Hm, you know... I wonder how much time it would take to reach one of the Southern Meridians,
Borchgrevink Point, with that ship. Without having mapped out an exact route prior, of course. (Once you have, it's just a ~15000 ly route to fly.)
Which is why just about every distance racer worth their salt does exactly that.
To put it another way, the first time a person races to A*, assuming they haven't learned every lesson they possibly could and prepared beforehand, they will leave several hours on the table. Planning and experience - learning how to plan a race, and how to deal with any possible crisis that could come up - eventually reduces the amount of time lost to pilot error to only a couple of minutes - and, in at least two cases I can think of, only
seconds. Sometimes this planning is done through a tool such as EDDiscovery; more often, it has been done with an on-site evaluation.
I believe the farthest meridian,
Notus, can't be reached with an 80 ly boosted range.
Again, to clarify, "without jumponium, without using neutron stars," and "anyplace in the galaxy the ship can reach". If it can't be reached without jumponium or neutron stars, then the answer might be different.
Now that I think about it, "Borchgrevink and Back in 24 hours" might be an interesting challenge. For added difficulty, visiting
3 Geminorum on the way there or on the way back. I might attempt this someday, but I do have other things to do first. However, I've yet to do any long distance races, so I'm inexperienced in it. Hence my question: looking at the galaxy map, how difficult would you estimate this to be?
That looks like it would be an interesting challenge. Given the description, "The southern-most non-procedural star, this blue-white supergiant shines as a beacon in an otherwise very sparse region of the galaxy. As it's off the galactic plane by nearly 600 LYs, reaching it can be a challenge (FSD boosts are required). However, Commanders who do so will be rewarded with some spectacular sights in the system, especially when compared with the dimmer stars of the region it's in." In other words, it's going to require work.
As for how I would do it, I'll explain what I did for an upcoming run. I'm planning another speed run to Beagle, with a jaunt to Ishums Reach afterwards using jumponium. The route to Beagle is old hat; I've literally been there and done that. However, the route from Beagle to Ishums is interesting. I've just recently engineered my Anaconda, I have never used Jumponium up to this point, so how do I do this; how do I get from Beagle to Ishums? I could look for someone's posted route, and that probably would have been the easiest thing to do, but what I ended up doing was using EDDiscovery in conjunction with the galmap to come up with a viable route. Now, jumponium makes that interesting; I have several batches of 100% boost, but not an unlimited amount. What I did with EDDiscovery was to plot out the route, with occasional detours to avoid too long of a theoretical jump. The way EDDiscovery works is that, if it can't make it in a standard jump, it'll give a sort of "waypoint" jump, which is rather bogus, but in my case is useful. Two "waypoint" jumps in a row means that the route plotted by EDDiscovery is non-viable. On the other hand, only one "waypoint" jump means it can be reached with a 100% jumponium boost. So, by guiding my path from star to star and using the galmap as a pictoral reference, I was able to map out a route from Beagle to Ishums.
For someplace not yet reached, it would have to be an on-site examination. Some planning beforehand to facilitate the examination is useful, but the only way to be sure would be to go there and look for a route.
Finally, thank you. I've been of a mind to test how long it takes to go from Point A to Point B, and was looking for some good Point to shoot for.