if it turns out that all these theories and geometry and measuring and using tools outwith the game was the only way to solve these puzzles (without brute force) then I'm considering packing it in altogether
it's meant to be a game not a maths test.
SURELY its somthing simple that everybody has overlooked. (and hopefully frontier tells how it was MEANT to be solved oncie its solved)
SURELY this isn't what Fdev expect people to do to progress in a game?
I think people are generally overthinking quite a lot of stuff...
- the text tells us that the shape of their cities is based on the shape of their villages. So it's quite possible that the layout of the site is mostly irrelevant unless you want to study Guardian sewage construction.
- similarly, the text states that the guardians prefered "jungles". I assume there's some way to determine which areas of these planets may have once been jungles.
In terms of 'useful stuff':
- the text also tells us that the glyphs on the obelisks are *abstract pictoral* and include motion. They are almost certainly not numbers, but pictures.
- the only valid solution to the markings on the pylon seems to be a simple set of directions, but no-one has a clue how to use those directions.
- we're also told that the geometric layout of the obelisks have a meaning, but I haven't seen anyone even float a theory on that. (this could be anything from a fancy cave painting to simple maths).
And the text is providing a lengthy list of 'features' for the guardian's home planet/system.
So, there's a lot of stuff that is being overlooked, and the answer is likely to be fairly trivial.