Fuel tank switches?

I wanted to downgrade the main fuel tank on my hauler (to avoid the fuel scoop filling 4T and reducing my jump range), and fit an optional reserve tank that I could fill if needed (usually not)
But there seems no way to turn the optional internal fuel tank module off? So the idea doesn't work.

What kind of vehicle is not provided with a way to switch between available fuel tanks?
 
I wanted to downgrade the main fuel tank on my hauler (to avoid the fuel scoop filling 4T and reducing my jump range), and fit an optional reserve tank that I could fill if needed (usually not)
But there seems no way to turn the optional internal fuel tank module off? So the idea doesn't work.

What kind of vehicle is not provided with a way to switch between available fuel tanks?

Right functions panel gives you a real time readout of jump range whilst refueling, you can plan your jump range down to the decimal. Giving the option to disable extra tanks would likely require a lot more work then you think - It would require a redesign of the HUD fuel readout logic + a change to the galaxy map route plot logic.
Hopefully something for the future, I'd be willing to bet it is near the bottom of the QoL list.
 
Right functions panel gives you a real time readout of jump range whilst refueling, you can plan your jump range down to the decimal. Giving the option to disable extra tanks would likely require a lot more work then you think - It would require a redesign of the HUD fuel readout logic + a change to the galaxy map route plot logic.
Hopefully something for the future, I'd be willing to bet it is near the bottom of the QoL list.

I'm not sure.
The HUD just displays a ratio of fuel remaining to total. The gauge works when the extra tank is empty, so it should also be ok if it is disabled.
The route plot is only affected in that the total range is a function of fuel available. The route itself doesn't change by disabling because the ship mass remains the same.

I was just looking for a hard cap to refueling by scooping which is less than full tank (even a 3D scoop fills a 4T tank fast enough that you cant just choose to fly out of the zone)
2T extra fuel is difference between jumping 33Ly and 35Ly for me, but just occasionally you need more than 3 jumps range between scoops, even in the bubble.

Another option would be to auto disable the scoops when reaching a certain level.

It's not a big problem though ;)
 
I was wondering about this too. Was looking to build a Conda for exploration, fit a few extra tanks in the empty slots.

Can you not just partly fill the tank and fill it up if needed? Or does this mess with the routing/jump range in some way?

Never fitted a fuel tank so not sure how it works.
 
I was wondering about this too. Was looking to build a Conda for exploration, fit a few extra tanks in the empty slots.

Can you not just partly fill the tank and fill it up if needed? Or does this mess with the routing/jump range in some way?

Never fitted a fuel tank so not sure how it works.

No problem with routing. The game knows how much fuel you have.
The only problem is stopping the scooping process filling up more than you want at any particular time.

777 is correct, you can see the current jump range in real time as you refuel, but stopping the process is not trivial.
 
No problem with routing. The game knows how much fuel you have.
The only problem is stopping the scooping process filling up more than you want at any particular time.

This is incorrect as far as I know. Galaxy map route plotter always assumes you have a full tank when calculating jump range and there is no way to tell it that your ship is lighter than that (on the other hand, if you have empty cargo racks you CAN set desired cargo weight for route plotting). So if you have extra fuel tanks that are empty, route plotter will always use limited jump range.
 
This is incorrect as far as I know. Galaxy map route plotter always assumes you have a full tank when calculating jump range and there is no way to tell it that your ship is lighter than that (on the other hand, if you have empty cargo racks you CAN set desired cargo weight for route plotting). So if you have extra fuel tanks that are empty, route plotter will always use limited jump range.

Ah thanks good to know!

Well that does pose a bit of a limitation to the advantage of extra fuel tanks...
 
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