so i just had an idea. Have commanders fly over areas like from 0.0, 10 to 0.0, 35, recording audio. Convert said audio into spectrograph and look for high points, since thats what the ruins emit. Use this to work closer to point until we find the location. Best way is to have rotational correction off to help minimize noise. The section where the spikes start can then be worked backwards into how far between the two points it started.
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