Alien archeology and other mysteries: Thread 9 - The Canonn

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if it turns out that all these theories and geometry and measuring and using tools outwith the game was the only way to solve these puzzles (without brute force) then I'm considering packing it in altogether
it's meant to be a game not a maths test.

SURELY its somthing simple that everybody has overlooked. (and hopefully frontier tells how it was MEANT to be solved oncie its solved)
SURELY this isn't what Fdev expect people to do to progress in a game?

I think people are generally overthinking quite a lot of stuff...
- the text tells us that the shape of their cities is based on the shape of their villages. So it's quite possible that the layout of the site is mostly irrelevant unless you want to study Guardian sewage construction.
- similarly, the text states that the guardians prefered "jungles". I assume there's some way to determine which areas of these planets may have once been jungles.

In terms of 'useful stuff':
- the text also tells us that the glyphs on the obelisks are *abstract pictoral* and include motion. They are almost certainly not numbers, but pictures.
- the only valid solution to the markings on the pylon seems to be a simple set of directions, but no-one has a clue how to use those directions.
- we're also told that the geometric layout of the obelisks have a meaning, but I haven't seen anyone even float a theory on that. (this could be anything from a fancy cave painting to simple maths).

And the text is providing a lengthy list of 'features' for the guardian's home planet/system.

So, there's a lot of stuff that is being overlooked, and the answer is likely to be fairly trivial.
 
What you feel after several hours in ruins :rolleyes:
ZxqjdQk.png
 
I've updated my MAP-SET: MAP-SET from Rabbit-HH

Preview:
http://i.imgur.com/He04HZk.png

Because of the different numbering of obelisks and cluster labeling in different maps here i've decided to use the cluster labeling from the last two maps on the frontpage (with "Ring" A) but the numbering of the obelisk done here in the first posting with complete numbering of the obelisk (because it looks to me the consequential):
https://forums.frontier.co.uk/showt...9-The-Canonn?p=5084306&viewfull=1#post5084306

I also used the colorcodes from my MAP-SET for the first ruins (always on frontpage), so they are "compatible".

Next Step in the maps will be to put in all informations abbout correct combos like in my map-set of the first ruins.

Feel free to use it.

A, B and D are two clusters each not one.
 
Apologies if this sounds a crazy theory - and if someone else has already said it - but I believe I may understand what is going on with the duplicates etc. and possibly help us work out how many sites there are. And perhaps even understand the bugs a bit.

Beta site (the original) is meant to contain 13 data packages, but we can get 36. What if the copy is meant to have the next 13 of middle band... and therefore a 3rd copy hold the last 13? If that is true, then might there be 2 or 3 copies of Apha site (11 in solo and 32 in total I think). That means that there is a third 'type' of site to find (Gamma) with the final band of data packages (I am assuming 2 or 3 of those too).

And the bugs are simply that they built all three into one 'type' and its - whats the best word for it - leaking.
...
+1 & I second that - already some 200 pages back :)

If You look at solo-mode there are three possibilities only:
1. the construct mentioned above, its bugged that similar ruins (e.g. site 1&2) should give different parts of the packages, but currently don´t, or

2. that there in fact is a mechanism in place to "unlock" next the next fraction and reset the obelisks so one can obtain the remaining fractions.

3. The data-bleed is no bug but intentional as FDev wants Cdrs to team up, hence they use the ingame mechanism for sharing explorer-discoveries in wing / same instance.

The behaviour of data-bleed though strongly points to 1. or 3., as 2. would require something to be switched/preconditions fulfilled.
 
How about this theory on Site Deja Vu:

FDev needed a way to debug all of the issues with the original site, both the networking issues in multi-player (CTDs, adjudication server errors), and the obelisk reset issues. And suppose these errors did not show up in Beta.

So, create an exact duplicate somewhere else in the live game to serve as a debug tool. Allow FDev players to go in a PG to experience the issues, possibly add debug code or try out fixes in live, but not at the real original site.

Maybe we weren't intended or expected to find it.

Of course, against this theory is: why put it in a system we are told to look in?

It just seems so pointless to have an exact copy with the same decoded data that there must be some other reason for it, other than reasons that otherwise come to mind...

Here's another point against this theory: if they were to put a debug version into the live game, surely they'd put it in a permit-locked region.
 
Seems too deep to me, but it's possible. I'm not sure what the diameter of the depression is so it's hard to judge if it makes sense as a radio dish. I'd note that even with our pre-interstellar technology we're moving away from single dishes for radio astronomy as interferometers can be made effectively a lot larger than a single dish. So if this is intended to be a dish I'd guess it was for comms rather than radio astronomy.

I don't trust your comments. These aliens are red skinned with wizard like technology. You are clearly involved with them.

As Ricardo Bentonio says: Aliens Walk among Us!
https://community.elitedangerous.com/en/galnet/uid/588b1f3d9657ba131799dc90

We have clear indications that these pack hunters have walked among us for millennia, known in mythology as Wendigo or Anubis. They will hunt us, eat us, weigh or hearts and judge our soul.

Your capture of the first UA. Your understanding of their behavior. It's all clear now.

Thanks Mr. Bentonio.
:D:D
 
Here's another point against this theory: if they were to put a debug version into the live game, surely they'd put it in a permit-locked region.

Pretty much.

The sites are the same. Let us all just come to terms with that, accept it, and move on [arrrr]

There are more to find out there [hotas]
 
....
Note the above reasoning assumes one site per system, which may very well not be correct. If the system with the duplicate site also contains a site we haven't seen and it turned out we were just unlucky to get a duplicate for the second site found then FD could be forgiven to a degree, though I'd still argue their design decisions were poor. If there are multiple sites per system we may not notice for some time. I expect most searchers will concentrate on the remaining systems without a known site before they go back to searching systems with already have a known site.
Exactly this is what I think Sir, problem is, once a site is discovered all are concentrating on that site, my strong suspicion is that in fact every body holds all 3 types of sites, assuming that the data-blocks are linked to site-type
 
I don't trust your comments. These aliens are red skinned with wizard like technology. You are clearly involved with them.

As Ricardo Bentonio says: Aliens Walk among Us!
https://community.elitedangerous.com/en/galnet/uid/588b1f3d9657ba131799dc90

We have clear indications that these pack hunters have walked among us for millennia, known in mythology as Wendigo or Anubis. They will hunt us, eat us, weigh or hearts and judge our soul.

Your capture of the first UA. Your understanding of their behavior. It's all clear now.

Thanks Mr. Bentonio.
:D:D

I can neither confirm nor deny... it could be entirely coincidental that I was the first to recover a UA [big grin].
 
+1 & I second that - already some 200 pages back :)

If You look at solo-mode there are three possibilities only:
1. the construct mentioned above, its bugged that similar ruins (e.g. site 1&2) should give different parts of the packages, but currently don´t, or

2. that there in fact is a mechanism in place to "unlock" next the next fraction and reset the obelisks so one can obtain the remaining fractions.

3. The data-bleed is no bug but intentional as FDev wants Cdrs to team up, hence they use the ingame mechanism for sharing explorer-discoveries in wing / same instance.

The behaviour of data-bleed though strongly points to 1. or 3., as 2. would require something to be switched/preconditions fulfilled.
I suspect #2 but #1 is certainly possible.

The devs have ruled out #3 by their comments:
There shouldn't be a difference between the modes - that sounds like a bug.
The behaviour for solo sounds correct, but the open situation sounds like it's revealing more than it should. We'll look into it, but I don't think you're missing anything that should be able to access.
No - open is showing more than it should. You can still get the scans elsewhere.
Showing more scans.
 
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Pretty much.

The sites are the same. Let us all just come to terms with that, accept it, and move on [arrrr]

There are more to find out there [hotas]

Yes like when Penny taught Sheldon in the Big Bang Theory how to deal with disapointment. she taught him how to let go. :)

I scanned ZL-J d10-119 moon 1
coords -32,32
32,32
64,64
nothing found.

Off to have a look at those new ruins and scan a load of systems on the way and get my names on systems as first discovered.
 
Here's another point against this theory: if they were to put a debug version into the live game, surely they'd put it in a permit-locked region.

that would be the sensible option, but i guess some of the bugs might be something they cant determine

- - - Updated - - -

Yes like when Penny taught Sheldon in the Big Bang Theory how to deal with disapointment. she taught him how to let go. :)

I scanned ZL-J d10-119 moon 1
coords -32,32
32,32
64,64
nothing found.

Off to have a look at those new ruins and scan a load of systems on the way and get my names on systems as first discovered.

-64, -64
64, -32 perhaps
 
Yes like when Penny taught Sheldon in the Big Bang Theory how to deal with disapointment. she taught him how to let go. :)

I scanned ZL-J d10-119 moon 1
coords -32,32
32,32
64,64
nothing found.

Off to have a look at those new ruins and scan a load of systems on the way and get my names on systems as first discovered.

Not one single ruin has been found at any of the powers of 2 coordinates - those numbers were just pulled from a hat.

The ones that have been found have been around the +/-30' latitude. 1' of latitude can be tens of kilometres very easily so there's a good chance you've gone right past them I'm afraid. Strongly recommend following the evidence not the inexplicable theory
 
Not one single ruin has been found at any of the powers of 2 coordinates - those numbers were just pulled from a hat.

The ones that have been found have been around the +/-30' latitude. 1' of latitude can be tens of kilometres very easily so there's a good chance you've gone right past them I'm afraid. Strongly recommend following the evidence not the inexplicable theory
The 1st site (which I like now to think as site alpha 2) is pretty close to -32/-129, so that location is closer to the powers of two theory than the fractions of pi theory that the other sites represent (with a +- one degree margin of error!).
 
This thread is so huge that it is hard to know whether things have been posted previously but I have a couple of thoughts re. mathematical counting base and physiology - both based upon what has been discovered so far from the obelisks;

The Guardians had 4 digits on each hand - if we assume they developed their counting system as humans did, then it may be reasonable to believe that they used a base 8 (octal) counting system.

It states that the Guardians were slender and taller than humans with thinner muscular form; this likely indicates that the planet that they developed upon was of slightly lower mass & gravity that Earth (0.9G maybe) - if this is correct then so far, the planets that we have discovered ruins on are unlikely to be the home planet(s) of the Guardians - therefore, is it reasonable to conclude that the ruins may be more likely to be their probes or spaceships?
 
Sure, but then why did they give us a duplicate in the CG? It looks like there are 3 sets of data (around 33 pieces in each), probably corresponding to three different ruins models. But in solo each site only gives about 13 pieces of data which implies 3-4 sites for each model, not counting duplicates. So if there are 8-12 distinct ruins sites then presumably there were plenty of systems Ram Tah could have given us that didn't include a duplicate site. Why take the risk of disappointing the community?

Note the above reasoning assumes one site per system, which may very well not be correct. If the system with the duplicate site also contains a site we haven't seen and it turned out we were just unlucky to get a duplicate for the second site found then FD could be forgiven to a degree, though I'd still argue their design decisions were poor. If there are multiple sites per system we may not notice for some time. I expect most searchers will concentrate on the remaining systems without a known site before they go back to searching systems with already have a known site.

OR three site types ( sites might be replicated for data redundancy) capable of supplying ~36 messages each but Solo mode is "working properly" & the method to unlock beyond 15 has not yet been found, whereas Open/PG mode is "buggy" and the full set of messages have been found. To me this alternative hypothesis seems more likely, and I think the evidence to support it is the Open/PG "bug" otherwise why would it just be leaking messages that are in the middle third?

It seems as though in Open/PG people are carrying artefacts in their ships and parking in/close by the ruins and other data is being unlocked; hence this may be required also in Solo. I am not the first to come up with this hypothesis, but it seems to make sense, however nobody has reported that they have tried this method to solve the message deficiency in Solo mode.
 
This thread is so huge that it is hard to know whether things have been posted previously but I have a couple of thoughts re. mathematical counting base and physiology - both based upon what has been discovered so far from the obelisks;

The Guardians had 4 digits on each hand - if we assume they developed their counting system as humans did, then it may be reasonable to believe that they used a base 8 (octal) counting system.

It states that the Guardians were slender and taller than humans with thinner muscular form; this likely indicates that the planet that they developed upon was of slightly lower mass & gravity that Earth (0.9G maybe) - if this is correct then so far, the planets that we have discovered ruins on are unlikely to be the home planet(s) of the Guardians - therefore, is it reasonable to conclude that the ruins may be more likely to be their probes or spaceships?

The leap from ground based structure to space ship is quite large and I think uneeded since Ram is already telling us what we are working on is a combined communications + data storage system :)
 
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