Alien archeology and other mysteries: Thread 9 - The Canonn

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Now assuming there is a ruin in each system. I'd suggest moving your search towards the IC 2391 Sector GW-V b2-4 system. It's got the least amount of planets and surface area of any other system.
could be no system there but who knows, best way to find out if we are getting ram'd.

Also, fdev. Fix your damn rendering distance.
 
That's not how probabilities.

While it might be wrong, using something that actually is involved with the game to make your guess has a higher probability than your favorite number.

No. No it doesn't. Aside from the 74 landable bodies, we have exactly zero information. We know nothing about why the first ruins is located where it is, and even have no reason to think that additional ruins would be on similar planets. We have nothing factual or evidential that we can use to narrow down the search from those landable bodies. Now, if we had information that said something like the network sites can only function in a specific temperature range, that would be a starting point to find FUNCTIONAL sites, though there could still be non functional site, in which case it would be back to the 74 bodies again.
 
First check it isn't turned off in modules.

Second what class of star are you trying to scoop

i checked in modules and it is on, cycled it on/off, didnt help. Pretty sure it was an M class. Dont remember but i know it looked pretty much like our sun, same color and whatnot. Im restarting game to see if that fixes it
 
Trying this out at the moment. :)
http://i.imgur.com/YtUpz1R.png

This is a neat theory. Nice and elegant, I like it. If I were FDev that's exactly what I'd do.

On second thought, no, actually if I were the designer, I'd scatter the remaining ruins in multi-star systems, placing them randomly on the largest of bodies, in systems with the most planets and in the middle of nowhere of their surfaces, so I could keep you occupied till the next update comes, effectively giving you the finger for finding the first ancient site prematurely ;)
 
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i checked in modules and it is on, cycled it on/off, didnt help. Pretty sure it was an M class. Dont remember but i know it looked pretty much like our sun, same color and whatnot. Im restarting game to see if that fixes it

There are a lot of similar looking stars that aren't scoopable.

A,B,F,O,G,K,M are scoopables

TTS look like they should be but aren't
 
Each "theory" in this case is nothing more than a reason to pick any particular planet to begin searching over any other one with no particular reason to believe any one will be more successful than any other one. In other words, rationalizing the pick for a random starting point for a brute force search. Quite literally, based on the actual information we have, it is just as likely to be successful picking any particular planet because it has your favorite number in the name, or because three of the letters in its name are in your sisters' neighbours' ex-husbands first cousin three times removed name...
Nope, you're missing the point here.

Each "hypothesis" starts with noticing a pattern or detail in the site or system we know about and from that "assumes" this pattern applies to the other sites, using it to narrow the possible options down to a set which can be checked quickly, allowing the hypothesis to be tested in a reasonable time and ruled out so we can move on to another.

The underlying assumption being made here is that Frontier/The Guardians did not place the sites haphazardly and that there is a pattern/detail present in the current site to be discovered which holds true for other sites.

It's not "random" and or post-hoc "rationalization" it's "testing the most likely possibilities first".

Do you have a better method? Given that "sitting on our arses waiting for more clues" or "scanning everything" aren't options anyone here wants to pick.
 
The ruins map has a point on top of the big circle with the relic. It seems to be pointing at the descending moon that is connected to this planet. Im just now going around the d101 c3 planet pointing towards the moon there. maby it helps
 
pretty much yeah. id say an altitude anywhere between 1.5km and 7km. That way if you pass over you can still maybe hear them

okay, my xbox is now essentially a pretty screen saver of C3's planet surface :p hopefully something of interest will appear, and my friend has just arrived at 0,0 at C3A and is heading out now
 
i checked in modules and it is on, cycled it on/off, didnt help. Pretty sure it was an M class. Dont remember but i know it looked pretty much like our sun, same color and whatnot. Im restarting game to see if that fixes it

FYI, T Tauri (sp?) look very much like an M class but they're not scoopable.

scanned the star and it says its a TTS
galaxy map, you lied to me!

There might be more than one star in that area, the TTS might be the one you jump to but there might be an M class in that area. In any event, those TTS types certainly do look like M class. I've had that happen to me as well.
 
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Nope, you're missing the point here.

Do you have a better method? Given that "sitting on our arses waiting for more clues" or "scanning everything" aren't options anyone here wants to pick.

I'm finding my frustration levels have dropped considerably since I started, whenever someone makes one of those negative posts, checking their posting history - if their last three contributions to this thread have been negative, they go on the ignore lists. I'm enjoying this thread a whole lot more since I started doing that!
 
Nope they are all exactly the same, they all face the same way - the point of the triangle that is the apex of the two sides with the two large triangles on points on a bearing of 190 degrees.

The ruins could be a celestial calendar / map or just a map - for it to be a map it should really have a "You are here" marker. Perhaps it's four maps (one for each relic) overlaid as one glyph.

The large circle looks like a a neolithic henge especially Goseck and that was a Solar observatory. It's latitude ( and well as Stonehenge's) at around 51 degrees allows the Sun and Moon midsummer rising and settings to be at 90 degrees and the Moon to be directly ahead at its maximum zenith. How this helps I don't know but the similarity is too striking to ignore. The moon too big to fit in the slots and I'm not sure how, or where from, you would observe it (as you can only highlight stars in the ship - not in the SRV (i'm sure that this is a recent change though))

Had another look at lunch and compiled this montage of the three sides on two different beacons (sorry for poor lighting, it was night time ... again!):

BOfjJNk.png

So it would seem that the beacons do carry identical symbols/glyphs, but they are different on each of the three faces (as we knew).

Leaving it here in case anyone is curious to try and figure something out...
 
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