Alien archeology and other mysteries: Thread 9 - The Canonn

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Wanted to update this with additional data

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SYNUEFE XR-H D11-102 | 1 B
radius: 1122

lunar path: 6.6252, 56.5709 b 89.526
ruin site: -31.7877, -128.9711 b 6.8 (bearing towards and closest point of the lunar path)
intersection point: -6.5968, -126.0472
lat diff: 25.1909
lon diff: 2.9239

distances:
intersection point to ruin: 496.2km
ruin to pole: x
intersection point to pole: x
ruin point percentage of radius: 44.22459


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IC 2391 SECTOR GW-V B2-4 | B 1
radius: 1755

lunar path: 9.2428,0.0367 b 7.8958 (bearing towards and closest point of the lunar path)
ruin: -29.10, -30.51 b 77.68

intersection point: -21.2505, -4.2901
lat diff: 38.3428
lon diff: 30.5467

distances:
intersection point to ruin: 763.6km
ruin to pole: 1140km
intersection point to pole: 1633km
ruin point percentage of radius: 43.50997

Note the percentage of radius.. if we take the radius of a given body and calculate between 43 and 45% we should be able to get an idea of how far "down" the path needs to be offset from the lunar ground track. I've got some code I've hobbled together that I'm going to work on that basically allows me to generate points of a great-circle arc that I'll try and get fleshed out tomorrow so I can:
1. Take an existing great circle arc and translate its 2 points (by shifting each point by the specified distance at the given angle)
2. Generating a new great circle
3. Output the points for it so we can then plot those routes

So for any that we need to do this for I'll need a few points for the moons. For that effort use this sheet but copy the template worksheet for each new body. Basically I need at least 2 points (preferrably a few more) and the orbital inclination

Now for some sleep since I've got to get up early for work. Happy Hunting
 
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do you people seriously think that Guardians had 360-degrees coordinates system? [big grin]

It' don't matter that system they have - if we describe the same process we will get the same results in any coordinate system.
If I found the coordinates in a spherical coordinate system, and you're in a Cartesian we will meet at one point. if everything calculate correctly.... Mathematics is the universal language of the universe.
 
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So if second ruins being exactly the same at purpose - it is then a clear massage.

The site it self is "calibration point". Person with astronomy knowledge can predict on which lines the next site will be. Also if its true that each place will be the same, it should be then possible, in theory, to predict candidate for ruins planet, from system overview level.

What may be important from the overall point of view is that the all data may be in fact accessible from same ruins. What we know for sure is that 13 pieces from solo is working as intended, but like someone pointed out, the MB reply, didn't state that it was all we can get but only that this is correct behave. Therefore, unless we find other "sets" or variants of ruins, we can assume for the moment, that maybe there is a way to get more (maybe all data) in solo.


In light of that, there are currently 4 directions, that luckily, again have attention from community:

1) Relics (orb,urn, etc...) layout and it's importance in unlocking new combinations of obelisks. Assumption is that each relic isn't equal to other of a same kind and that all have their place for reasons. We know nothing about that yet but the ExoForce theory is the one I like from some reasons. It may be somehow connected with data patterns from obelisks, which at this point are looking like random, but perhaps it is only an illusion.

My private observation: Somewhere during RT CG one Orb (inside ruins, neat wall, between G and A group) was spawning far outside it's "nest" (rocks and glowing circuits in ground). It wasn't one time only bug but it was happening each time I log in. I didn't measure but I'm pretty sure, the spawning point for that particular orb moved a few meters away in direction towards casket near group E. Not sure if it has any meaning other than glitch but it was persistent and I observe it to the last moment I left ruins after RT give 4 new places to search. Wonder if someone, who already visited new ruins, can say if its same.

2) Sounds: luckily we have some talented commanders that are doing amazing job with that in last days. It may be very important, because with the obelisks visual patterns, it is the only thing that is present from the very beginning but we were not able to solve that. And those two are probably the only original clues that FDevs provided to us (in light of fact that layout may be the same for all places).

3) Visual patterns on obelisks: there was some tries of mathematical approach with different numerical systems but it is also "to hard" riddle for us. But It is very important like I said in 2).

4) Layout analyses to confirm if there is or isn't other than "calibration" purpose of it. My current wild guess is that layout may have only purpose in "describing placement" of ruins in the system/planet using moon or stars. Perhaps pointing towards same futures in the sky. But that can be easily disapproved by finding different layouts.

Long story short, I think it all forces us to rework ruins rather then put most of effort into finding new ones at this point.
 
You know what? I find your theory unconvincing as well. I just haven't said anything because I've been so far behind in the thread, and because others have. And I don't think 32 vs 29 is sufficiently close given how invested in the powers of two you seem to be. Are you going to accuse me of contributing nothing too?

You're right, and the new discovery of 30 by 60 isn't close enough, either.

I should have been exactly right. How dare I be out by 1-3 latitude/longitude.

Sorry, I'm just not exact enough, even with margin of error.
 
Congratulations to Cmdr Khenistry!

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Sacra Oculus is receiving reports of possible desecration at the new ruins. A Priest is in attendance. Theocracies everywhere will express more than concern if desecration is confirmed. Comms chatter indicates some Commanders are stealing artefacts. Yet again, there are some masquerading as "scientists" who are solely interested in stealing priceless artefacts for profit. A call for mercenaries will be issued if such sacrilege is confirmed.
 
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