The Star Citizen Thread v5

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As an explorer - I fly for hours seeing nothing, just to see if there is something there I can explore, and if after hours of seeing nothing, I know there is nothing to find there, so I know I can head somewhere else to look for something, because I have explored where I am.

There's nothing wrong if you like that kind of thing but for some of us it gets old. I want civilized areas to actually have civilizations in them, same for areas that are known to hold aliens sentient life. I want to see these aliens or ruins etc.
 
Right BUT do you want to fly around for hours to see nothing, would this be good "gameplay"?

It goes for planets too. I mean sure not every planet should have bases or alien civilizations or ruins etc but how boring when the only difference from one rock to another that it's called bdth2 and the next one is called bdth3.

Well if it was designed intelligently then there would be the option to fly for hours without seeing anything (corps/clans would make use of this for war prep/fleet staging), and also the ability to quickly fly to a POI uusing something like a predetermined bookmark or location coordinate (need to go to the shop, select from list of local system POI's and off you go).

That's the trouble, you can have both with intelligent design and a solid development plan and make them both useful for many different reasons. :)
 
Well if it was designed intelligently then there would be the option to fly for hours without seeing anything (corps/clans would make use of this for war prep/fleet staging), and also the ability to quickly fly to a POI uusing something like a predetermined bookmark or location coordinate (need to go to the shop, select from list of local system POI's and off you go).

That's the trouble, you can have both with intelligent design and a solid development plan and make them both useful for many different reasons. :)

Yes well from talks of lawless areas SC will or is suppose to have I get the impression these could be like that with a few nuggets in them worth risking the voyage out there.

I am not sure how big the "universe" will be but I don't mind if it smaller than ED. I also would be quite okay of the verse was smaller to start off with but was increased or added to over time.
 
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There's nothing wrong if you like that kind of thing but for some of us it gets old. I want civilized areas to actually have civilizations in them, same for areas that are known to hold aliens sentient life. I want to see these aliens or ruins etc.

This is a Genuine Roberts game. You won't be able to wiggle an eyebrow without encountering some bidepal humanoid lifeform that uses a linear English reciprocate, tells you that you are the "Promised One" or somesuch and demands that you fetch it 50 cartons of Big Benny's in order to unlock the further secrets of it's history and culture.

You'll then be tasked to get disguised as a Star Mopper and guess what - sneak on board someones star ship for lulz and find a golden Big Benny's.
 
As an explorer - I fly for hours seeing nothing, just to see if there is something there I can explore, and if after hours of seeing nothing, I know there is nothing to find there, so I know I can head somewhere else to look for something, because I have explored where I am.

…and I bet that in that case, “seeing nothing” actually equates to “seeing tons of things, but choosing not to explore them in any more detail because [reasons]”.
 
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There's nothing wrong if you like that kind of thing but for some of us it gets old. I want civilized areas to actually have civilizations in them, same for areas that are known to hold aliens sentient life. I want to see these aliens or ruins etc.

Sure, and that works great if you're talking about Mass Effect 4. It does not work great when you've promised the scope of SC. There is simply no way to handcraft all of that. Which is why they've switched to a Procedural Generation approach. They call it differently, but thats what it is. Whether you want interesting star bases, cities, alien ruins or anything: inevitably you either have to settle for a 'small' game, or figure out how to PG it. Currently we're in a bit of a dark spot where PG isnt as good as you'd want it to be, with handcrafting not being a feasible idea when the scope starts to increase. Some games look at the future and embrace PG (ED, NMS). CIG refuses to come out clean and claims both: a huge, handcrafted individual experience. Which is impossible. Which their trackrecord and the current state of the game shows.

So either CIG comes out and admit the scope of SC will be much, much smaller, or they come out and admit the level of handcrafted content will be much, much smaller. Either would be fine to some and not-so-fine to other backers. Thats unavoidable. But to keep on pretending they can do what is clearly not feasible in any shape or form is dishonest.
 
…and I bet that in that case, “seeing nothing” actually equates to “seeing tons of things, but choosing not to explore them in any more detail for [reasons]”.

Seeing nothing means just that seeing nothing except a few moons planets etc that all kinda look the same..but with nothing to do there except maybe mine or take a screenshot.

Take the rest of what I said instead of snipping out a small segment to try and prove me "wrong" instead of trying to understand what I actually mean.
 
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Yes well from talks of lawless areas SC will or is suppose to have I get the impression these could be like that with a few nuggets in them worth risking the voyage out there.

I am not sure how big the "universe" will be but I don't mind if it smaller than ED. I also would be quite okay of the verse was smaller to start off with but was increased or added to over time.

Until 4.0 they will not add a (fraction) of a second system. 4.0-4.x will have a second system. Based on the '.3.0 maybe in 2017' that means that for the coming years SC will indeed be smaller than ED. About 200-400 billion times smaller.

That is the big issue. Its fine to go for one system and do it really, really well. Its also fine to go with a very big universe. Its not okay to go for a really small universe while selling massive multi-crew deep-space science ships when you know there simply wont be the space for them.
 
I have found you can get a fairly balanced, in view or pro vs con posts, in the mmorpg forum as long as you can keep the snark out of your posts. I say this as there are many report post trolls there.

Not trying to be contentious here but from my experience anything that praises SC on the mmorpg forums barely gets responded to, anything that criticises SC gets the white-knights/apologists storming the thread trying to dismiss all criticism by any means necessary.

Not a good place for reasoned arguments or healthy discussion at all.
 
Seeing nothing mean just that seeing nothing except a few moons planets etc that all kinda look the same..but with nothing to do there except maybe mine or take a screenshot.

Take the rest of what I said instead of snipping out a small segment to try and prove me "wrong" instead of trying to understand what I actually mean.

But, pardon me, isn't that what a large amount of exploration in a space game is? You'll have no idea what is on those moons and planets until you actually go down and find for yourself. If you find nothing, then you've established that there's nothing there. If you just look at them and go "meh" - there could be the Giant Eyeball Garden of Pnugh-Uftgh just over the horizon - and humanity would never, ever know.
 
Seeing nothing mean just that seeing nothing except a few moons planets etc that all kinda look the same..but with nothing to do there except maybe mine or take a screenshot.
The only game I've come across recently that allows anything like that is Mad Max with a god-mode cheat, and you have to really try to avoid seeing things even then.

Choosing not to engage with content is not the same thing as the content not being there. If you choose not to explore, then yeah, the exploration content won't do anything for you — but that's your choice, and nothing else. It won't leap out and smack you on the face going “ha-haa, now you've explored me” because that would defeat the purpose of exploration.

Take the rest of what I said
I didn't take anything you said, but you were to quick to become hostile to notice that, huh?
 
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Sure, and that works great if you're talking about Mass Effect 4. It does not work great when you've promised the scope of SC. There is simply no way to handcraft all of that. Which is why they've switched to a Procedural Generation approach. They call it differently, but thats what it is. Whether you want interesting star bases, cities, alien ruins or anything: inevitably you either have to settle for a 'small' game, or figure out how to PG it. Currently we're in a bit of a dark spot where PG isnt as good as you'd want it to be, with handcrafting not being a feasible idea when the scope starts to increase. Some games look at the future and embrace PG (ED, NMS). CIG refuses to come out clean and claims both: a huge, handcrafted individual experience. Which is impossible. Which their trackrecord and the current state of the game shows.

So either CIG comes out and admit the scope of SC will be much, much smaller, or they come out and admit the level of handcrafted content will be much, much smaller. Either would be fine to some and not-so-fine to other backers. Thats unavoidable. But to keep on pretending they can do what is clearly not feasible in any shape or form is dishonest.

Except you're exaggerating things a little IMO.

Sure they will use PG but they have also said there will be handcrafted "areas" which goes back to what LeSabre posted. Tell me You do you think we can't have both?

Why can't we have segments of empty space with nuggets of handcrafted alien civilizations etc etc in them?

Don't get me wrong I don't expect every area to be full of life and hand crafted...
 
But, pardon me, isn't that what a large amount of exploration in a space game is? You'll have no idea what is on those moons and planets until you actually go down and find for yourself. If you find nothing, then you've established that there's nothing there. If you just look at them and go "meh" - there could be the Giant Eyeball Garden of Pnugh-Uftgh just over the horizon - and humanity would never, ever know.

Well, not really. You could do it ME style: 'scan' a planet, find a location where something is, land there and see stuff. It wouldnt be exploration in any meaningful way, but it could be a fun themepark-game with an exploration sauce. I think at this point its kinda safe to assume that those who think 'planets are boring and look alike' dont really have a great passion for astronomy either.

SC is like Star Wars. It doesnt really have much to do with space, astronomy, sci-fi or anything. Its just a generic 'evil king in black armor kidnaps princess, to be saved by rebels who fight an oversized but undertrained army.' against a 'spacy backing'. Same with SC. Noone really cares about the space part, or the planets from an astronomy point of view. Its not really about that.
 
The only game I've come across recently that allows anything like that is Mad Max with a god-mode cheat, and you have to really try to avoid seeing things even then.

Choosing not to engage with content is not the same thing as the content not being there. If you choose not to explore, then yeah, the exploration content won't do anything for you — but that's your choice, and nothing else. It won't leap out and smack you on the face going “ha-haa, now you've explored me” because that would defeat the purpose of exploration.


I didn't take anything you said, but you were to quick to become hostile to notice that, huh?

Oh I am hostile am I? I was just replying as you were keenly making insinuations about my post and I was trying to make you understand. Maybe you need to take a step back and look at your posts here.

I am trying really hard to have a civil discussion, can you really say the same right now?
 
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Yes well from talks of lawless areas SC will or is suppose to have I get the impression these could be like that with a few nuggets in them worth risking the voyage out there.

I am not sure how big the "universe" will be but I don't mind if it smaller than ED. I also would be quite okay of the verse was smaller to start off with but was increased or added to over time.

It'll definitely be smaller than Elite, 100 systems tops versus a whole (close to true scale) galaxy worth of systems :) Not a bad thing for sure, but I feel it'll be far too small to make proper use of it's setting and intended game type (mmo+limited area+potentially lots of people = not good).

Talks of lawless areas is one thing, but I don't believe they've mentioned anything of substance about how they plan to define a lawful area from a lawless one. That's an area that they need to bring beyond the theorycrafting thing they do and into the realm of a design document/implementation plan before any of us are able to assess it properly. As an aside, if you were curious about why the SC related communites are so polarised, the amount of theorycrafting that forms the basis of reasons to buy in/extend amount invested is one of the main reasons imho. :)

I can see where you're going with your views though, I had a similar expectation before everything kicked off hehe. We are all adventurers at heart, we want the best possible experience and entertainment value from games. :)

(Took me a while to write due to phone so I missed the inbetween posts lol)
 
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Oh I am hostile
Yes. You rushed to berate me for something I very clearly, very obviously, and every explicitly didn't do. That makes you hostile, and for no apparent or sensible reason.

I was just replying as you were keenly making insinuations about my post
No. That's just you failing to read for the second time in a row. Follow your own advice: step back and look at my posts.

Try having a civilised conversation rather than jump down the throat of anyone you (incorrectly) assume is saying something you don't approve of.
 
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Well, not really. You could do it ME style: 'scan' a planet, find a location where something is, land there and see stuff. It wouldnt be exploration in any meaningful way, but it could be a fun themepark-game with an exploration sauce. I think at this point its kinda safe to assume that those who think 'planets are boring and look alike' dont really have a great passion for astronomy either.

SC is like Star Wars. It doesnt really have much to do with space, astronomy, sci-fi or anything. Its just a generic 'evil king in black armor kidnaps princess, to be saved by rebels who fight an oversized but undertrained army.' against a 'spacy backing'. Same with SC. Noone really cares about the space part, or the planets from an astronomy point of view. Its not really about that.


I think SC WILL have themepark elements along with sandbox ones. Take squadron 42 for example, I have pretty much no doubt it will be themepark missions.

I think some of you are getting off track and not seeing what I meant.
 
Well, not really. You could do it ME style: 'scan' a planet, find a location where something is, land there and see stuff. It wouldnt be exploration in any meaningful way, but it could be a fun themepark-game with an exploration sauce. I think at this point its kinda safe to assume that those who think 'planets are boring and look alike' dont really have a great passion for astronomy either.

SC is like Star Wars. It doesnt really have much to do with space, astronomy, sci-fi or anything. Its just a generic 'evil king in black armor kidnaps princess, to be saved by rebels who fight an oversized but undertrained army.' against a 'spacy backing'. Same with SC. Noone really cares about the space part, or the planets from an astronomy point of view. Its not really about that.

You are very probably right - but I can't help think back to that "Exploration" video they did three or four years ago :D
 
Yes. You rushed to berate me for something I very clearly, very obviously, and every explicitly didn't do. That makes you hostile, and for no apparent or sensible reason.


No. That's just you failing to read for the second time in a row. Follow your own advice: step back and look at my posts.

Try having a civilised conversation rather than jump down the throat of anyone you (incorrectly) assume is saying something you don't approve of.

Oh cut the crap tippis:

…and I bet that in that case, “seeing nothing” actually equates to “seeing tons of things, but choosing not to explore them in any more detail because [reasons]”.

Really you weren't being hostile here, so dishonest you are. I explained what I meant by "seeing nothing" and you quoted the person I was talking to clearly having a go at me, I even tried to make you go back and read what I meant in case you missed it and you start accusing me of reengaging in hostile

I may have gotten excitable in this thread and wont deny it but you sir are being a hypocrite.
 
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