News 2.3 Dev Update

How about a compromise?

If your friends meet you at the starport and come aboard then they should have a more "physical presence" aboard the ship, be able to participate in exploration by taking a turn at the helm or piloting and SRV and be able to purchase a new ship at the destination without being teleported back.

If they "teleport" to your ship then they are treated more like holographic projections with telepresence and will be "booted" back to their own ship when the session ends and can't operate the helm.

This gives you an immersive option plus an option for quick play. It also throws us explorers a bone.
 
Most of this sounds rather good, but as always I have one question: How will this affect PvE players who do not have others to play with? Will NPCs be given similar built-in force multipliers and bonuses as if they had additional crewmembers? If so, how will this amount to anything but a nerf to players who do not have ingame friends? Worse, will it result in a meta of sorts where you have to wing up or multicrew with strangers in order to keep doing what you always had (eg Bounty Hunting)?

How it is different from Wings already?
 
Another magic teleportation device, they just love to sneak it in.

It would have been much cooler to rendevous at a station to board another ship and then fly out. Or transfer on the planet surface or in deep space. but at least be in the physical presence of the other ship.
 
I am not asking for realism , I am asking for lore consistency.

Seems FDev doesn't care anymore and after seeing over 2 years of development of this game the 'Ease of Access' excuse is starting to really annoy me.

Coming right up after 2.3 teleportation:

-Teleport me to colonia 'cos there is a possibility that some people are disillusioned about it being safe and free of gankers in open mode so that i can grief them button
-Be the president of the Federation button 'cos i want to build a dyson sphere around sol and make thargoids pay for it.
-Quality of life improvement: Ease of Access people! Killgame button 'cos i am gitting griefed in open.
-Grant me 1 billion credits along with admiral and king ranks in fed and empire button 'cos who wants to spend time playing a game to achive goals.
-Give me grade 5 access with all engineers button again.. ease of access people i can't compete in PvP!!!!111!1 Whatever that is in this game, group ganking people without an actual goal.
-Kill x power and collapse it button in powerplay. Sorry guys i just don't have time to invest in this game and i want to destroy galactic powers with a push of a button just like popping stuff in candy crush saga.

Since you cannot transfer the helm and use srvs with your crewmates there is no long exploration trips and fun in exploration, not quite surprised seeing exploration getting shafted everytime.

I am a combat centric pilot but even i disliked how they go with multi crew now. It was supposed to be everything managing ship operations or maybe i expect too much from FDev.

It is so bad it even makes SC look better in my eyes and that is saying something knowing how much i hate SC.
 
Last edited:
Not that I give a flying monkeys rear end about multi play, but the thing that gets me is with the now instant travel thing into peoples ships, again I dont care about that, if it save people time who am I to say they shouldn't time is precious to us all, but its the oh I'm at Sag A.

A Anybody "mate you want to see the Black Hole here?"

Mate "yeah why not"

Pooof mate is in seat next to A Anybody...Sort of kills a lot of the game.

Yup, it's nonsense.

They want to degrade the grand scale of this beautiful game, presumably to allow players to dip in and out of combat gameplay when they're out in the deep black.

Isn't that what Arena / CQC was supposed to be for? Instant gratification combat from anywhere?

It's not just explorers who appreciate the scale of ED too: I primarily play Co-op PvE in the Bubble, and working together to navigate distances, to travel across space for our gameplay purposes, is actually part of the tactical-strategic layer that we play in - having meaningful restrictions, limiters and tensions in our gameplay is GOOD as it demands creative thinking and more than just an arcade style point and click unthinking approach to play.

FD think they're adding something and fulfilling demand in their community by "gifting" teleportation. Really they are risking diluting the specialness of the setting, and gutting a huge plank of emergent gameplay (resource management and situational awareness).

FD need to rethink!
 
Probably loads, but the fact is it is totally unimportant to game-play

This dev update is obviously about major feature of 2.3, but as usual there's loads more, including PvE stuff. Let's just wait for reveals, ok?

We all know MC will happen and NPC crew is not coming yet. Why we keep talking around about it?
 
This all sounds brilliant. But one question, is there a good reason why guest commanders are not allowed to assume the helm role? I think it would be great to share my ship with another, let them fly it while I fly my fighter or srv.
 
Although complicated, it would be nice if you could designate your ship to either be clean or criminal and if you join a clean ship and perform an action that incurs a bounty then you are kicked, lose any credits gained and keep the bounty.
 
Frontier, please do not cave to the demands of those who care about "immersion" more than gameplay here. This feature will not be used if you do.
 
Thinking this through a little more, if we had a karma system you could set your ship to only accept invites from 'good' commanders.
 
Yup, it's nonsense.

They want to degrade the grand scale of this beautiful game, presumably to allow players to dip in and out of combat gameplay when they're out in the deep black.

Isn't that what Arena / CQC was supposed to be for? Instant gratification combat from anywhere?

It's not just explorers who appreciate the scale of ED too: I primarily play Co-op PvE in the Bubble, and working together to navigate distances, to travel across space for our gameplay purposes, is actually part of the tactical-strategic layer that we play in - having meaningful restrictions, limiters and tensions in our gameplay is GOOD as it demands creative thinking and more than just an arcade style point and click unthinking approach to play.

FD think they're adding something and fulfilling demand in their community by "gifting" teleportation. Really they are risking diluting the specialness of the setting, and gutting a huge plank of emergent gameplay (resource management and situational awareness).

FD need to rethink!

Difference is your avatar just gets its presence teleported. You actually don't do anything physical, nor you get your ship transfered. Showing someone black hole is not really that special. I can watch videos, streams, etc. Your ship and anything you can do with it - anything substantial - stays where you are. Even if you get bounties in system 10ly away, you still have to collect them.
 
Last edited:
Careful for what you wish for guys.

It's already an underwhelming feature as it is, the moment it's required to actually meet up with mates inside the same port nobody will ever use multicrew.
 
This dev update is obviously about major feature of 2.3, but as usual there's loads more, including PvE stuff. Let's just wait for reveals, ok?

We all know MC will happen and NPC crew is not coming yet. Why we keep talking around about it?

Because it's all we have to talk about, we are kept in the dark about future features (rightly or wrongly) .. so any announcement is going to be discussed to death.
 
I LOVE the "looking for ship" feature! Helps out those of us with no mates!
Keep in mind the way it's been outlined currently you are open to being griefed like never before. Random CMDR drops into your ship. Random CMDR says he'll play nice. Random CMDR opens fire on security ships and civilian ships with your guns and kills them thus earning both of you bounties except that he can opt out of the bounty entirely upon exiting your ship. You get stuck with the bounty on your head.

Also Random CMDR says he'll play nice, then shoots at a station as you are docking. Station blows you up and you have to eat a reduced rebuy but a rebuy none the less.

Not so rosy now huh?
 
Please make scanners utility mounts and let the gunner move them around like a turret so we can have non combat roles for multicrew.

Non-combat uses for multicrew?


dKUClac.gif



Don't we wish!!!!!

Combat is always Frontier’s #1 priority, update after update has proven this with historical action, I don’t expect we’ll ever get non-combat uses for multicrew. Not unless the community puts enough hard pressure on Frontier to actually consider us for once with new headline features. Wouldn’t that be nice, for a change?
 
I too think the criminal actions need to stay with the offenders.

I hope there is also a crime and punishment dev update coming with 2.3 to discourage criminal actions of players.

What happens when a multi-crew member combat logs or even legitimately logs out just before destruction?
 
Last edited:
Back
Top Bottom