So you're saying a bug might have just shown us where to look?
seems as big a clue as anything else we have atm, maybe the ruins very rarely mess up the honk or something ?
So you're saying a bug might have just shown us where to look?
Is anybody at D101 C 3 A at the moment? My SRV is stuck on a brain tree :/
Tinfoil hat ON: Look for new Guardian base on planetary system, which made it easier to launch their ships in space and park at Lagrange points.
Facts:
1) Lagrange points are places in space where gravity between planetary and stellar objects exert equal gravity, where a ship could effectively park and maintain parking with minimal energy, waiting for pickup from a larger ship.
2) The Guardians favored electro-magnetic propulsion to launch ships off planets.
3) First guardian base had a very nearby moon in orbit.
Theory: To launch ships with the least needed power with electro-magnetic launchers, the Guardians may favor planetary systems with the most efficiently reachable Lagrange points. Therefore look for close orbit binary planets/moon systems. Also look at more complex planet/moon/brown dwarf systems like first base location where Lagrange point is above the base at a short distance.
To learn more:
https://en.wikipedia.org/wiki/Lagrangian_point
Caveats: ED Dev may not think like Guardians so base placement may be random...
Tinfoil hat OFF
-AE67
Not sure if this is of any significance or not, but I have a 'missing' landable planet on the system map for C22-17.
Surface map view also gives nothing.
Anyone else, just me or is it something to potentially work on?
*edit - relogged and it's still the same.
I'm just above that moon I think ( got disconnected trying to enter SC, so called it a night ) - you didn't say if you are in open or pg and if you are PC or Xbox or which of the two known braintree sites you are at ( lat/long )Is anybody at D101 C 3 A at the moment? My SRV is stuck on a brain tree :/
I think that is what is written in the symbols on the beacon towers, or possibly in the patterns that display in the holographic symbols on the obelisks themselves, that combined with the language data that states that they used glyphs to denote words is the angle I think we should be looking at to find the info. We have to find out what the triangle symbol represents in the language and maybe it will provide a key to the coordinates to another set of ruins.
Guys i think i found something in the spectrograph of the sounds from the alpha site, might be nothing, might be something, i dunno.
Part of interest:
Entire Spectrograph: (Normal zoom, Normal Size picture):
Entire Spectrograph (PArtially zoomed, Really wide picture):
Guys i think i found something in the spectrograph of the sounds from the alpha site, might be nothing, might be something, i dunno.
Part of interest:
Entire Spectrograph: (Normal zoom, Normal Size picture):
Entire Spectrograph (PArtially zoomed, Really wide picture):
Guys i think i found something in the spectrograph of the sounds from the alpha site, might be nothing, might be something, i dunno.
Part of interest:
Entire Spectrograph: (Normal zoom, Normal Size picture):
Entire Spectrograph (PArtially zoomed, Really wide picture):
Not sure if this is of any significance or not, but I have a 'missing' landable planet on the system map for C22-17.
Surface map view also gives nothing.
Anyone else, just me or is it something to potentially work on?
*edit - relogged and it's still the same.
Umm, anyone know what this is? Never seen one before and it comes up as a data point.
Was thinking similar. Since first time I looked on this symbols I felt it is significant and not only a generic texture.
However, the longer I think about it, the more I'm leaning towards, that this is strict number representation and that good mathematician could solve whole ruins in one week....
People said plenty already how obelisk and beacons triangles patterns can fit into different numeral systems (ternary, heximal, octal, duodecimal, hexadecimal) under some assumptions. It is the most tempting option imo.
Well if we compare the symbols on the pillars to the holographic readouts on the obelisks the large triangle is big enough to fit exactly 10 smaller triangles within. That doesn't seem to be a co-incidence to me. So if the triangle facing one direction is positive numbers and the triangle facing the opposite direction is negative, then that could give us plus or minus co-ordinates. there is 3 large faces on each side of the pillar which could signify 1's, 10's, 100's in the co-ordinate system. Now we would just have to figure out what the smaller triangles above and below the larger ones denote as there are only 4 on each side.
Well if we compare the symbols on the pillars to the holographic readouts on the obelisks the large triangle is big enough to fit exactly 10 smaller triangles within. That doesn't seem to be a co-incidence to me. So if the triangle facing one direction is positive numbers and the triangle facing the opposite direction is negative, then that could give us plus or minus co-ordinates. there is 3 large faces on each side of the pillar which could signify 1's, 10's, 100's in the co-ordinate system. Now we would just have to figure out what the smaller triangles above and below the larger ones denote as there are only 4 on each side.
Edit: One possibility I just thought of is that if you don't start at 0 then you only need 9 digit indicators, and if you roll over to the next face at 10 then you would also not need to include a 10 digit, so including the large triangle that gives digits 1-9.
I just read the theories that seem most obvious to me ... We should be able to eliminate several candidates.
im going to be pulling lots of audio from all over, so i might find something elseCan you do the same in other systems, so we can compare and see if there are differences?
Edit: Oh NVM, so thats from the site itself, not the planet in which the site is.