Gunner = Arcade Action Cam for the 12 yr olds?

I'm gonna get to bed and wake up wishing this was just a bad dream. I feel for those Simulation guys with expensive setups of x56 Hotas and fancy cockpit chairs. They will truly feel badass in Camera Gunner Mode. [haha]
 
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have to agree - its not Elite - shouldn't be in tbe game, too much arcade style kiddie stuff. Gunner should take control of ships guns but not from a 3rd person floating behind the ship?? FD total crap. Also, the new cam - alot of people been asking for this since kickstarter, FD's stance was always NO NO NO - I agree people need different cam modes for videos, screenshots ect but weapons should be disabled. just my 2 cents.
 
I'm gonna get to bed and wake up wishing this was just a bad dream. I feel for those Simulation guys with expensive setups of x56 Hotas and fancy cockpit chairs. They will truly feel badass in Camera Gunner Mode.

Nobody's forcing them to be the gunner. Nobody's forcing you to be the gunner. You've said you aren't going to be the gunner. This does not affect you at all. You have no reason to care. And from the other things you've said in this thread I can only conclude that you've seen something other people might want to use, that you're completely indifferent to, and have decided you're going to do your damnedest to ruin it with your big shiny ~~~BETA TESTER~~~ label. So congrats on that, you're a really big and secure person and we're all proud of you.
 
This is not a vanity cam. They have introduced a 3rd person combat HUD, so now there is no technical reason why a pilot couldn't also have this option.

You say they haven't slid down in 2 years... but I look around and we already halfway down the mountain. Frontier is undoing the sense of "being there" that made the game great in the first place.


I think they are starting to add some "doing" to the "being", and it's about time. I was bored of the "being" after 100 hours and I think Frontier's player retention stats reflect that with an average playtime of 60 hours.

If you've had a couple of years out of it and feel like you're done then that's fair enough, but for me - I'm genuinely excited to see the multiplayer and online side of things starting to finally be exploited. It wasn't a single player pure Elite game and we all knew that at launch.

Don't get me wrong - I would kill for a single player genuine full on tough as all hell Elite with as much sim as you can cram in there. This isn't it, but it has enough of the flavour and the atmosphere and honestly there's no other game out there and no other game even being made that looks, sounds and feels anywhere near as damn good as ED with all it's flaws and warts and quirks.

They made the decision to do it online and this is where that decision has taken them. I still don't accept and neither do I think you have made a case for the turret cam thing being a lead in to the game going third person (that would be a huge fundamental change and I don't think anyone would even want it). I totally understand where you're coming from though and I genuinely hope you stick around and embrace what Frontier are doing. Finally some life going into the game.
 
so instead of taking the data straight from the ship's cameras like sane people would, you want to add an obscuring filter because it "adds depth". that actually does sound like the kind of psycho thing an imperial noble would do but literally nobody else in the game would choose that, it would break my immersion incredibly if I saw that on a ship

the ship has no camera built in. no camera module whatsoever. not even a telescope. what you propose is to have camera drones which are flying around the ship to gather that view. If the ships computer gets all relevant data from the sensors and builds up some sort of hologram (which would then be recognisable as such, it is not atm), that would be more immersive to me, and you wont need camera drones at all.
 
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the ship has no camera built in. no camera module whatsoever. not even a telescope. what you propose is to have camera drones which are flying around the ship to gather that view. If the ships computer gets all relevant data from the sensors and builds up some sort of hologram (which would recognisable as such, it is not atm), that would be more immersive to me, and you wont need camera drones at all.

so you're telling me they can't just duct tape some gopros to the ship? they either forgot a thousand years of tech or can't do what my cousin does for his bike channel???

and the children who play cowboy and indians, tying their friends to some tree are not real cowboy and indians too. but they love to be immersed in such a game. maybe you just lost the childs way of looking at the world... ;)

he said as he demanded other people play his way
 
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If the ships computer gets all relevant data from the sensors and builds up some sort of hologram (which would recognisable as such, it is not atm), that would be more immersive to me, and you wont need camera drones at all.

That's the way it is in my head-cannon. I just want the setup that has the most realistic rendering.
 
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the ship has no camera built in. no camera module whatsoever. not even a telescope. what you propose is to have camera drones which are flying around the ship to gather that view. If the ships computer gets all relevant data from the sensors and builds up some sort of hologram (which would recognisable as such, it is not atm), that would be more immersive to me, and you wont need camera drones at all.

My ship has cameras and sensors on the hull that can build a 3d virtual representation of the ship, thats how I can use my gunner sights. You should have your ship checked out if they aren't working.
 
Haven't read the whole thread and I'm sure this has been mentioned already, but I personally don't find anything implausible about the ship's computer creating a simulation from sensor data to aid in gunnery control. We already have stuff like this...hell, there are consumer automobiles that have stuff like this to make it easier to reverse and park.

Biggest problems I've seen with multi-crew so far isn't what's included, but what's missing (everything non-combat except mining turrets), and the only included features I take issue with are telepresence in general (which does have a good gameplay reason behind it, and could be balanced by giving it a range limit), supplemental pips (encourages people to multi-box for benefit to a single player), and bounty/bond multiplication (which is completely asinine, as well as easily abused).
 
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and the children who play cowboy and indians, tying their friends to some tree are not real cowboy and indians too. but they love to be immersed in such a game. maybe you just lost the childs way of looking at the world... ;)


Ok? Anyways, as I was saying, your ship already builds a perfect 3d representation of your view from the cockpit seats when you're using your virtual reality holo telepresense system, whats wrong with a perfect 3d representation of your view from the outside of the ship?
 
Dudes who are putting down the anti, when you Outfit say a Ship with only Turets on top (as I do) because other weapons can not be all Turets then HOW ARE TURETS FIRING 360 ALWAYS??? THIS IS JUST SICK
 
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Dudes who are putting down the anti, when you Outfit say a Ship with only Turets on top (as I do) because other weapons can not be all Turets then HOW ARE TURETS FIRING 360 ALWAYS??? THIS IS JUST SICK

I thought you said you were going to bed? Have you written a single honest statement in this entire thread?
 
Dudes who are putting down the anti, when you Outfit say a Ship with only Turets on top (as I do) because other weapons can not be all Turets then HOW ARE TURETS FIRING 360 ALWAYS??? THIS IS JUST SICK

You probably need to have a good look at the stream again because this is explained and demonstrated by the devs. Hint: it doesn't work like you think it works. You should actually be outraged at things that are at least real. Also please keep in mind that some people (like me) use nonstandard forum colours, that yellow is nearly invisible to me.
 
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Biggest problems I've seen with multi-crew so far isn't what's included, but what's missing (everything non-combat except mining turrets)

IMHO the lack of applicability for non-combat roles stems from the lack of complexity to non-combat tasks. You can't really build multipilot roles for functions that don't exist or require little to no interaction.
 
HOW ARE TURETS FIRING 360 ALWAYS??? [/COLOR][/B]THIS IS JUST SICK

I 100% agree, the turret mode with multicrew is totally sick. I can't wait to start playing with it in beta in a couple weeks. I'll see you there! Send me a request and you can join my crew, I'll let you be gunner :D
 
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