2.3 dev update feedback mega thread

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It was called "Telepresence like" and that was as a game mechanic, not an in game assertion. ...

It's not claimed to be telepresence now by FD.

I'm tired of seeing you state this over and over again and again, when you are dead wrong.

See this quote by Ed Lewis, the senior community manager for Frontier, on what it really is:

Hey Rax! I've seen it... it's awesome. I like the telepresence aspect of it. It's all a lot of fun.

It is telepresence, as stated by Frontier. You are wrong. Your welcome.
 
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They would need to let everyone have an "alternative skin" to point to the new image. But whether there is a point to it is rather unclear. You never see yourself for a start...

And with a new, fully-fledged camera system, they’ll be able to view themselves and their crew in real time as they adventure across the galaxy.
 
It's not a temporary placeholder. There is no placeholder. Said this before.

It was called "Telepresence like" and that was as a game mechanic, not an in game assertion. Because it operates like telepresense: you don't move from your ship, it stays there, you just go to the FPV of the ship (station) and when you end, you come back to in your FPV of your own ship. Or, likewise, if the ship blows up, no meeting your rebuy screeen for the ship you own but weren't operating.

It's not claimed to be telepresence now by FD.

Call it something else. Think of a mechanism you CAN live with. I've given mine several times before: P2P tunneling teleport. Think of your own. Share it or keep it to yourself.

I like to think it's solid proof that the universe is in fact a simulation.
 
I like to think it's solid proof that the universe is in fact a simulation.

And some are scoffing the blue pills...

But maybe some of the angst against instaport will stop if there's no amping up of the rewards (I do not think that sharing crime bounties are wise: it's too late after the pilot has rammed the station to decide you're hired to a nutter), because then it's not extra reward unavailable to those not playing group/open, but some player giving away some of their reward AND LOSING THAT GIFT to others to recompense them for their time and help.

And if you think there's a risk that some hired player will start griefing the coppers or station security before leaping back to the safety of their ship, maybe you need to hire someone you CAN trust. So "hiring out" to a credit farm in Taiwan (or wherever), however daft that idea is for a business, would not be taken too seriously, because that sweatshop grinder has no reason to refrain from having a little fun at the firstworlders' expense...

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And with a new, fully-fledged camera system, they’ll be able to view themselves and their crew in real time as they adventure across the galaxy.


Maybe. Or maybe they'll just be able to make out a body and not the face of "their character". I assume youre not suggesting removing the cam so that someone's immersive roleplay is disrupted?
 
My thoughts on the news in the Dev Update to add to the pile:

Firstly, I'm perplexed as to why the art work used to officially unveil 2.3 shows a multi crew station that doesn't seem to exist - namely one that deals with the ship's shields.

Because the original 4 roles were planned. Something has happened and they've cobbled something together to just tick off the 2.3 box. Maybe they couldn't make it fun. Maybe they didn't have enough time. Maybe they just need Horizons over and done with so they can start selling DLC piecemeal (you know the season model is dead).
 
Maybe. Or maybe they'll just be able to make out a body and not the face of "their character". I assume youre not suggesting removing the cam so that someone's immersive roleplay is disrupted?

Absolutely not suggesting that in the slightest. That would be ridiculous.

The camera line I quoted was originally posted in reference to character creator, so it's highly likely you will be see full facial features when using it.

Commander Creator

And supporting multicrew in 2.3 is the Commander Creator. Commanders will be able to create a unique avatar using a wide variety of options, finally putting a face and character to their name. And with a new, fully-fledged camera system, they’ll be able to view themselves and their crew in real time as they adventure across the galaxy.
 
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Frontier need to rethink crime and publishment with multicrew - it's ripe for abuse.

Lack of NPC crew and wings ( on going ) is disappointing.

Explorers and traders needs some love!
 
Absolutely not suggesting that in the slightest. That would be ridiculous.

The camera line I quoted was originally posted in reference to character creator, so it's highly likely you will be see full facial features when using it.

Commander Creator

And supporting multicrew in 2.3 is the Commander Creator. Commanders will be able to create a unique avatar using a wide variety of options, finally putting a face and character to their name. And with a new, fully-fledged camera system, they’ll be able to view themselves and their crew in real time as they adventure across the galaxy.

I did say maybe, maybe not. And that may work for the pilot,and maybe some of the ships the copilot, but some of them aren't in a good position to see the face of. And if only the pilot gets to see the cam result, then the crewmember will never see their face. The other crew will, because they're inside. And it would be a self inflicted wound to their immersion...

===

As to the dropped classes, they probably realised after playtesting in house that there was nothing to do for a game if you were most of those roles. So ditched them. And probably found that the turret code was good enough to make having a player use it, even a good one, no real advantage. Remember, the alternative to this is wings.

And wings is more server work with another fully independent ship to keep track of in the netcode. Best if you tie them to the same ship, but that means making doing that somewhat useful and worth doing. Hence the instant relocation and the extra pip of power, which, as long as it doesn't go beyond the 4-pip limit, can't be unbalancing
 
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It's not a temporary placeholder. There is no placeholder. Said this before.

It was called "Telepresence like" and that was as a game mechanic, not an in game assertion. Because it operates like telepresense: you don't move from your ship, it stays there, you just go to the FPV of the ship (station) and when you end, you come back to in your FPV of your own ship. Or, likewise, if the ship blows up, no meeting your rebuy screeen for the ship you own but weren't operating.

It's not claimed to be telepresence now by FD.

Call it something else. Think of a mechanism you CAN live with. I've given mine several times before: P2P tunneling teleport. Think of your own. Share it or keep it to yourself.

As for the "Some other person not you", would this be because of "unjust enrichment" by people playing group/open? If so, would there being no increase in payouts for a multi-crew ship, and the credits being shared out instead be acceptable? Then the complaint doesn't become extra credits flying around if you can play Multi-crew, but that someone else is giving some credits for the help offered of another. And how they spend their in-game credits is nothing to do with you, so you're OK?

Like Mengy said, they have said it is telepresence. It is a slippery slope.
 
I did say maybe, maybe not. And that may work for the pilot,and maybe some of the ships the copilot, but some of them aren't in a good position to see the face of. And if only the pilot gets to see the cam result, then the crewmember will never see their face. The other crew will, because they're inside.

===

As to the dropped classes, they probably realised after playtesting in house that there was nothing to do for a game if you were most of those roles. So ditched them. And probably found that the turret code was good enough to make having a player use it, even a good one, no real advantage. Remember, the alternative to this is wings.

And wings is more server work with another fully independent ship to keep track of in the netcode. Best if you tie them to the same ship, but that means making doing that somewhat useful and worth doing. Hence the instant relocation and the extra pip of power, which, as long as it doesn't go beyond the 4-pip limit, can't be unbalancing

>Implying the engineering station actually got as far as playtesting
 
>Implying the engineering station actually got as far as playtesting

Well, yes. If it didn't even get that far, then they knew that there was no chance for useful GAME play as engineer. Holding down the E button while your cursor points at an image of a bent plate of metal and a bright line running between what looks like a welding torch and the wall isn't much of a game mechanic. Maybe what they could shoehorn in in principle was even worse than that, and so it was dropped to see what could be made of the other roles. Remember, you can still get the one who would have been engineer to arrive as wingmate, and they're much more effective than a pip on the ship's distributor.

NOTE: There's nothing about whether this pip will help, mind. If there's no power spare to increase the total drain of the distributor, adding pips just changes the priority and the reduced share for each of the three categories. It may be that a multi-crew ship would require a bigger power supply to make use of the full increase, and a borderline ship might be no better off at all.
 
Like I said, they called it telepresence like. It's not slippery and you're taking whichever view allows you to keep complaining.

You sound awfully sour for someone who isnt complaining.. who hurt you?

And no i am not complaining, i offered up a suggestion on how to appease everyone in the simplest way possible while also adding some desired game features
 
Ugh mega thread :( Too much noise.

Well you just caused the count of noise to go up by two. Good job breaking it, hero.

EDIT: And, yes, this is adding noise too. But maybe not adding to it yet more to tell me so and refraining from adding noise will help keep the noise on the thread down. Unless you wanted more noise, in which case, why complain!
 
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Well, yes. If it didn't even get that far, then they knew that there was no chance for useful GAME play as engineer. Holding down the E button while your cursor points at an image of a bent plate of metal and a bright line running between what looks like a welding torch and the wall isn't much of a game mechanic. Maybe what they could shoehorn in in principle was even worse than that, and so it was dropped to see what could be made of the other roles. Remember, you can still get the one who would have been engineer to arrive as wingmate, and they're much more effective than a pip on the ship's distributor.

NOTE: There's nothing about whether this pip will help, mind. If there's no power spare to increase the total drain of the distributor, adding pips just changes the priority and the reduced share for each of the three categories. It may be that a multi-crew ship would require a bigger power supply to make use of the full increase, and a borderline ship might be no better off at all.

All of this might be true, but if it is, that's just incompetence. Surely FD had some idea how to make fun gameplay (and fun is subjective, remember) when they announced multicrew to begin with. What happened to all the stuff from the Design Document? Did FD just decide, one day, that it wouldn't be fun? Again, why does 2.3's artwork show a shield station?

Another hypothesis: They're short on time, they need Horizons over with so they can make more money, so they cobbled together something that can be called multicrew, but in actual fact does not resemble anything close to what was said by devs previously and in the DD.

I know which one i'm going for.
 
If multi-crewing is not instant, would FDev please add some stargate like facilities so that player can travel across the galaxy quicker? at a cost of course.

The destination is limited to the home system of the 3 major powers and powerplay power.
So it won't affect that much gameplay and satisfy player's needs for "IMMMMMERRRRION" and "GAMEPLAYYY"
 
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