Gunner = Arcade Action Cam for the 12 yr olds?

I think they put alot of thought into it. The gunner is essentially at the same time a sensoric post. I mean considering he is able to do KWC/CS and everything scan related in a 360° can be in charge of Missile defence ect while the pilot can concentrate on positioning and so on.
Its a rather powerfull position. Together with the fact that turrets arent chaffable anymore it seems in the hand of a gunner.
Depending on the amount of turrets you could even split turret contol over 2 gunners in order to attack mulitply targets.

There can be done alot together with multicrew. You could have one turret be a healing beam and one gunner in charge of it keeping friendlys around shielded up. The implication for a dedicated gunner that can concentrate on his surroundings/scan/defend and dish out damage is rather huge.

In that regard they did a pretty good job, and be honest it doesnt matter every gunnerrole will feel arcady, independent on how you implement it, because it IS a arcady role. He can concentrate on one thing, a pilot alone needs to keep track of everything.

People think to much of the "epicness" that doesnt exist from star wars ect. How many times was i frustrated about either to have to switch between several turrets(instantly) in order to find that particular turret that can fire on that target for 1 second.
 

Mu77ley

Volunteer Moderator
I had zero interest in the multicrew stuff until this stream, but it looked like a load of fun to me.
 
Just 'advanced targetting' system I thought.

Having access to an interesting control interfaces, I think will be extremely immersive and I actually like very much that it's distinctly different from the main chair. I liked the gunner UI a lot in the end, and saw the 'external 360 view' as a Bullet Time (Matrix) type Multi-Camera Composite (rather than a drone or anything).

All that is true.
But it should be the same as every other system we use on our ships.
Making it a system we can use that has none of the cons that come with every other ship system just cheapens it.
Make it destructible, make it cost something, make it something we fit to our ships.
Give it a sense of actually being an ingame item/option or accessory.
Anything but leaving it as simply a 3rd person view with all combat advantages but none of the cons.
 
Anyone still going to try and call ED a sim? lol

It is an amazing 180 they pulled since the console launched. Going from ignoring all requests for camera controls, and selling it as an immersive experience (with VR compatibility), to making it a console friendly casual experience that is probably best played on a pad, and not the 100 quid joystick it was originally designed to be played with. $$$$

They have just left features such as planet exploration in the bin, I honestly thought this is what "Horizons" would all be about, not PvP Engineering and Arcade multicrew action. No wonder they don;t release a roadmap, their entire modus operandi revolves around the bait and switch.
 
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Panticus

Banned
It is an amazing 180 they pulled since the console launched. Going from ignoring all requests for camera controls, and selling it as an immersive experience (with VR compatibility), to making it a console friendly casual experience that is probably best played on a pad, and not the 100 quid joystick it was originally designed to be played with. $$$$

They have just left features such as planet exploration in the bin

They need more than a 180 - (pi/2!) - to capture the gamer market. As I have already stated, gamers, whatever their age, are very discerning.

To capture that market they need to make ED FUN.

I noticed that during the livestream someone actually said this word. It almost sounded like someone farting in church.
 
I think they put alot of thought into it.

Aye, and probably tested it too.

A first person turret with the ship twisting and turning all the time? I can't see this being anything but an awful experience. Something only the purists might be able to engage with.

Add in that the gunner is to control multiple turrets and you are inevitably looking at a solution that's not 1st person.

And to be honest it does seem like you'd want to decouple turret control from ship movement, otherwise you'd be constantly fighting against the pilot with him unpredictably pulling you off target all the time, I just cannot see how that could possibly be an enjoyable experience.

And if you're decoupling, well you could do this "in ship" I suppose but I'm not sure how you'd do that without it being clunky or how you'd do it without the hull obscuring targets UNLESS you somehow had a 3rd person view.

I mean it looks fun. I just feel the first person realism alternative, or actually any other implementation really, wouldn't have been much fun to play.
 
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All that is true.
But it should be the same as every other system we use on our ships.
Making it a system we can use that has none of the cons that come with every other ship system just cheapens it.
Make it destructible, make it cost something, make it something we fit to our ships.
Give it a sense of actually being an ingame item/option or accessory.
Anything but leaving it as simply a 3rd person view with all combat advantages but none of the cons.

Given that turrets offer less DPS than fixed or gimbaled weapons, I'd say it's a system that has its drawbacks built into it.

It's a system that can't be used unless you have turrets equipped as well.

Stop acting like a child.
 
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Yaffle

Volunteer Moderator
Folks

Leave out the personal comments, sniping and aggressive/baiting posts. It's not really helping your point of view all that much.

Please stay on topic
 
It does actually. Only in Open you can stumble upon enemy multicrew ships and have a fight.

Your original comment was that it was a feature to "attract" people to Open, which misses the point of the game modes entirely. You can't "attract" people to a game mode, they have to choose it. Big difference.
 
Your original comment was that it was a feature to "attract" people to Open, which misses the point of the game modes entirely. You can't "attract" people to a game mode, they have to choose it. Big difference.

You have read to much into my words m8. I was just saying that this could be something to get people to play more Open. Not that FD intended it this way. Semantics I guess.
 
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