Alien archeology and other mysteries: Thread 9 - The Canonn

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I suspect #2 but #1 is certainly possible.

The devs have ruled out #3 by their comments:

So I took a moment tonight to go back and once again try and "Unlock the other obelisks" so to speak. No dice.

Truth is, with everything commanders have been doing in solo, and the number of things I've tried across innumerate hours, it's beyond belief that there's something we could've missed. By all means, people can maintain that we still haven't done something right, but the chance that belief is reality is becoming inexplicably small, with the real contender being the activity is simply outright broken.

- First and foremost reason is the adjudication server errors. I can't find the reference at the moment, believe it came from Dav's livestream... it's such a highly reported error it's hard to google-fu that though. This is not a connectivity error between the user and FD... it's most commonly seen when people stack Massacre missions, you get one kill and it sends off 20 mission updates to this server. Slight paraphrasing but pretty close to gospel, this makes the adjudication server very unhappy and why the chance of seeing this error massively increases with stacked missions. Every scan you do at the ruins is obviously causing a similar effect. Despite this, the one or two times out of the literally hundreds I've managed to "survive" and scan everything it's been with A) 5-10 minute gaps between scans, and B) still had no effect.
tl;dr Problem #1; you literally can't interact with 100% of the puzzle.

- BUT. Some people don't seem to have this issue much, NFI why, and they still haven't found any way to unlock new obelisks, despite this puzzle being what, four weeks old, with literally thousands of commanders probably attempting it daily?

- So tell us, what, Jmanis, have you actually tried?

Honestly, nothing that likely hasn't already been tried by many even just trying to find new ruin sites with their hatter-hypotheses. My attempts to unlock other obelisks have included:
1. Scanning every obelisk correctly (this took close to three hours in my attempt to avoid adjudication errors, which happened still)
2. Scanning obelisks in a block correctly, with no pillars surfaced
3. Scanning obelisks in a block correctly, with combinations of different pillars surfaced
4. Scanning obelisks in a block correctly, with all pillars surfaced
5. Scanning obelisks in a block correctly, with some/all/no/various combinations of pillars surfaced and some/all/no/various combinations of protectors shot out
6. Scanning obelisks in a block correctly, with some/all/no/various combinations of relics shot out

Now go through 1-6 again, and replace the words "Scanning obelisks in a block correctly" with:
- Scanning obelisks in a block with incorrect items in the hold
- Scanning obelisks in a block with no items in the hold
- Scanning obelisks in a block with half-correct items (so, a good item for that block, but another item not known to cause a valid combination)
- Scanning obelisks in a block with a correct block item and a relic
- Scanning obelisks in a block with an incorrect block item and a relic
- Scanning obelisks in a block with 1 relic
- Scanning obelisks in a block with 2 relics

And lastly, throw the following on the end of each sentence
- Moving instantly between sites to look for obelisk changes
- Waiting 5-10 minutes before looking for changes
- Waiting 30+ minutes before looking for changes

... Create every permutation of the above possible, and that's what I've tried.

The only thing I *haven't* tried to-date is all of the above on every single set and all possible permutations... that's an impossibly huge amount of work. But as you could appreciate, this is all done at different times of the day, with different phases of the moon of saturn and blah blah blah.

But on balance of probabilities, I *probably* should've found something at this point. I haven't. That's fine, maybe I've literally cut down every tree in the forest except the one I need, but again, balance of probabilities is that someone else *should've* cut that tree down before me, and they haven't.

The idea that there's some way to unlock additional obelisks (and reading MB's post again, I now realise it's vague enough to be interpreted as "If all you're doing is scanning the available obelisks with the correct combinations, yes, that's all you should see, but Open/PG arbitrarily showing other obelisks as active sounds bugged, because people should be doing particular activities to achieve this state") is getting infinitely smaller and beyond belief.

FD probably don't notice that, if there is meant to be a way to "unlock" more obelisks, that it's broken. If they've got no stats on this activity, they won't know. But if they've got stats, they'll see people getting all the different types of decoded entries because Open/PG glitches to give access to the additional obelisks, so it would look like "everything's working as expected".

If we really are "missing the obvious", then it's so obtuse that it's not actually a solution. "A man asks for the cheque, and a woman screams, why?"
 
It seems as though in Open/PG people are carrying artefacts in their ships and parking in/close by the ruins and other data is being unlocked; hence this may be required also in Solo. I am not the first to come up with this hypothesis, but it seems to make sense, however nobody has reported that they have tried this method to solve the message deficiency in Solo mode.
I would be surprised if I was the only one to carry one of each arftifact in my ship's hold while investigating the ruins.
That said, I don't recall anyone reporting a systematic investigation either.
 
The 1st site (which I like now to think as site alpha 2) is pretty close to -32/-129, so that location is closer to the powers of two theory than the fractions of pi theory that the other sites represent (with a +- one degree margin of error!).

Although I would support the idea that the Guardians geometry and measurment of angles is probably better thought of in terms of fractions of pi, rather than degrees (because it is a bigger assumption to think they would use 360 degrees in a circle) - I don't think the latitude of sites has anything to do with it - all so far have been found around +/- 30 (pi/6 :)) and that is a rough commonality, but not enough for my mind to propose it as a theory, however, certainly an idea worth keeping in mind as and when more sites are found - but the longitudes are all different - and the problem with longitude is that 0 can be defined arbitarily - there is the possibility that if the body is tidally locked to a parent, then the meridian facing the parent body is 0 (as we and the Guardians would see it - that's a leap of faith though). It's all hypothesis and inspired guesswork though. Again, if more sites are found, then more common features can be compared - it may turn out to be something to do with powers of 2, or fractions of pi, or a combination of those, or something else far simpler or more fiendishly complex or obscure - my current opinion is that it is too early to tell, too early to completely dismiss anything, too early to accept anything - more information is needed, all avenues of research should be explored.
The (EDIT:best most attractive) ideas I have read so far refer to alignments with nebulae - this seems a simpler idea that can be easily "seen".
 
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OR three site types ( sites might be replicated for data redundancy) capable of supplying ~36 messages each but Solo mode is "working properly" & the method to unlock beyond 15 has not yet been found, whereas Open/PG mode is "buggy" and the full set of messages have been found. To me this alternative hypothesis seems more likely, and I think the evidence to support it is the Open/PG "bug" otherwise why would it just be leaking messages that are in the middle third?

It seems as though in Open/PG people are carrying artefacts in their ships and parking in/close by the ruins and other data is being unlocked; hence this may be required also in Solo. I am not the first to come up with this hypothesis, but it seems to make sense, however nobody has reported that they have tried this method to solve the message deficiency in Solo mode.

When I scanned all the data at site 1, it had already all been mapped out. I went in solo (due to MB's "working as intended" message re:solo. Also, griefers) and loaded my ship with all object types, then moved my ship as close to A, B, C etc, etc through to G, to facilitate swift changing of objects in the SRV hold. I only got 13 data entries. However, I only had one of each type of object in my ship, iirc.

I may hand in and try again at site one with two of each in the ship later (won't be home from work until 7pm (its 10:30 am atm...).

Haven't visited the new site yet.
 
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See https://en.wikipedia.org/wiki/Space_weathering for some mechanisms.

The article doesn't mention this one (so I may be 'remembering' something that I made up), but I think tidal forces might be involved as well - our moon moves water on the surface of the Earth (tides). If the ruins are on planets with moons, maybe there are small movements of dust (dust created by the mechanisms in the article) caused by the moons, and small movements over long periods can look like large movements.

Also "By one estimate, as much as 40,000 tons of cosmic dust reaches the Earth's surface every year."
Source: https://en.m.wikipedia.org/wiki/Cosmic_dust

Edit: hence a similar dust fall may be feasible anywhere in the galaxy, including these Guardian ruin sites. Any arc ship (which might well be speherical since it gives the most volume for passengers versus surface area (thus cheapest cost of metal to construct the skin)), and likely by now to be pock marked with meteor craters, hence an arc ship will by now appear to be a moon. I suspect it would be in an atypical orbit (e.g. Merope5C??????)
 
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This thread is so huge that it is hard to know whether things have been posted previously but I have a couple of thoughts re. mathematical counting base and physiology - both based upon what has been discovered so far from the obelisks;

The Guardians had 4 digits on each hand - if we assume they developed their counting system as humans did, then it may be reasonable to believe that they used a base 8 (octal) counting system.

It states that the Guardians were slender and taller than humans with thinner muscular form; this likely indicates that the planet that they developed upon was of slightly lower mass & gravity that Earth (0.9G maybe) - if this is correct then so far, the planets that we have discovered ruins on are unlikely to be the home planet(s) of the Guardians - therefore, is it reasonable to conclude that the ruins may be more likely to be their probes or spaceships?


No - the ruins were a data storage and communications system.
 
View attachment 113891

I'm sure it must have been mentioned before in the vast library of information in this thread, but I have just noticed that the relics have a static triangle pattern on them like the moving ones on the obelisks. This one is at IC 2391 Sector ZE-A D101 C if the location makes a difference.

Yes, I have asked several times for a comparison of these markings across the known sites.
 
This thread is so huge that it is hard to know whether things have been posted previously but I have a couple of thoughts re. mathematical counting base and physiology - both based upon what has been discovered so far from the obelisks;

The Guardians had 4 digits on each hand - if we assume they developed their counting system as humans did, then it may be reasonable to believe that they used a base 8 (octal) counting system.

It states that the Guardians were slender and taller than humans with thinner muscular form; this likely indicates that the planet that they developed upon was of slightly lower mass & gravity that Earth (0.9G maybe) - if this is correct then so far, the planets that we have discovered ruins on are unlikely to be the home planet(s) of the Guardians - therefore, is it reasonable to conclude that the ruins may be more likely to be their probes or spaceships?
+1 good hint, migth it be that the changing symbols on obeliscs just represent their version of cuneiform ?

so the sequnces shown might be the obelisc targetting a network "address"?
e.g. AE12345 ???
 
Seems too deep to me, but it's possible. I'm not sure what the diameter of the depression is so it's hard to judge if it makes sense as a radio dish. I'd note that even with our pre-interstellar technology we're moving away from single dishes for radio astronomy as interferometers can be made effectively a lot larger than a single dish. So if this is intended to be a dish I'd guess it was for comms rather than radio astronomy.

I was going to respond by suggesting "Or as a fire pit to keep warm by & cook their hunting catch", but I won't since there seems to be so many off-topic posts nowadays...:D
 
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Seems too deep to me, but it's possible. I'm not sure what the diameter of the depression is so it's hard to judge if it makes sense as a radio dish. I'd note that even with our pre-interstellar technology we're moving away from single dishes for radio astronomy as interferometers can be made effectively a lot larger than a single dish. So if this is intended to be a dish I'd guess it was for comms rather than radio astronomy.

Why not
 
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Ok, I give up.

I can't for the life of me work out how the moon at the alpha site (Synuefe XR-H) always rises and sets over the same point.

Here's a plot of a ground-track that the moon would make as-if the moon orbit and planetary rotation were in equal opposition (moon orbit 0.3D, planetary rotation -0.3D) (I've amplified the latitudinal swing by 6 times to make it more visible).

DJkRpXL.png


And here's a plot if they were in sync (moon orbit 0.3D, planetary rotation 0.3D). In case you can't tell, that's the moon track over at 0 longitude - it just moves up and down as you'd expect.

3tZAhLx.png


Now here's a plot of four orbits of the moon over Synuefe XR-H d11-102 1 b...

c2Ub7mu.png


Every orbit the moon is in a different position. As several people have recently argued, this is as you would expect. But ... when you're actually sat on the planet ... for some reason ... it isn't the case.

For completeness, here's a plot of the full 6.9 day rotation of the planet. The moon isn't even back where it started.

mSCrGce.png


So - first question - am I doing something wrong?

I don't think I am - even without the mathematics, the planet is rotating under the orbit of the moon, inversely to the moon itself, so the track it makes won't be a static one.

I have several theories.

A) First and foremost, I might be plotting it wrong. But even if my maths is out, I can't imagine a circumstance where the planetary rotation in opposition with the moon orbit on different cycles would produce the very specific result we see from the surface.
B) The moon's orbital period as specified is actually an offset from the planetary rotation. This would just be weird and awkward to use as you would be forced to factor the planetary rotation into any orbital calculation.
C) The "day" referenced by the moon is actually the PLANETARY day, not our EARTHLY day. This also seems wrong as the planet is on a -6.9D cycle (which MUST be referenced to Earth days, surely?) and changing the reference point for "a day" would seem inconsistent, plus that would mean the moon would only rise approximately once every 2 days, where it does indeed appear to rise every 7 hours or so.
D) I'm wrong, and that somehow, using some weird orbital magic, the moon somehow keeps track with the planetary surface even though they're rotating at different speeds (and in different directions).
E) Frontier's in-game orbital mechanics are wrong.

Whilst I don't like option E, it does seem the most plausible to me right now. I'm really hoping that someone can pipe up and say "no, no, no ... you've forgotten to x-y-z the angles ..."


o7
 
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Guys I just saw that:

[video=youtube;yA6wrcls7sE]https://www.youtube.com/watch?v=yA6wrcls7sE[/video]

Has anyone seen something like what he found? Maybe there is a clue to something in this.
 
Ok, I give up.

I can't for the life of me work out how the moon at the alpha site (Synuefe XR-H) always rises and sets over the same point.

I have several theories.

A) First and foremost, I might be plotting it wrong. But even if my maths is out, I can't imagine a circumstance where the planetary rotation in opposition with the moon orbit on different cycles would produce the very specific result we see from the surface.
B) The moon's orbital period as specified is actually an offset from the planetary rotation. This would just be weird and awkward to use as you would be forced to factor the planetary rotation into any orbital calculation.
C) The "day" referenced by the moon is actually the PLANETARY day, not our EARTHLY day. This also seems wrong as the planet is on a -6.9D cycle (which MUST be referenced to Earth days, surely?) and changing the reference point for "a day" would seem inconsistent, plus that would mean the moon would only rise approximately once every 2 days, where it does indeed appear to rise every 7 hours or so.
D) I'm wrong, and that somehow, using some weird orbital magic, the moon somehow keeps track with the planetary surface even though they're rotating at different speeds (and in different directions).
E) Frontier's in-game orbital mechanics are wrong.

Whilst I don't like option E, it does seem the most plausible to me right now. I'm really hoping that someone can pipe up and say "no, no, no ... you've forgotten to x-y-z the angles ..."


o7

I don't think it uses earth days - the first site was in darkness when I went to it a week ago as of saturday just passed. It passed into sunlight a few days later. At the weekend it was in darkness again...

Also, my crazy obsessive moon theory - not updated since it was posted HERE has not been tested on multiple occasions/orbits. Certainly not by me.

I keep meaning to go back and see if the alignment was a fluke, but people keep finding new sites and I have to work for a living [zZzZz]

I hope it has been independantly observed by others, but I will make an effort to go back and re-observe. Since I ploughed my Asp into a crater and smashed my canopy and had to eject back to Ephixay last night, that may well be sooner :rolleyes:

If it doesn't pan out, I'll be sure to share!
 
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The (EDIT:best most attractive) ideas I have read so far refer to alignments with nebulae - this seems a simpler idea that can be easily "seen".
Worth thinking through:
Assuming the latitude of the sites is always ±30 (±2 degrees), the hemisphere where those nebulae can be seen at those latitudes is the search area.
 
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I've updated my MAP-SET: MAP-SET from Rabbit-HH

Preview:
http://i.imgur.com/He04HZk.png

Because of the different numbering of obelisks and cluster labeling in different maps here i've decided to use the cluster labeling from the last two maps on the frontpage (with "Ring" A) but the numbering of the obelisk done here in the first posting with complete numbering of the obelisk (because it looks to me the consequential):
https://forums.frontier.co.uk/showt...9-The-Canonn?p=5084306&viewfull=1#post5084306

I also used the colorcodes from my MAP-SET for the first ruins (always on frontpage), so they are "compatible".

Next Step in the maps will be to put in all informations abbout correct combos like in my map-set of the first ruins.

Feel free to use it.

Going on the Frontpage now... ;)

Oh, that's nice :)

Just updated clustermaps with all lit obelisks in SOLO and insert all known combos for SOLO.
 
OR three site types ( sites might be replicated for data redundancy) capable of supplying ~36 messages each but Solo mode is "working properly" & the method to unlock beyond 15 has not yet been found, whereas Open/PG mode is "buggy" and the full set of messages have been found. To me this alternative hypothesis seems more likely, and I think the evidence to support it is the Open/PG "bug" otherwise why would it just be leaking messages that are in the middle third?

It seems as though in Open/PG people are carrying artefacts in their ships and parking in/close by the ruins and other data is being unlocked; hence this may be required also in Solo. I am not the first to come up with this hypothesis, but it seems to make sense, however nobody has reported that they have tried this method to solve the message deficiency in Solo mode.

I'm doing this quest in solo mode only. I always carry all the artifacts (more than 2 for each item actualy) in my ship while doing the combos in SRV for the 3 last weeks. Mostly worked on the first site. I park my ship in various locations in/around the site. I never ever had a chance to :
1. see the obelisks reseting by themselves (the only way is login/logout or leaving the instance in SC).
2. see other active obelisks than the well known 15 of the "base configuration".

If this hypothesis is true, then I would say I'm very unlucky :)
 
Guys I just saw that:


Has anyone seen something like what he found? Maybe there is a clue to something in this.

Was there in November. If you wait, you'll here a message: Mayday mayday, I survived the xxx I xxx my coordinates with this transmission

Nether the datalink nor the message contained any coordinates.

In my opinion, it is just a small sidequest. Found several listening posts and my findings always lead to more questions than answers.
 
Worth thinking through:
Assuming the latitude of the sites is always ±30 (±2 degrees), the hemisphere where those nebulae can be seen at those latitudes is the search area.
Its an interesting theory, but its kinda like we would put bases only on the planets in alignment of the nebulae. I mean why? Visibility of these nebulae in this region of the galaxy is guaranteed on any place at some point of its rotation or orbit.
 
I'm doing this quest in solo mode only. I always carry all the artifacts (more than 2 for each item actualy) in my ship while doing the combos in SRV for the 3 last weeks. Mostly worked on the first site. I park my ship in various locations in/around the site. I never ever had a chance to :
1. see the obelisks reseting by themselves (the only way is login/logout or leaving the instance in SC).
2. see other active obelisks than the well known 15 of the "base configuration".

If this hypothesis is true, then I would say I'm very unlucky :)

It occurs to me that maybe the other active but non-data supplying obelisks, and maybe some other inactive (in solo, but not open or pg) obelisks might not work until we find how to do a "hard reboot" of the network. Which may need all sites to be accessed. And then we'll also have woken up the AI...
 
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Its an interesting theory, but its kinda like we would put bases only on the planets in alignment of the nebulae. I mean why? Visibility of these nebulae in this region of the galaxy is guaranteed on any place at some point of its rotation or orbit.
Good point.
Could be their religious view and significance of those nebulae to them. Or it could be nothing.
 
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