Alien archeology and other mysteries: Thread 9 - The Canonn

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I'm only supporting this via this thread, but it strikes me there are 4 pillars with relics on the top, and Ram Tah suggests 4 new systems to search; I don't think this is likely to be concidemtal. To me that means the pillars are part of the comms network and the obelisks are the library store of the Guardians. Hence the clue to the other ruin sites must lie in the pillars.

Correct me if I'm wrong, but I think the pillars carry glyphs on their bases but they are the same for each pillar. I don't think anyone has noted any differences in markings/size etc of the pillars. In that case could we have a set of hi-res close up pictures (from several angles of each one) of the relics at the top ? Cmdr Thatchinho posted a set for one pillar recently & I think there are some internal marks that might be relevant.

I've got images for all of them. I'll post them in a little while... mobile only atm.
 

Ozric

Volunteer Moderator
I never said it wasn't. But telling people not to bother posting untested ideas isn't helping, if anything it's stunting the formation of other ideas. Heck 100% of ideas in this thread have been wrong, so why stop people now?

Just saying. It came off a bit holier than thou, and there already isn't enough people working on this, why chastise those who try?

What percentage of the ideas suggested have even been tried? And how many of those have been tried by those who suggested them?

The sentiment behind the post was just, the execution a little heavy handed. C'est la vie.
 
What percentage of the ideas suggested have even been tried? And how many of those have been tried by those who suggested them?

The sentiment behind the post was just, the execution a little heavy handed. C'est la vie.

Have we located any other ruins? No. Thus, none of it matters. That's my point.
 
Last time I checked they all had the same ting inside.

Yep, and they still did last night. (Went to check it was visible from ship and srv, and allay concerns about the use of the debug camera to take photos of it).

Also, as best as I've been able to discern, the fixed pattern of triangles (similar to the changing ones displayed on the obelisks) is the same on each relic, and the same on each of the three sides of each relic.
 
One question I keep asking myself is.
WHY! did they reposition the Obelisks? That Must have a very important meanings to solving this, and a lot of people are focusing on the sculptures instead
 

Arguendo

Volunteer Moderator
I never said it wasn't. But telling people not to bother posting untested ideas isn't helping, if anything it's stunting the formation of other ideas. Heck 100% of ideas in this thread have been wrong, so why stop people now?
I'm not sure if you deliberately chose to ignore this part or not:
Atleast do some controls by yourself. Is there something that doesn't fit my theory? Are there blatant things that disproves it? Have I gone as far as I can on my own with this theory?

I am NOT trying to stop people from giving out ideas, I am trying to force people to think atleast twice before sharing their idea in this thread. If they are still valid after that run-through, by all means post it and see if the community picks it up as interesting.
Just throwing something that came from the top of your head the last second out there will usually not gather support, because it's not thought out properly yet. And then the poster comes back a bit later and says "everyone ignored it the first time, so here it is again." Which is more noise.

Just saying. It came off a bit holier than thou, and there already isn't enough people working on this, why chastise those who try?
It was never meant as "holier than thou", it was meant just as I wrote in the first sentence of the post. To help the posters gather some traction for their idea, and to lower the noise level in this thread. Like Ozric inferred, it happens in every iteration of this thread, and bares repeating atleast once per Threadnaught.

And here we are...adding more noise to the thread. My apologies.
 
I don't know about everyone else but I'm waiting for the next ruins to be found and kinda hoping that the data there is only what you can get already from using the open/pg bug the first ruins and as such, making the find useless to those cmdr's who are so insistent on exploiting the bug.

That would make my whole year.
 
Text here hasn't changed and still lists four system.
https://community.elitedangerous.com/en/galnet/uid/58872def9657ba9230f89d99

Also Micheal Brooks did not say only getting 13 was correct what he actually said is
"The behaviour for solo sounds correct, but the open situation sounds like it's revealing more than it should. We'll look into it, but I don't think you're missing anything that should be able to...
open is showing more than it should. You can still get the scans elsewhere. "

I still believe there should be a way to get 15 scans from the first ruins site as there are 15 obelisks active, it makes no sense at all to have an active obelisk that can be scanned but have it return no data.

I strongly believe that it is possible to solve it in solo, or a private well-coordinated wing group. I cannot see how it can be solved in a large player group, or open mode with many players. Not a bug, maybe design overview because too many uncoordinated players will make a "blockade"".

:x for now. Soon... TM
 
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I don't know about everyone else but I'm waiting for the next ruins to be found and kinda hoping that the data there is only what you can get already from using the open/pg bug the first ruins and as such, making the find useless to those cmdr's who are so insistent on exploiting the bug.

That would make my whole year.

Wont be useless just means we'll spend less time scanning. Not our fault everybody got everybody's scan cash
 
Every day I wake up and check this thread hoping and praying that someone will have stumbled across a site by chance. Has anyone calculated the total surface area we have to search? I'd love to know what the odds are of finding these places just by plunging towards a random spot and hoping for the best.

Also, has anyone nailed down a good way to spot the ruins at night? I've limited all my search areas to the day sides of planets so far.
 
Concerning the first ruin site (Alpha?);

One thing that stuck to my mind for a while now, is that there is a different number of each artefacts to be found.

4 Relics (they come out of the ground by a mechanism); Which kind of remind me of if they were being launched towards the stars(rockets, jets, spacecrafts...). Or that they represent Stars (Suns) overlooking the site? It's also worth considering that we are searching 4 "new" systems. And someone did post a relation (triangulated position on the "Alpha" site).

but also,
x amount of orbs
x amount of tablets
x amount of caskets
1 Totem...

Perhaps all these can represent different planetary bodies (types?) within a single system? Do we have a system which has 4 stars? which would happen to have a set number of bodies that accumulate to the number of artefacts found? The totem being a unique artefact of its type also is a bit weird. Perhaps a special type of planet?
 
I will be doing some work with the sound file myself, however you are free to use it and check it out, see if you can find any patterns in the high-pitched noises or something like that.

All we (I) need is a 5 minute picture audiogram (?) - picture with timestamps and frequency. Thanks.
 
Every day I wake up and check this thread hoping and praying that someone will have stumbled across a site by chance. Has anyone calculated the total surface area we have to search? I'd love to know what the odds are of finding these places just by plunging towards a random spot and hoping for the best.

Also, has anyone nailed down a good way to spot the ruins at night? I've limited all my search areas to the day sides of planets so far.

You're screwed if the devs have been inspired by Pink Floyd :D
 
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I'm not sure if you deliberately chose to ignore this part or not:


I am NOT trying to stop people from giving out ideas, I am trying to force people to think atleast twice before sharing their idea in this thread. If they are still valid after that run-through, by all means post it and see if the community picks it up as interesting.
Just throwing something that came from the top of your head the last second out there will usually not gather support, because it's not thought out properly yet. And then the poster comes back a bit later and says "everyone ignored it the first time, so here it is again." Which is more noise.


It was never meant as "holier than thou", it was meant just as I wrote in the first sentence of the post. To help the posters gather some traction for their idea, and to lower the noise level in this thread. Like Ozric inferred, it happens in every iteration of this thread, and bares repeating atleast once per Threadnaught.

And here we are...adding more noise to the thread. My apologies.

Like you deliberately missing where I said many of us are at work and throwing ideas as they come to us so those in game can try them if they think it's worthwhile.

Different strokes for different folks I guess, but your verbiage was quite abrasive.
 
Have you been back to the ruins to check your co-ords?
centre of the large circle - 31.7868 -128.9217. going by 32/128 seems a fair bit off. Sorry if i'm missed your reasoning for this, scrolling through these pages has become incredibly tedious as of late.

Because -31.7868 -128.9217 is what is considered the socially accepted number as that is what is presented to everyone - in reality, it was the co-ordinates from wherever the CMDR's ar$e was parked at the time when recording the ruin site.

Evening the numbers to 32 by 128 keeps the co-ordinates really simple (and, from high up, doesn't make any difference between -31.7868 -128.9217). 32 and 128 are bits in computing, so I think that is what we should be focusing on: 32/64/128 - all of which are covered in my diagram, below. I think using the -31.7868 -128.9217 co-ordinates is a mistake, and the true value is -32 by -128, because that would make sense for a species and culture that revered AI and developed computing and loved geometry and symmetry.

hw0OoZJ.jpg
 
Concerning the first ruin site (Alpha?);

One thing that stuck to my mind for a while now, is that there is a different number of each artefacts to be found.

4 Relics (they come out of the ground by a mechanism); Which kind of remind me of if they were being launched towards the stars(rockets, jets, spacecrafts...). Or that they represent Stars (Suns) overlooking the site? It's also worth considering that we are searching 4 "new" systems. And someone did post a relation (triangulated position on the "Alpha" site).

but also,
x amount of orbs
x amount of tablets
x amount of caskets
1 Totem...

Perhaps all these can represent different planetary bodies (types?) within a single system? Do we have a system which has 4 stars? which would happen to have a set number of bodies that accumulate to the number of artefacts found? The totem being a unique artefact of its type also is a bit weird. Perhaps a special type of planet?

I think about it all the time.
it is necessary to compare the planets, and artifacts (we have 18 artifacts)
 
Before I set out towards the named systems I visisted the Ruin Site and counted the small triangles on all of the Beacons.
Using CMDR RABBID-HH ruin map https://imgur.com/a/RVZBN#6XexGII as a common reference for the beacons locations =
Beacon 1 has 22 small triangles
Beacon 2 has 27 small triangles
Beacon 3 has 26 small triangles
Beacon 4 has 26 or 27 triangles ( unclear ).
All Beacons have 5 large triangles.
 
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