxy map and our eyes :)

So I'm going to search on C22-17 A 3 for a similar crater pattern.

Just a brain fart (working so don't have time to explore deeper just yet), but what if the Relic tower that corresponds to D11-102 (site of ruins) is placed at the smaller circle in a purposeful location. At first, casual glance it seems to me that the geometric features of that circle could be showing how the relic tower relates to the planet it's on. Therefore, be extension other features of the ruins could be relating to whereabouts in the other systems we might find more ruins.

I know this is kinda of repeating what has been said many times over, but I've not seen a pic as clear as that one previously and the line through the small circle put me in mind of the planet's poles and the ruin's location relative to them, or something...
 
Hi all

I've attempted to update the front page FAQ with latest facts, such as they are. If ppl could take a glance and let me know what heinous crimes against facthood I have committed then I would be grateful (especially the newer sections at the end covering the search for spock ruins, and the fact I've removed most of the spoiler tags as I thought it was painful to navigate). I'll give it a while then ask Rizal to update the FP (or like last time he will just find it :) ). Cheers!
 
I too agree with this idea, mainly because Ram Tah refers to the 'network', which would imply they are all essentially equal in nature (no?).

I'm not entirely sure that every ruin would have the same importance, but IF one of them was going to be a "hub", I'd be more inclined to believe one of the central sites would be a more suitable candidate.
 
Not sure if this is of any significance or not, but I have a 'missing' landable planet on the system map for C22-17.

b29f1b61a5981782de14985a610b7e83.png

Surface map view also gives nothing.

4bc48e67960aba17873b0dde6560ccfc.png

Anyone else, just me or is it something to potentially work on?

*edit - relogged and it's still the same.
 
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Revised picture - I tried applying the compass to it, but gave up because the picture isn't amazing at all for trying to place one on top of (the camera is off the centre of the "key" as I call it in the picture below, because the original screen shot wasn't taken directly overhead of the round symbol).

Hopefully this may satisfy you if you needed confirmation :)

EDIT: Updated with a bit more info.

http://i.imgur.com/UOl9Vgt.jpg

I keep looking at these types of images.

But one thing that's "wrong", is north, or bearing 0°, is not "up".

If you zoom in on the main ring, the "tick" (and the lone obelisk) to the left of the red line is actually pointing north, if you sit in the centre of it.
The tick to the right is pointing 125°(ish)
And the bottom one is 250°(ish)...

So the whole image needs rotating around 45° degrees clockwise, then look again.
On my phone though, so I can't do much.
 
Has it been considered that the ruins are actually a series, where one gives a description of the next one in sequence, which subsequently describes the third, etc etc.

Seems a bit of a presumption that the ruins we happened to find was the "master" system, that gave details of all of the others...Why can't it just be 'one of the systems in the chain'?

To me it makes more sense that if the ruin DOES give a description of another system, that it'd be the one that it was immediately communicating with, and not the whole network.

Bear in mind I've no proof behind this, just a thought that occurred to me and seems fairly logical.

TLDR Can anyone make the existing ruin fit a single system, rather than all four?


In this case it should either have coded "it's place in whole grid" (coordinates etc...) or input and output or just all pieces it interacts with.
 
Over in the rift they're finding alpha, beta, gamma etc sites. We have alpha, beta, gamma etc patterns here. I don't know if they match up but could the patterns somehow match? Like were the probes out the rift way actually looking for the guardians? I know it probably just means first, second, third site and so on, but I'm just curious about the coincedence.
 
That is odd! Not seen this bug before personally.

Though, not exactly as this bug... I had the original ruins planet undiscover itself, I had to honk again to get the planet in my system view.
Every other body in the system was discovered, including it's moon. Just that planet wasn't discovered anymore.
 
Not sure if this is of any significance or not, but I have a 'missing' landable planet on the system map for C22-17.


Surface map view also gives nothing.


Anyone else, just me or is it something to potentially work on?

*edit - relogged and it's still the same.

I had something similar with the original ruin site (i mentioned it somewhere in this thread) - rehonking fixed it.
 
In this case it should either have coded "it's place in whole grid" (coordinates etc...) or input and output or just all pieces it interacts with.

I think that is what is written in the symbols on the beacon towers, or possibly in the patterns that display in the holographic symbols on the obelisks themselves, that combined with the language data that states that they used glyphs to denote words is the angle I think we should be looking at to find the info. We have to find out what the triangle symbol represents in the language and maybe it will provide a key to the coordinates to another set of ruins.
 
This is such a waste of time not even a clue where too look after 5hours searching one stars planets I give up.
Needle in a million haystacks thing is getting old now.
I genuinely might be done with this game now.
 
going to record about ten minutes of audio on the ground, 2 km up, 5km up, and 7km up so i have different basepoints and stuff to compare. Also going to play with speeding up sound and such.

I will post videos and pictures accordingly
 
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I'm starting to think we have 2 options, without doing all the science that FDEV are keen to have us do, with no hints.

1, it's known that you can glitch within the 3d model of the planet in your ship... its not always obvious how, but there are enough bug reports. We also know that debug camera shows the exisiting ruins from below, and they stand out against the terrain mesh.. quite clearly.

2, the formidine rift, again.. exploit. Using the increased server load time when loading in the none procedural content to determine the 1mm grid that the ruins are sitting in. this is far quicker than brute force mk1 eye balling. And if we follow certain leads, we can cover off possible locations very quickly and help the science progress.

So 1 is too dirty for me, but 2, i think is able to be done with a combined community effort. Lets get the best guess at co-ordinates we have (currently the 32 bit 64 bit 128 bit theory).. and the best guess at planets. Simply drop out of SC at those.. count the load time and report the time taken to load in a shared document.
 
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