What I want from 2.3 : Automation

To keep it simple and not bother you with a wall of text:

The four roles need to come with some kind of automation for solo players so that they can use the new gameplay.

I want to be a navigator rather than a pilot when I'm traveling long distance !

I want to be an engineer while my crew fight !

FD: if you make whole new game mechanics, please do not cut us solo players out of it !
 
As a solo player, no, they don't.
I don't understand why people want NPC crew and bonuses for something that is explicitely designed to be used when pilots give up their own ship to fly in somebody else's.

What would you give up with NPC crew?
 
Elite is about piloting your ship, I don't think we will ever get away from the core concept of the game.
My personal expectations are that whomever owns the ship will have to be seat 1 in the pilots chair, that'll count for both player and NPC crew.

I may be 100% wrong as I was with fighters when they got added and we could fly them with an NPC as primary in the main ship but in the past FDev have stuck very strongly to that core concept and avoided fleet management, owning stations etc etc. I don't think we'll get automation as you know someone will exploit it before it even gets out of beta.
 
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As a solo player, no, they don't.
I don't understand why people want NPC crew and bonuses for something that is explicitely designed to be used when pilots give up their own ship to fly in somebody else's.

What would you give up with NPC crew?

Yep, there does need to be some sacrifice if NPC crew is ever implemented. I imagine that a player crew would get an even split of any profits. With 3 NPC crew are you willing to give up 75% of your credits? The RP/community aspect of player crew could easily compensate for occasional fun. Not quite so for NPC
 
In this poll 85.23% of the voters think NPC crew is essential.

What Commandeur_Brin describes would be possible if we had NPC crew.

Most people asking for NPC crew I've read did not talk about the ability to give up the helm to do something else. But I've not read everyone obviously. Anyway, I've said my part !
 
Yep, there does need to be some sacrifice if NPC crew is ever implemented. I imagine that a player crew would get an even split of any profits. With 3 NPC crew are you willing to give up 75% of your credits? The RP/community aspect of player crew could easily compensate for occasional fun. Not quite so for NPC

We drown under cash so I don't think it's that crazy to give up most of my earnings to my crew. It's even logical role play wise
 
Still don't see it. Multicrew is about people giving up their own ship to fly with another pilot, and the systems that are now available for them. It's pretty explicitely multiplayer.

Using NPCs would mean not giving anything up - "we're drowning under cash", so money wouldn't mean giving anything up either.
Instead, it would be a boost for the solo pilots over the people who'd actually use multicrew to multicrew a ship. Solo pilots better than co-op players, with a feature that's pretty much all about co-op? Now that's DOA.
 
NPC crew is a must! I understand it won't be any time soon but I do not imagine it won't be added to the game. NPCs do not give any advantage over player crew since NPCs are not by any means "walking computers" but they are "simulated humans" so they are expected to have all human disadvantages: slow reflexes, error judgements, limited skills and so on. And definitely it won't go against any spirit of the game. The game is not only sit_in_the_pilot_chair simulation but live_in_the_34th_century simulation and I can be a navigator if I want to, especially on my own ship.
Also I would give up 75% of my game income since the game is about fun, not about credit earning or any other grind. And while NPC crew give me some fun it is not by a long shot as fun as interaction with human crew.
 
No thanks. You're asking for the entire solo experience to be revamped and 75% of the control of my ship to be put in the hands of NPC's that can't even reliably navigate the mailslot.

To hell with that. I wouldn't trust my own Father to fly my ship, let alone some buggy script that people keep demanding get eviscerated and have all of the functionality ripped out of it because they can't learn.
 
No thanks. You're asking for the entire solo experience to be revamped and 75% of the control of my ship to be put in the hands of NPC's that can't even reliably navigate the mailslot.

To hell with that. I wouldn't trust my own Father to fly my ship, let alone some buggy script that people keep demanding get eviscerated and have all of the functionality ripped out of it because they can't learn.

This again... you don't HAVE to use it ! But you can ! And as you just said, the drawback is that npc crew is worse than human anyway.

If I want to be a navigator or an engineer, I know that I'm giving up the flying part and giving it to someone obviously less able than me. I'm just enjoying the game differently.

I fail to see how this would make the game worse for anyone.
 
you don't HAVE to use it !

Or you could just get a friend and be the 2nd pilot? You don't have to have NPC crew to enjoy the game the way you propose to..

Let me run this by you:
New player: How do I make money in game?
Other players: Get an NPC multi-crew, go exploring and put a bit of tape over the button for the discovery scanner and set to economic flight mode. AI flies, it honks every jump and you leave the pc on overnight for a few weeks then you are a multi billionaire and can get the biggest ship in game.
New player: Isn't that kinda broken?
Other players: Well if you don't like it don't use it, but we all have and now don't care about re-buys or crime or anything else because credits are meaningless.
 
This again... you don't HAVE to use it ! But you can ! And as you just said, the drawback is that npc crew is worse than human anyway.

If I want to be a navigator or an engineer, I know that I'm giving up the flying part and giving it to someone obviously less able than me. I'm just enjoying the game differently.

I fail to see how this would make the game worse for anyone.

How do you think they're going to maintain parity between gameplay quality, functionality and experiences of using NPC crew and not using NPC crew?

Would you like to explain that without using a slide ruler, a stuffed turtle and a copy of the Prana Bindu Codex please?

Or should I summarize for you and say that you can't. It's either one or the other, because no matter what you do one is going to be a vastly superior experience to the other, thus invalidating the second option. Doesn't matter which one ends up being the second option.
 
No thanks. You're asking for the entire solo experience to be revamped and 75% of the control of my ship to be put in the hands of NPC's that can't even reliably navigate the mailslot.

To hell with that. I wouldn't trust my own Father to fly my ship, let alone some buggy script that people keep demanding get eviscerated and have all of the functionality ripped out of it because they can't learn.

Well, if the multicrew is optional then you have no problem. I see the NPC crew as an opportunity to have more fun: let the NPC make 100 jumps while I do something more interesting (assuming there is something more interesting to do, which actually is a good point: what to do on the flying ship that is more fun then looking on all those system you are passing by). Also there are additional game diversity and realism to the NPC crew concept: if you have a skilled trader in your crew you can get better deals in the starport, if you have a smuggler you can have special smuggling contracts, if you have a criminal NPC, you need to be prepared for unexpected attack or problems with police. Fun, don't you agree?
 
To keep it simple and not bother you with a wall of text:

The four roles need to come with some kind of automation for solo players so that they can use the new gameplay.

I want to be a navigator rather than a pilot when I'm traveling long distance !

I want to be an engineer while my crew fight !

FD: if you make whole new game mechanics, please do not cut us solo players out of it !

Nice idea.
 
I would love to be able to just pop into the lower seat of the asp and have a npc crew fly to waypoints on the surface set by me. For searching for brain trees, fumeroles, etc...
 
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