Alien archeology and other mysteries: Thread 9 - The Canonn

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Well, that easy enough to check : if the sub triangles (3t3) show recuring patterns, it would certainly be a strong clue that your hypothesis is correct.

Well any input welcome - sorry to any reading for spamming all the links - but, I'm hoping to spark someone else into making the leap my tired old brain can't make.
How's your Russian ? - this might be useful - Simulation of Russian Ternary computer Setun - http://en.trinary.ru/projects/setunws

edit this is probably more use - http://mathworld.wolfram.com/Ternary.html

specifically
 
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Indeed. But that would mean ternary system, and the obelisk pattern is binary (triangles are on or off).
You can off course encore ternary on binary, with two bits for one trit.

something like :
  • 0 => 00 00
  • 1 => 00 01
  • 2 => 00 10
  • 3 => 01 00

With such encoding string like 00 11 are not possible of course. Since the patterns contain lines like 11 11,
if find this hypothesis likely disproved.

When looking at the pattern 96 states, what is striking is that :

  • most consecutive states differ by 1-3 triangles states over 108.
  • using ixalon weppage, one can see that the #1 pillar pattern appears in block1, block2 and nearly block3 for states 12-14

This did not get me anywhere, so far. I still think that the 5 pillars markings + relic symbol + pattern is the puzzle. Also, 5 sites, 5 pillar markings.



Nope. The obelisks have exactly 4 stages. off, a side glowing, b side glowing, c side glowing. H cluster shows clearly that each of them face the same direction yet 2 of th starter obelisks have different sides glowing.
 
Nope. The obelisks have exactly 4 stages. off, a side glowing, b side glowing, c side glowing. H cluster shows clearly that each of them face the same direction yet 2 of th starter obelisks have different sides glowing.

hes talking about the triangles in the symbols on the obelisks i believe
 
A few questions for those of us considering brute forcing it...and any added thoughts of others.

What are the optimum settings (graphics settings, sound settings), and search pattern (altitude, etc).

Which of the systems has the fewest possible square m of area of all landable planets?

Is there any group systematic search going on of a planet or system?

Longitude is not universal (i.e. A ratio) when accounting for planet size, but latitude is, has anybody flown the same latitude on the various planets or taken a search?

For systematically scanning a planet, it seems like longitude is the way to go, but near the poles there would be overlap, and more possibly gaps near the equator. What is the reasonable scan width visually at the altitudes we are talking?
 
I just went back to the ruins the other day for a refresher on what it looks like from different heights so I know what to look for.
I was originally scanning at 6 to 7km up and that's way too high for the xbox. The ruins are almost completely hidden.
2 to 3km is most ideal.
The terrain still loads slow and hi res doesn't kick in until you're under 1km, it seems.
Cudos to the cmdr that finds them first on Xbox, if it happens.
 
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For those looking into triangles. If you get close you'll actually see that the top of the obelisks is made of 9 triangles. Not sure if this helps.
 


If we can figure out what number that represents we might have a start - is it balanced Ternary -1 0 1 or just 0 1 2 ?
and I'm guessing it's read top to bottom so first digit has one empty triangle and two filled 0,0,1 = 1 or 0,1,2 = 9 (? maybe - getting myself confused here) - hopefull someone gets what i'm driving at and can represent it better (and probably more accurately).
 

9, but only 3 out of 9 can light up.
xvCG6Cp.png
 
[url]http://i.imgur.com/tQf9cVG.png[/url]

If we can figure out what number that represents we might have a start - is it balanced Ternary -1 0 1 or just 0 1 2 ?
and I'm guessing it's read top to bottom so first digit has one empty triangle and two filled 0,0,1 = 1 or 0,1,2 = 9 (? maybe - getting myself confused here) - hopefull someone gets what i'm driving at and can represent it better (and probably more accurately).

I was thinking outside in, 2 sets of data.
 
[url]http://i.imgur.com/tQf9cVG.png[/url]

If we can figure out what number that represents we might have a start - is it balanced Ternary -1 0 1 or just 0 1 2 ?
and I'm guessing it's read top to bottom so first digit has one empty triangle and two filled 0,0,1 = 1 or 0,1,2 = 9 (? maybe - getting myself confused here) - hopefull someone gets what i'm driving at and can represent it better (and probably more accurately).

Something like that?
https://forums.frontier.co.uk/showt...9-The-Canonn?p=4961953&viewfull=1#post4961953

9, but only 3 out of 9 can light up.
http://i.imgur.com/xvCG6Cp.png

Got it
 
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Ohh apologies then yes, the triangles on the obelisk only have 2 stages as far as I know. The simulator is not correctly made as the dimmed triangles on the actual obelisk happen due to some glowing texture moving up the things behind the triangles changing. As far as I can notice.
 
[url]http://i.imgur.com/tQf9cVG.png[/url]

If we can figure out what number that represents we might have a start - is it balanced Ternary -1 0 1 or just 0 1 2 ?
and I'm guessing it's read top to bottom so first digit has one empty triangle and two filled 0,0,1 = 1 or 0,1,2 = 9 (? maybe - getting myself confused here) - hopefull someone gets what i'm driving at and can represent it better (and probably more accurately).

Looking at this..
https://en.wikipedia.org/wiki/Sierpinski_triangle#/media/File:Multigrade_operator_AND.svg

The squares are 4x4, so we could read in groups of 4 triangles from the center out, top down, left then right, or similar.

Edit: Aaand I posted before I tried to actually do anything with this only to realise of course you run out of triangles.. or get smaller and smaller triangles.
 
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