News 2.3 Dev Update

I hope this info will be forthcoming, but the fact that they always lead with Combat? I really worry about the future of the game, since all non-combat aspects seem to be after thoughts at best.

Trade is probably the most fleshed out part of the whole game. Although boring, because fake economy.
 
I play Solo so Multi-Crew isnt really an interest, but about Commander Creator- Is that a Full Body Avatar or just a Head/Torso and a Portrait pic?
Is there also going to be Character Bio and other RP related character avatar options?
 
I sincerely hope this doesn't mean that we'll be getting 3rd person combat... that could be game breaking.

I doubt that very much.
However, a more intuitive way than the current debug cam would be more than welcome.
For pure viewing purposes i mean.
 
Another disappointment.

So this game is trying to gather all the console people giving only combat options.

Sorry but you really made this game the worst. No creativity whatsoever, FD you don't have design ambition.

So multicrew is even worst than I expected, helm, turrets and more fighters. This joke is not even funny.

Sorry but you need to put some balls in the game.
 
I prefer to think they're quantum entangled clones ;)



I wish everyone stopped asking for explanations for everything. This is a game for god's sake. Why haven't you asked the devs for detailed blueprints of our FSDs yet?

Gaming universe integrity(not realism - integrity, as in not breaking previously laid out rules of the world, trying to be consistent about technology available etc) is vital for player immersion. Concept long since abandoned by Braben in favour of consoles and instant gratification.
 
Nice , just insult users based on preferences.

it being a game means nothing , if they wanted teleportation they should have said there was some in the lore and there would be no issue.
Teleportations makes the game less deep and less meaningfull.

If they could just add an option in the settings to disable it per commander I would be fine (so If I turn it off I can only get CMDRs to join me who are in the same station/base)

There is no reason to be rude and nasty about something like that. expressing an opinion can be done without personal attacks

It being a game means everything. We play games to unwind, to have fun, to take us somewhere diferent, special.
The more time sinks there are the less special and fun that game becomes.

It's teleportation that means nothing. It simply makes things roll faster, you can get on with whatever you're doing faster and start to have fun with whatever you are doing and that makes you happy when you play.

But I can agree with you on that, that there could be a toggle option for it, though if you really want to pick up people at their stations, you can still do that just the same, option or not...
 
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Well then make up something else in your mind that makes sense and enjoy. I am happy FD is intentionally making this easy to utilize. I dreaded for some convoluted explanation that involved timers and traveling great distances. The lack thereof is a /good/ thing.
I think its terrible.

At first it did not bother me , but the more I think about it , the more I notice how bad it is (In my opinion)

Remeber StarWars : galaxies? that game died for one reason alone , they made it easy and removed the barrier to entry and made it so everyone could be a jedi many said ''oh but casuals will bring in tones of money'' turns out the loyal monthly pay-per-month audiance left and so the game died , due to it being made ultra casual.

All I am saying is some form of logical limitation should be put on it , like a 150LY limit and both pilots need to be docked for it to work.
Or
You get to play as a crew member (if CMDR hired one)

I belive also that NMS failed because of how shallow everything was.

That being said I would love them to have both ways and have an optional server that is pay per month with hardcore mode and so on
 
I sincerely hope this doesn't mean that we'll be getting 3rd person combat... that could be game breaking.

I don't see why. We already have 3rd person cams IRL - we just call them "drones." Why not allow pilots to launch camera drones to view their ships from the outside?

Personally, I hate being limited to my cockpit view, and I would love to be able to look out the sides and below the ship. Again, we have this IRL, why not in-game? Sometimes, I feel like flying a ship in Elite is like running a 14'th Century sailing vessel, with the complete lack of even a simple autopilot, HUD, and camera views for the sides and rear.
 
We "immersion" people should have a voice also. I'd personally love it if there was an "immersion" slider for gameplay ... slide one way for teleportation and other 'game-like' features and slide the other way for more 'simulation-like' features. I don't think my desire for an immersive experience should trump your desire to just play the game. Unfortunately there isn't so the devs have to choose one over the other.

I get what you're saying and of course, immersion people should voice themselves, but there's a point where immersion can actually hurt the game more than to just be there to tickle that itch.
This being one of them. While sure it's a nice little detail of having to pick up your friends at the station they are in, or they coming to you, in the end is just not practical. No matter how immersion breaking it can be. Especially when you want to link up with friends that are all over the galaxy/bubble. You'd be spending more time flying everywhere to pick them up than actually having fun together...

There's enough time sinks in this game already, plus you still can choose to "pick up" your friends at stations, simply by just landing there and then accept the request to come aboard!
 
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It being a game means everything. We play games to unwind, to have fun, to take us somewhere diferent, special.
The more time sinks there are the less special and fun that game becomes.

It's teleportation that means nothing. It simply makes things roll faster, you can get on with whatever you're doing faster and start to have fun with whatever you are doing and that makes you happy when you play.

But I can agree with you on that, that there could be a toggle option for it, though if you really want to pick up people at their stations, you can still do that just the same, option or not...
I play games to escape.
What I want is to play a game that simulates a world like say StarWars from every single detail. I want to be han solo but that includes the bad bits.

Its teleportation means everything it means that this sort of tech is not in any of the books , any of the games or in any galnet article and is not mentioned in game. it turns out its telepresence , but that just opens another can of worms , why is it not limited to 20KM like it is with fighters.
Lore is not invented to then disregard , if the devs made lore about things they should stick to it , or retcon it.

Elite as a franchise has never been about making you feel different or special but rather making you feel pointless , small and pathetic in a sea of more important people than you and its up to you to make a difference (if you can) with pure skill and dedecation.
That side of the franchise is slowly drifting away to be replaced with generic ''everyone is unique'' gameplay that I does not intrest me at all.
 
All of 2.3 sounds terribly arbitrary. You can launch two extra fighters. Your pilot crew can launch just one, but human telepresence players can launch two more. This breaks every attempt at thinking, the game makes sense. It is just marketing department bolting ramshackle ideas one onto other without clear vision or thought, let alone passion.
Nobody passionate about Elite would give you NPC pilots and then only allow human players to launch more fighters. Bad game design. SAD!

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I play games to escape.
What I want is to play a game that simulates a world like say StarWars from every single detail. I want to be han solo but that includes the bad bits.

Its teleportation means everything it means that this sort of tech is not in any of the books , any of the games or in any galnet article and is not mentioned in game. it turns out its telepresence , but that just opens another can of worms , why is it not limited to 20KM like it is with fighters.
Lore is not invented to then disregard , if the devs made lore about things they should stick to it , or retcon it.

Elite as a franchise has never been about making you feel different or special but rather making you feel pointless , small and pathetic in a sea of more important people than you and its up to you to make a difference (if you can) with pure skill and dedecation.
That side of the franchise is slowly drifting away to be replaced with generic ''everyone is unique'' gameplay that I does not intrest me at all.

Very well said. It is a shame, it would be FDev, that would go in this shameful direction. That bright and excited middle-aged man from all those amazing kickstarter videos seemed like a guy, who would not allow this silly casual arcade direction. Seems like he is no longer interested. There was such a promise, immersion, spirit of adventure. Lore.

He should have said, players will be able to hop in from one part of galaxy to our ships and then, leave and decide, whether they want to teleport all that money and crimes across the galaxy. Such a shame.
 
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Gaming universe integrity(not realism - integrity, as in not breaking previously laid out rules of the world, trying to be consistent about technology available etc) is vital for player immersion. Concept long since abandoned by Braben in favour of consoles and instant gratification.

I don't put on a space suit, climb into a sealed cockpit, and strap myself into a 3D motion rig to play ED. I play it on a 24" monitor sitting in a desk chair in my shorts and t-shirt. The only thing that your "immersion" seems to bring me is frustration when I can't switch between fighter and cargo roles, because my ships are at different places, or I can't let my kid share my account without having to buy the game all over again.

I can have as many pilots as I want on the X-Box with one purchase... why not on the PC?

What you're advocating for is your personal set of rules, not some objective criteria that makes the game better for everyone else.

I'm fine with you playing by your set of rules. But as I said previously, your rules should be a choice, not a requirement for everyone else.
 
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Money sharing is a potential issue here Sandro. As is criminal misconduct. Might need a bit of an extra pass over the logistics but this could be great.

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Longer version:

A ship chock full of commanders can go on a murder spree, and all but the ship owner can elect to avoid all criminal repercussions. That's not cool. Ever.

If you do the crime, you have to do the time; any bounties gained against you have to come with you or you are basically making it a case of all care no responsibility.

Also this is great for exploration, as an example; apart from making it implausible for multicrew because people who leave before the collection is cashed in, make no credits. The reverse is also true, in that one person can explore and obtain - let's say 50 mil worth of data - then invite up to three other players in the case of the anaconda and wha-bam all of the commanders make the same amount.

Presumably the above also applies to bounty hunting or stacked CZ missions. Generous benefactors. Generous benefactors everywhere.

Also, I applaud you for making this instant, after the ship transfer debacle; but we all know all the IMMERSHUN crowd are going to crawl out of the highly realistic woodwork to shrill and demand it takes hours to "transfer" into someone else's ship 22kly out because of lore; like at Colonia. Me? I don't care. It's a game. It's the same as ship transfer to me this isn't the thing to take the hill on.

But I am certain others will. Don't get me wrong this sounds like it could be great fun. But it won't end up being great fun. Because it's unlikely to survive as instant, even though it should be. Because you can murder dozens of commanders for no criminal cost. Because even though it means people can SEE some of the amazing work stellar forge does it won't be instant.

Because the fun police will have a field day with this, with the retcon spin turning it into some garbage menchanic with delays and cool downs and no credit gains and neutered damage output and screams of imbalance and "my immersion" over the instant aspect and so on.

I think if crimes stick, it's a winner. But yeah, I am chuckling because we all know instant won't even make it to beta. Again. Because screaming will demand it take time. Again. Another egg timer for "transfer". Like that worked out well.

Good luck Sandro; I think you guys genuinely need to consider the remmifications of all for one and one for all as far as mechanics go. There are C & P aspects here given the simplicity of avoiding all criminal pursuit as it stands. That's important. As for instant travel and credit gain - good luck getting that past the fun police. There are so very many.

At least if you backflip on the instant thing - can we test BOTH options this in beta so people can at least make an informed decisions? Cheers. Good luck! You're going to need t.
 
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Instant transfer to a friend's ship and public lobbies for finding crewmembers? I hoped one of these things would be implemented but getting both is just fantastic. This is PERFECT, keep it up Fdev!
 
I might have said this already but let's use the commander creator more than once with the option:

Join remote crews as alternate commander: [yes/no]

if yes, you get to use the commander creator again to create your alter ego to play as for those that don't want to be teleported.

Same rules otherwise.

Oh and please make our title MATE or something else than CMDR when we are crewing.

Nice post! I was going to suggest something similar. If Multicrew-play were effectively a 2nd player slot (rather than a Cmdr somehow instantly telepresencing from Beagle Point back to the bubble when you can't even send your exploration data back nor fetch market data in the same system..... telepresencing is naff.) then the 'quick-play' crowd would have their easy access to the gameplay and 'immershun' crowd who want the realism retained do so as well. There are obvious questions about what happens to your rewards & bounties switching between slots, but we'll have lots of those questions anyway.

On another note - what happens when you dock at a station? Does just the helm see the station menu? Can only he/she accept missions? Can a crew member buy a ship and hop out, or do they have to return to their own ship/location?
 
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I prefer to think they're quantum entangled clones ;)



I wish everyone stopped asking for explanations for everything. This is a game for god's sake. Why haven't you asked the devs for detailed blueprints of our FSDs yet?
Games have more lore than most books and movies for the most part.

Lore is to me more powerfull than ''normal'' story telling. it lets you feel that something is real.

It being a game only means one thing : its interactive.

It being interactive does not mean they have to give us a shallow universe.

There is a difference between lore and realism.

I would like a blueprint of the FSD , it would be a bunch of mumblejumbo on a cool drawing , but it would aid the immersion and the feeling of being in a real world.

There is a reason why in StarWars the authors have independent calandars (that they have yet to share with us , grrr) for nearly every culture , there is a reason why they have detailed inner workings for ships and so on.
Its for continuty (not talking about the EU , but canon as the EU was mostly made by non lucasfilm authors working in freelance without QA)

I hope I dont come across as rude or anything , but they are simply not clones or anything else.
They are whatever the lore tells us they are. the lore can not be bent by players (outside of gameplay)
 
I mean, you already -can- do this. You've been able to do this for over a year.

Exploration data is shared between a wing, and unique for everyone. Wing exploration is the most efficient way to explore, just no one does it.
 
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