Its the holo me, being inconsistent with other game elements, instant transfer nonsense that bothers me.
It's a placeholder until Space Legs.
Its the holo me, being inconsistent with other game elements, instant transfer nonsense that bothers me.
Yes, that was pretty awfully arcadey.
Why Fdev you didnt make it like SRV turret...?
Well.. however, the "tactical" gunner view IMHO should look different from the actual "real" view (because in the ed universe a cam view without an actual physical cam cant exist). The biggest difference would be full cg to wireframe. If you know another solution to distuingish "real" from "a generated tactical view" then Im glad to hear it.![]()
Then it would be utterly useless.
It's a placeholder until Space Legs.
Can you imagine the uproar if Fdev decided to take away instant meetup and actually made us fly somewhere to use multi-crew, I wouldn't hold your breath for that happening.
The arcade flight model didn't clue you in?
It's not an arcade flight model.
No it was implemented fine, you just don't like it.Looks very Arcade indeed.
Camera which cannot be destroyed, is free, uses no power, and can give 360 missile lock advantage.
Very poor implementation.
Lets hope this gets addressed during the beta phase.