Alien archeology and other mysteries: Thread 9 - The Canonn

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so i just had an idea. Have commanders fly over areas like from 0.0, 10 to 0.0, 35, recording audio. Convert said audio into spectrograph and look for high points, since thats what the ruins emit. Use this to work closer to point until we find the location. Best way is to have rotational correction off to help minimize noise. The section where the spikes start can then be worked backwards into how far between the two points it started.
 
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Definitely warrants some investigation!

Reading the article it smells like FDev are warning people off to stop trying to hack into that area - it is their test dev area (I think, is it?)

Or maybe this is like Westworld and Robert Ford is working on his next big story...
 
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so i just had an idea. Have commanders fly over areas like from 0.0, 10 to 0.0, 35, recording audio. Convert said audio into spectrograph and look for high points, since thats what the ruins emit. Use this to work closer to point until we find the location. Best way is to have rotational correction off to help minimize noise. The section where the spikes start can then be worked backwards into how far between the two points it started.

Or even simpler.
Just listen for it and turn you ship according to the sounds being emitted. ;)

No need for post analytic, because the sound is very local, it wont go beyond 10km apparently.
At least you ship can't pick it up anymore.

You'll learn that the ruin sounds fades away - while the normal space-ambient fades in.
That's where you have the overlap and edge of it.
 
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Reading the article it smells like FDev are warning people off to stop trying to hack into that area - it is their test dev area (I think, is it?)

Or maybe this is like Westworld and Robert Ford is working on his next big story...

The UP points in there. It's more than a test dev area.


The Tiliala permit seems a good starting point?
 
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I'm getting bored of all the "theories" can we just glitch under the planets of interest and do it that way?

If You know how to convert triangles into the numbers then by all means we can try. But I have problems with that. For now we have only theories, because alternative is eye-balling 72 or something planets which is a kind of solution - but a very bad one.
 
I think a lot of the theories are forgetting that this is just a game and supposed to be fun. Not everyone has a degree in tin foilery or the time to align a map with mars, cross that over jupiter and then compare to the average height of chinese women, whilst overlaying the peaks of a spectrogram of a harp being played slowly.
 
Is the opening post being updated? No new ruins has been found? I would help but i'm not gonna waste my time if i find ruins already discovered hours ago by someone else and first post wasn't updated. :|
 
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Is the opening post being updated? No new ruins has been found? I would help but i'm not gonna waste my time if i find ruins already discovered hours ago by someone else and first post wasn't updated. :|

In order; Yes, correct, we need all the help we can get.
 
Is the opening post being updated? No new ruins has been found? I would help but i'm not gonna waste my time if i find ruins already discovered hours ago by someone else and first post wasn't updated. :|

Nope, nothing yet. But even if we find one , there's still more to find.

More eyes and brains are always helpful.
 
Well if we compare the symbols on the pillars to the holographic readouts on the obelisks the large triangle is big enough to fit exactly 10 smaller triangles within. That doesn't seem to be a co-incidence to me. So if the triangle facing one direction is positive numbers and the triangle facing the opposite direction is negative, then that could give us plus or minus co-ordinates. there is 3 large faces on each side of the pillar which could signify 1's, 10's, 100's in the co-ordinate system. Now we would just have to figure out what the smaller triangles above and below the larger ones denote as there are only 4 on each side.

Edit: One possibility I just thought of is that if you don't start at 0 then you only need 9 digit indicators, and if you roll over to the next face at 10 then you would also not need to include a 10 digit, so including the large triangle that gives digits 1-9.

Unless empty spaces between small triangles are "0" and triangle are "1". Problem is that this beacons sides symbols coming back from time to time but no one had any solution that gave "numbers" out of it. I will try after work to check different numeral systems in 0-1 form. But I'm pretty sure people tried already.

One more though - I would rather see that s vector not as cords, this would explain empty blocks on sides.
 
I'm having issues with shadows rendering pitch black from a distance, it's making rock faces etc look like objects. Any way I can get around that? I don't remember it happening before
 
In order; Yes, correct, we need all the help we can get.

Nope, nothing yet. But even if we find one , there's still more to find.

More eyes and brains are always helpful.
Ok then, i'll help :)

I'll post eventually here
I'm having issues with shadows rendering pitch black from a distance, it's making rock faces etc look like objects. Any way I can get around that? I don't remember it happening before
Try an older driver
 
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Hmmm, the permit locked Col 70 has ppl??

"An unidentified individual has been found dead at a Wreaken Construction site in the COL 70 sector. The body was disfigured as a result of radiation exposure, and identification has so far not been possible. System authorities are conducting an investigation.

A representative of Wreaken Construction responded to the discovery with a statement:

"There have been several incidents of individuals trying to break into our facilities. This is an unfortunate event, but frankly the victim brought this accident on themselves. Our facilities are secured for a reason – manufacturing is a dangerous business."

Meanwhile, independent pilots have reported that Wreaken Construction sites are heavily guarded, and that approaching ships have been aggressively warned away by Wreaken-owned vessels.


- - - Updated - - -

And no way to check out this info since COL 70 SECTOR is all still locked by an unknown permit.

I was wondering if that area was going to ever become active, but it's odd that this story would come up in a "permit-locked" sector.

Strange story as well. I'm wondering if some other "thing" is going to start happening.
 
If You know how to convert triangles into the numbers then by all means we can try. But I have problems with that. For now we have only theories, because alternative is eye-balling 72 or something planets which is a kind of solution - but a very bad one.

But the theory is based on one planet. By going by a theory based on one example is worse than just starting from the beginning.
 
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