Like I said, they called it telepresence like.
Hey Rax! I've seen it... it's awesome. I like the telepresence aspect of it. It's all a lot of fun.

Like I said, they called it telepresence like.
Hey Rax! I've seen it... it's awesome. I like the telepresence aspect of it. It's all a lot of fun.
If multi-crewing is not instant, would FDev please add some stargate like facilities so that player can travel across the galaxy quicker? at a cost of course.
The destination is limited to the home system of the 3 major powers and powerplay power.
So it won't affect that much gameplay and satisfy player's needs for "IMMMMMERRRRION" and "GAMEPLAYYY"
2) So if I'm in the bubble I'll be able to instantly multi-crew with a CMDR who at Beagle Point?
Is this telepresence? What's the lore explanation for something like this?
Good questions... I know that Sandy will be reading this thread a lot so he's sure to see them. We've got a livestream coming up in a couple of weeks, I'm sure there will be plenty of opportunity to answer as many questions as possible
But yeah - it's telepresence!
All of this might be true, but if it is, that's just incompetence.
Seeing as the bubble is 400 ly side to side and front to back, 500ly tall, seems like itd be qucker to just jump to your destination then to haul off to a gateway to go to another gateway right?
If this happens people will be asking for gates to sag a and beagle point..
No, it would be incompetence to make an engineer slot that had no gameplay or use just so it could, as was put so elegantly elsewhere "a tick in the box".
Ugh mega threadToo much noise.
I really hope this isn't another "if you want to play by yourself you're screwed" update. The last thing I need is for them to boost the AI so high that without help from my friends, I can't be a bounty hunter anymore.
I want NPC crews darn it! I don't need all this PvP crap. Just some cosmetic padding for my old-style, just-me gaming. "Hey, you fly a huge ship, your side seat is occupied." A couple of minor, not-game-changing buffs would also be nice. My engineer seat is occupied, I get to delegate my power management. I have an NPC manning my weapons station, chaff is a bit less effective against me (and my own is a tad more if I have an E-warfare specialty on my engineer.) That kind of thing. Think Protostar. https://en.wikipedia.org/wiki/Protostar:_War_on_the_Frontier
Plenty of game-play for an engineer. They could be getting you short-term buffs on your modules (via diagnostics & a little bit of "crafting"), Super-charging your FSD during Super-cruise (Ay Canna give ya any more, Cap'n) & rebooting modules that have broken. In the absence of a Tactical Officer, an Engineer could also serve that role too.
Well you just caused the count of noise to go up by two. Good job breaking it, hero.
EDIT: And, yes, this is adding noise too. But maybe not adding to it yet more to tell me so and refraining from adding noise will help keep the noise on the thread down. Unless you wanted more noise, in which case, why complain!
Yeah, I've wanted that from the start. I own multiple ships, why can't I hire more pilots to fly them with me in Solo mode? (Very OP'd in Open, I think, but this is the kind of thing that would make Solo more like Open, so I think it's one thing that should be a Solo-only feature.)
Yeah. So: We want NPC crews to make the game feel more "full" (and to give more solo-ish players a boost to prevent people with their own little 'gangs' from being OP'd), and NPC wingmen to fly your extra ships (or if you don't have any, lease-hire wingmen available with ships included for a higher price); both features that will help to balance single versus multiplayer in a game that tries to combine both. Does that sum it up?
All of this might be true, but if it is, that's just incompetence. Surely FD had some idea how to make fun gameplay (and fun is subjective, remember) when they announced multicrew to begin with. What happened to all the stuff from the Design Document? Did FD just decide, one day, that it wouldn't be fun? Again, why does 2.3's artwork show a shield station?
Another hypothesis: They're short on time, they need Horizons over with so they can make more money, so they cobbled together something that can be called multicrew, but in actual fact does not resemble anything close to what was said by devs previously and in the DD.
I know which one i'm going for.
Ha yes! And suddenly player transfer via other players becomes a possibility.
And there goes a tale....
In all honesty, I believe what you want was PLANNED to be in 2.3, and this was EXACTLY why Frontier ended up wanting the instant ship transfer feature in game. It made this very cool sort of gameplay a possibility.
As it stands now you'd be dropped off at a station and have to wait 30 mins for your ship, so as much as I'd like this to be in (I can wait 30 mins) I don't think it will now happen, because what could of been an awesome feature would then involve 30 mins of non-gameplay thumb twiddling so it is no longer feasible.
Bit of a shame but there you go, people on forums don't always appreciate the longview do they, I mean I said this at the time but it was all "immurshun immurshun immurshun" wasn't it.
Uh, there's enough biological detritus being scattered to the four winds when the buff is a cheaty single pip added. And a secret buff is mechanism, not gameplay, it's a fiddle to the game to make it worth having. A buff that many threads have screamed and shouted over being in the game.
And you have what the game does. How would the user, sitting behind a keyboard and mouse, manage this task? Would it be like the hacking game in Deus Ex2? pipemania? Tetris? What UI does a tactical officer have, and why is it there? What game are they playing?
They could have all sorts of things added by game cheating a benefit, but who would shout against it, would that be balanced, and would it be any use for a human to sit there and do things rather than go AFK and let the game add the perks?
I have an idea for something that will make explorers happy: a Supercruise steering booster module. One that doesn't affect interdictions; I think those are pretty close to perfect right now, I'm just thinking of something to speed up the process of long-haul hyperjumping and planet scanning in ships like the Anaconda.
Sounds like you're now just arguing for the sake of arguing. Game Design isn't my forte-so I'll leave that to the developers. All I'm saying is that there is a role there for human or NPC engineers.