Multicrew show allow owner to switch from the helm position

Should Crew Be Able to Take The Helm?

  • The owner should be allowed to give up Helmsman control to another player

    Votes: 425 81.0%
  • The owner should not be allowed to give up Helmsman control to another player

    Votes: 100 19.0%

  • Total voters
    525
  • Poll closed .
It would have been a nice feature if multicrew had turned out to support activities other than combat. But from a strictly combat perspective, I can see why the player potentially paying rebuy would want to keep control over the helm.


I can think of lots of reasons.
Here, try my ship, get a feel for if youd like a cutter.
Here, try my ship, she'll boost to over 800.
Here, fly my ship, im a trader not a fighter, and i aint got good yet.
Here, fly my ship, I'm an explorer not a fighter and ive got a boatload of exploration data i want to get back safely and sell.

Etc etc

Dont fly without rebuy, and youd need to trust the person you're letting fly.
 
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It would have been a nice feature if multicrew had turned out to support activities other than combat. But from a strictly combat perspective, I can see why the player potentially paying rebuy would want to keep control over the helm.

And this raises up a very good idea. Maybe we should have various modes on multicrew like combat, exploration, trading, mining, racing so differents controls of the ship become available.

And ofc changing modes should be allowed only when ship is docked or without crew members on board.
 
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It would have been a nice feature if multicrew had turned out to support activities other than combat.

Turned out? It hasn't turned out. We have literally 1 dev post. Jeez this is really jumping the gun 1 month before beta even comes out... Wow! Lets at least ask the "what about non-combat" question in the livestream before we go off jumping to conclusions.

I'm not saying what you are claiming is impossible but I am saying lets at least give them half a chance to do a show and tell before we make such a blanket statement.
 
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Is it not so that the CMDR is the ONLY one that can control helm but he can also take other positions - like jumping into a fighter and allow a NPC copilot to pilot the ship?
 
Turned out? It hasn't turned out. We have literally 1 dev post. Jeez this is really jumping the gun 1 month before beta even comes out... Wow! Lets at least ask the "what about non-combat" question in the livestream before we go off jumping to conclusions.

I'm not saying what you are claiming is impossible but I am saying lets at least give them half a chance to do a show and tell before we make such a blanket statement.

It seemed like a pretty definite statement to me. But I'd love to be wrong.
 
Turned out? It hasn't turned out. We have literally 1 dev post. Jeez this is really jumping the gun 1 month before beta even comes out... Wow! Lets at least ask the "what about non-combat" question in the livestream before we go off jumping to conclusions.

I'm not saying what you are claiming is impossible but I am saying lets at least give them half a chance to do a show and tell before we make such a blanket statement.

Ed could be mistaken but he said it was only the roles already listed by Sandro. That seems pretty definite. Even if that's not the case, they are leading purely with the arcade combat. This is where the priority development time has gone. That's a bad enough sign right there.
 
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All bounties and vouchers that the helmsman (ship owner) receives are duplicated for each crewmember, making multicrew a great way to have fun with friends without missing out on money-making opportunities.
This makes sense how?
 
This makes sense how?

I guess it's supposed to work like WINGS.

Shared work and all that but at the same time, the ship owner takes a larger risk and should keep MOST of the profits.

What Im annoyed over is why are not ALL profits shared like trade profits.

And why not just count multiplayer joined crew like ELITE npc's that takes 10-15% in salary.
 
I'm not sure I trust my friends to drive my car. No way they're getting behind the stick on mah ship!

Seriously though, I kind of see where the decision comes from as the comments above suggest, though I was personally hoping for 4 positions ( guess I can quit practicing my Scottish accent) anyone could switch thru. Maybe with spacelegs.

The griefers paradise here. Ohh the possibilities.

It would have been a nice feature if multicrew had turned out to support activities other than combat. But from a strictly combat perspective, I can see why the player potentially paying rebuy would want to keep control over the helm.

I'm not asking for my friend to have full access to my ship.
You will still be able to decide who you want on your ship
you don't have to relinquish helm if you don't want to
and if anyone is being naughty you can and should kick them out.


All I'm asking for is the ability to make that decision, recognizing the consequences is on me. If my Helmsman makes a mistake. I'm willing to accept that.
 
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You are not the only one. While waiting for multicrew, this was the thing i was waiting most. To explore with friends and them having the ability to cover distances while i am not in front of the pc. Exploration trips on a single ship.. instead of that we have:

Come and see i found something nice.
Telepresence..
Ok was nice i ll go back to the bubble now, have fun. Call me if something else turns up.

Yep, on the face of it that's pretty much it as far as multicrew goes for explorers.

The one feature that would have made traveling the depths together as one crew meaningful. Come on FD, allow friends to share helm duties so a crew of explorers can all take turns at playing different roles on an expedition. If a guest aboard my ship crashes my ship - so what? - more fool me for inviting him on board. Some responsibility should be expected from the ship owner along with fair on screen warnings of handing over the controls, instead of another layer of cotton wool that turns what could be a great addition into another gimmick. [down]
 
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Frontier called season 2 "Horizons".

They should have been honest and called it "Arcade Game", or "Elite: Galaxy Arena".

Don't come to this game for any kind of deep or meaningful gameplay.

As long as you treat it like the galaxy-wide frag-fest it is, then disappointment will never occur.
 
Great idea. Voted Yes and i srsly hope that Frontier will add more stuff to do for other ppl exploring with you. I mean i don't want to just stare at the screen while my friend is flying. Can i stand up and slap him for not scanning all moons ? :D
Maybe some sort of new scanners capable of detecting surface features like geysers or POIs on the surface. Helm is taking care of flying slowly in orbit and the other guy/girl is scanning/searching and the third person is cracking some jokes.
 
How cool would it be to explore with friends. Particularly if one can share the helm. Im thinking of the Asp X and the Anaconda both of which have an observation deck underneath.

Obviously the Asp X has a seat, the Anaconda has one, just no interior as yet.

How much would this go to searching for Alien ruins and lost bases etc if one can pilot and have someone doing the Eyeball mk I over the planet. And swopping to reduce shift fatigue.

But once again, Trading and Mining, the other professions that make up 2/3s of the game are neglected for combat.

Why can we not have multicrew introduced with roles cross the three professions???

The next expansion better shake this up.

- - - Updated - - -

Great idea. Voted Yes and i srsly hope that Frontier will add more stuff to do for other ppl exploring with you. I mean i don't want to just stare at the screen while my friend is flying. Can i stand up and slap him for not scanning all moons ? :D
Maybe some sort of new scanners capable of detecting surface features like geysers or POIs on the surface. Helm is taking care of flying slowly in orbit and the other guy/girl is scanning/searching and the third person is cracking some jokes.

Beat me to it 😆
 
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What about letting your friend use your srv while you give them cover from air? This would make ground assault way more interesting, since both air and ground teams help each other out by destroying skimmers with rockets from air while rover disables AA turrets generators. And of course that gives more exploration possibilities. If ship is big enough and stores 2 rovers, why not let people go on a ride together?
 
Great idea. Voted Yes and i srsly hope that Frontier will add more stuff to do for other ppl exploring with you. I mean i don't want to just stare at the screen while my friend is flying. Can i stand up and slap him for not scanning all moons ? :D
Maybe some sort of new scanners capable of detecting surface features like geysers or POIs on the surface. Helm is taking care of flying slowly in orbit and the other guy/girl is scanning/searching and the third person is cracking some jokes.
While one CMDR is scooping and flying to line up with the next system, another can go into system maps to check whether there's anything worth scanning. Can check the statistics for interesting looking bodies (ho mama!) or can go into galaxy map to see if there are any interesting looking systems/planetary nebula nearby.

While exploring planets, one CMDR gets dropped off in an SRV, while the other gains a birds eye view and directs the SRV CMDR to ... well, that only is useful if there was anything to spot to redirect the SRV CMDR to. Never mind. :)
 
In addition to helm control, something that FDev either forgot about or forgot to mention was, letting friends drive SRV's. This would be an incredibly useful feature on expeditions, just for basecamp fun, or just friends helping gather jumponium quicker. But since they hate exploration so much, this would be awesome for coordinated base assaults, as well. But seriously FDev, I love combat to bits in this game, but every single update exploration is treated like the red headed stepchild. Every. Single. One. Sure, we got neutron boosts (after how many patches of being ignored?) but that's helping us get somewhere, it doesn't really provide additional exploration content. You can't just give us a billions of empty rocks and call that content... (silly me - of course you can - you did :D)

There are additonal things you can let explorers do by using current game mechanics, and (probably) with minimal effort. An anomaly scanner on board a ship could use a similar mechanic to the SRV's wave scanner - only this one focuses on different types of artificial signals only. So we'd learn different signal types and know when to get excited, and when we're just picking up a crashed DBS with two containers of tea. Another thing you could do is something similar to the current limpet mechanics - probes. Think of it, you have to fly really close to an Earth-Like or Water World to deploy a life-form probe for additional biological data. Could be tied to specific missions as well. This lets you use ELW's and WW's before you make us able to land on them... So much could be done with minimal effort, it makes my brain hurt to think how relatively unchanged exploration has remained since the start.
 
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