Alien archeology and other mysteries: Thread 9 - The Canonn

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Best Guardian site planet to test Lagrange point theory

Tinfoil hat ON: Look for new Guardian base on planetary system, which made it easier to launch their ships in space and park at Lagrange points.

Facts:

1) Lagrange points are places in space where gravity between planetary and stellar objects exert equal gravity, where a ship could effectively park and maintain parking with minimal energy, waiting for pickup from a larger ship.

2) The Guardians favored electro-magnetic propulsion to launch ships off planets.

3) First guardian base had a very nearby moon in orbit.

Theory: To launch ships with the least needed power with electro-magnetic launchers, the Guardians may favor planetary systems with the most efficiently reachable Lagrange points. Therefore look for close orbit binary planets/moon systems. Also look at more complex planet/moon/brown dwarf systems like first base location where Lagrange point is above the base at a short distance.

To learn more:
https://en.wikipedia.org/wiki/Lagrangian_point

Caveats: ED Dev may not think like Guardians so base placement may be random...

Tinfoil hat OFF

-AE67


The best Guardian base planet that fits this theory for an efficient reachable Lagrange point with electro-magnetic propulsion from the list of four systems:

Synuefe ZL-J D10-119 7D

This is a close together binary moon system orbiting a gas giant (instead of a brown dwarf) which is orbiting an F star.

-AE67
 
Not sure if this is of any significance or not, but I have a 'missing' landable planet on the system map for C22-17.


Surface map view also gives nothing.


Anyone else, just me or is it something to potentially work on?

*edit - relogged and it's still the same.

Works okay for me - I can see the planet - so probably a glitch. Or a personal hint just for you ;)
 
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Guys i think i found something in the spectrograph of the sounds from the alpha site, might be nothing, might be something, i dunno.

Part of interest:
Wz52HTh.png


Entire Spectrograph: (Normal zoom, Normal Size picture):
qRLlGr0.png


Entire Spectrograph (PArtially zoomed, Really wide picture):
iZkyv0L.jpg
 
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Is anybody at D101 C 3 A at the moment? My SRV is stuck on a brain tree :/
I'm just above that moon I think ( got disconnected trying to enter SC, so called it a night ) - you didn't say if you are in open or pg and if you are PC or Xbox or which of the two known braintree sites you are at ( lat/long )
 
I think that is what is written in the symbols on the beacon towers, or possibly in the patterns that display in the holographic symbols on the obelisks themselves, that combined with the language data that states that they used glyphs to denote words is the angle I think we should be looking at to find the info. We have to find out what the triangle symbol represents in the language and maybe it will provide a key to the coordinates to another set of ruins.

Was thinking similar. Since first time I looked on this symbols I felt it is significant and not only a generic texture.

However, the longer I think about it, the more I'm leaning towards, that this is strict number representation and that good mathematician could solve whole ruins in one week....

People said plenty already how obelisk and beacons triangles patterns can fit into different numeral systems (ternary, heximal, octal, duodecimal, hexadecimal) under some assumptions. It is the most tempting option imo.
 
Guys i think i found something in the spectrograph of the sounds from the alpha site, might be nothing, might be something, i dunno.

Part of interest:


Entire Spectrograph: (Normal zoom, Normal Size picture):


Entire Spectrograph (PArtially zoomed, Really wide picture):

Can you do the same in other systems, so we can compare and see if there are differences?

Edit: Oh NVM, so thats from the site itself, not the planet in which the site is.
 
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Guys i think i found something in the spectrograph of the sounds from the alpha site, might be nothing, might be something, i dunno.

Part of interest:


Entire Spectrograph: (Normal zoom, Normal Size picture):


Entire Spectrograph (PArtially zoomed, Really wide picture):

This spectrograph has been posted previously (I was one of those requesting it (I was at work at the time)).

It was more or less dismissed out of hand, but that does not mean it shouldn't be investigated - previous examination of it was casual at best.
 
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Guys i think i found something in the spectrograph of the sounds from the alpha site, might be nothing, might be something, i dunno.

Part of interest:


Entire Spectrograph: (Normal zoom, Normal Size picture):


Entire Spectrograph (PArtially zoomed, Really wide picture):



This was posted before with much better quality. Nothing really came out of it but feel free to investigate further.

- - - Updated - - -

Not sure if this is of any significance or not, but I have a 'missing' landable planet on the system map for C22-17.


Surface map view also gives nothing.


Anyone else, just me or is it something to potentially work on?

*edit - relogged and it's still the same.

That's a rare bug which sometimes happens. It has been observed with all kinds of planets so I don't think this has any significance.
 
Was thinking similar. Since first time I looked on this symbols I felt it is significant and not only a generic texture.

However, the longer I think about it, the more I'm leaning towards, that this is strict number representation and that good mathematician could solve whole ruins in one week....

People said plenty already how obelisk and beacons triangles patterns can fit into different numeral systems (ternary, heximal, octal, duodecimal, hexadecimal) under some assumptions. It is the most tempting option imo.

Well if we compare the symbols on the pillars to the holographic readouts on the obelisks the large triangle is big enough to fit exactly 10 smaller triangles within. That doesn't seem to be a co-incidence to me. So if the triangle facing one direction is positive numbers and the triangle facing the opposite direction is negative, then that could give us plus or minus co-ordinates. there is 3 large faces on each side of the pillar which could signify 1's, 10's, 100's in the co-ordinate system. Now we would just have to figure out what the smaller triangles above and below the larger ones denote as there are only 4 on each side.

Edit: One possibility I just thought of is that if you don't start at 0 then you only need 9 digit indicators, and if you roll over to the next face at 10 then you would also not need to include a 10 digit, so including the large triangle that gives digits 1-9.
 
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Well if we compare the symbols on the pillars to the holographic readouts on the obelisks the large triangle is big enough to fit exactly 10 smaller triangles within. That doesn't seem to be a co-incidence to me. So if the triangle facing one direction is positive numbers and the triangle facing the opposite direction is negative, then that could give us plus or minus co-ordinates. there is 3 large faces on each side of the pillar which could signify 1's, 10's, 100's in the co-ordinate system. Now we would just have to figure out what the smaller triangles above and below the larger ones denote as there are only 4 on each side.

Iirc, one of the sides has only a single triangle and possibly 2 (?) smaller ones. Things is, when I looked at this before I think it was the same on all the pillars. I'm not saying that means it's useless, but I will be double-checking to be sure...
 
Well if we compare the symbols on the pillars to the holographic readouts on the obelisks the large triangle is big enough to fit exactly 10 smaller triangles within. That doesn't seem to be a co-incidence to me. So if the triangle facing one direction is positive numbers and the triangle facing the opposite direction is negative, then that could give us plus or minus co-ordinates. there is 3 large faces on each side of the pillar which could signify 1's, 10's, 100's in the co-ordinate system. Now we would just have to figure out what the smaller triangles above and below the larger ones denote as there are only 4 on each side.

Edit: One possibility I just thought of is that if you don't start at 0 then you only need 9 digit indicators, and if you roll over to the next face at 10 then you would also not need to include a 10 digit, so including the large triangle that gives digits 1-9.

Are these visible from the SRV or only using the debug cam? I think it is safe to rule out anything that cannot be viewed/scanned directly from the SRV or Ship and requires "special methods".
 
I just read the theories that seem most obvious to me ... We should be able to eliminate several candidates.

That's the problem they are just theories. Since we have only one ruins to go by we cannot go by theories. We must scout every planet. Once we have a second ruins found only at that point can we look if there is a correlation between the planets and ruins.

Eliminating anything is the wrong thing to do as you have zero proof to go on right now.
 
Can you do the same in other systems, so we can compare and see if there are differences?

Edit: Oh NVM, so thats from the site itself, not the planet in which the site is.
im going to be pulling lots of audio from all over, so i might find something else
 
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