Gunner = Arcade Action Cam for the 12 yr olds?

Panticus

Banned
Compare with the previous Elite's Newtonian rules, yes, it is arcade.

I, as a master of physics (hah, hem) have absolutely no problem with any flight models or truth bending within Elite. The Galaxy (deliberately capitalised) looks brilliant, and the ships are fun to fly.

I just want to see some content, gameplay and progression!

(As do all the other millions of gamers who are NOT playing this game!)
 
Looks to me like they made the new camera system and then adapted it for the turret view with the overlay added on top.

Efficient and it works, can't see how you can complain at that.

Nothing in 2.3 so far is anything I'd be interested in but I hope all the multi pew people are happy with their Arcade game.

I'm hoping 2.4 is where the new interactive game environment will be Initialized.... And more Exploration stuff.

2.1,2.2, 2.3 has all been pew pew related, it's time for the rest of the game to get some love now.
 
Yes, that was pretty awfully arcadey.

Why Fdev you didnt make it like SRV turret...?

Maybe they tried that and it didn't work ie you cant see 360 degrees, you cant follow targets quickly enough, its disorientating as the pilot turns the ship and difficult to see multiple targets. Which we would all have moaned about. Maybe they decided this was the best design??
 
I've played plenty of games where I manned first-person turrets and had plenty of fun. A 360 degree view that faces away from the ship would also be plausible (it'd still be sort of first-person, imagine it as an array of cameras and screens that basically lets you "see through" the ship), have every single advantage the current implementation does, PLUS you wouldn't have the ship ever blocking your view. The only thing you'd miss is staring at the ship model, which you can do by deploying the cinematic cam or a fighter anyway.

How is any of that anti-fun?

Another case where immersion would make things more fun: wouldn't it be great if we got rid of RNGneers, and instead had a deterministic system where you could make specific adjustments to engineer the outcome you want?
 
Another case where immersion would make things more fun: wouldn't it be great if we got rid of RNGneers, and instead had a deterministic system where you could make specific adjustments to engineer the outcome you want?

Ban this man! He used common sense! HERESY!
 
I'd make one cautionary remark: young gamers are extremely critical and selective. They are far from stupid.

In my household I'm the one who plays XBox One. My teenage son prefers to pimp his PC with water coolers and play Total War - he likes the strategy you see. Total War is ten years old - but he likes the gameplay.

Kids are very discerning - don't assume they are not.

When I signed up with Elite I got him an account too. He doesn't play it. It is TOO BORING AND REPETITIVE, and lacks intent, content, progression and gameplay. I respect his opinion.

For the same reason I don't play much these days.

That was me being just a bit sarcastic. There of course are younger ones who are as critical and demanding as older ones. :)

The whole feature takes advantage of the new camera suite. It's a great idea, and looks fantastic. A feature intentionally added to bring an easy way to get into some action should not be held accountable to a players immersion. That is up to the player, and the activities of the game. I get immersed in a game, while I'm playing it. I let go of, I'm in an office chair, when my dog comes around, when my wife asks me a question, you just let the experience grab you. The dirty details in the background are for the Dev's, not me. Let's let something just be easy, and immediately fun. You may find you can enjoy that too.

Maybe a 360 degree cam is the best playable solution for that gunner role, no problem here, if only FD would put some more love into it and make
it more like a hologramm (with for example the hollowme shimmer effect on the ship and some other backdrop) then it would be more plausible.
 
You have read to much into my words m8. I was just saying that this could be something to get people to play more Open. Not that FD intended it this way. Semantics I guess.

Hmm it's interesting, I suppose if you're advertising multicrew you'd have thought it'd be only in the same game mode.

But in all honestly if I were Frontier I would make it cross solo/group/open. Like a solo playes can just join a multicrew regardless.

Sure the odd "mode purist" might get their knickers in a twist, but I think the pros would vastly outweigh the cons.
 
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The 3p hud turret view made me spit my beer in disbelieve - we went from "no to 3p view" to this in one update. I wont be using it much so I dont really care but still... it looks weird in this game.

I bought this game as a first person space game - The slippery slope started with the SRV turret, this however is a whole new level of tripe. Not what I paid for at all. To me the "Seasons" content seems to be more an exercise in ticking boxes in the quickest, cheapest way possible than the addition of quality features which compliment the first person - pilot a ship - focus of the base game. I feel completely let down by this, it was a feature I had looked forward to but the SRV kinda gave me a hint as level of quality (or lack there of) to expect (I'm still not sure how that slipped by with very little complaints about the 3rd person camera). Although I hoped to be wrong when it came to multicrew turrets.

To me, the use of the third person cameras in this way is just cheap. You can defend it by saying that it makes more sense like this or its for game play reasons, but I have flown in games multicrewed by buddies using first person turrets countless times. It makes for great cooperative game play, with the pilot calling out to his crew which side of the craft the target is approaching, switching turrets to get those shots in. Everyone on board spotting even. One such title is 15 years old... The same third person approach was used for the SRV turret, for no "Flight Model" reason at all - there is only one reason I can think of, it was quicker and easier than creating what people expected but delivered the content - kinda.

I'll likely play multicrew in a launchable fighter role with a friend or two, just taking in the veiw from their cockpit while not in combat. I won't however be touching that third person camera gunner mode for any amount of bounty reward.
 
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Panticus

Banned
I, as a master of physics (hah, hem) have absolutely no problem with any flight models or truth bending within Elite. The Galaxy (deliberately capitalised) looks brilliant, and the ships are fun to fly.

I just want to see some content, gameplay and progression!

(As do all the other millions of gamers who are NOT playing this game!)

>>as a master of physics (hah, hem)

p.s. given sufficient warning, you can test me. You can post, then I can answer before it is humanly possible to look it up on wikipedia. This is far more interesting than hauling.
 
I've played plenty of games where I manned first-person turrets and had plenty of fun. A 360 degree view that faces away from the ship would also be plausible (it'd still be sort of first-person, imagine it as an array of cameras and screens that basically lets you "see through" the ship), have every single advantage the current implementation does, PLUS you wouldn't have the ship ever blocking your view. The only thing you'd miss is staring at the ship model, which you can do by deploying the cinematic cam or a fighter anyway.

How is any of that anti-fun?

I think the argument is it would be less fun.

Fighting against the pilot to stay on target will add frustration to the experience, Frontier have bypassed this issue by decoupling ship movement.
 
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Maybe a 360 degree cam is the best playable solution for that gunner role

Remove the weapons overlay from the turret cam, what do you get?

The new vanity camera system.

That's why they did it, two birds with one stone, limited development time, efficiency.

Ok.

/End
 
Yes, I would have preferred what the OP is saying.

Kinda like how the Matrix handled holographic displays.

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Given that turrets offer less DPS than fixed or gimbaled weapons, I'd say it's a system that has its drawbacks built into it.

It's a system that can't be used unless you have turrets equipped as well.

[REDACTED]

I believe you will find that Missiles and Torpedoes are 360 degree lock when using the 3rd person camera view. Quite an advantage there in itself.
I think also that the camera is indestructible, the whole system costs nothing to fit and has no power usage.
These are the basic cons to all combat systems we currently use.

I am not saying remove the 3rd person camera.
I am saying make it follow the strictures all other systems we use follow.
 
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