Gunner = Arcade Action Cam for the 12 yr olds?

First person experience doesn't mean "simulator". It means feeling like you're there, which is the opposite of 3rd person arcade experience. And to extent that this lack of immersion can be avoided, I believe it should be.

In the case of the gunnery position, it can't be avoided. So it needs to be accepted as is. Unfortunately.

In the year Elite is in there can be nano camera's that could rotate around the ship fast to aid with targeting. And we are not there anyway as we are HoloMe's. Basically you want "Your feel of immersion" which is not mine. It will I think be plenty immersive enough for me.
 
First person experience doesn't mean "simulator". It means feeling like you're there, which is the opposite of 3rd person arcade experience. And to extent that this lack of immersion can be avoided, I believe it should be.

In the case of the gunnery position, it can't be avoided. So it needs to be accepted as is. Unfortunately.

So is it immersion of first person you're arguing here? I still have issues finding it unimmersive as we can render this stuff now based on effectively a game simulation. Why sensor data shouldn't feed the same rendering hasn't been explained.

If it's just the first person part, that's fine, show a screen on the screen with that 3rd person view that my commander is looking at.
 
No, we're just in disagreement that a vanity cam is a arcade feature.

Also what 3rd? You mean the speculation surrounding the 3rd person helm cam? That's still slippery slope territory, not actual trajectory.

The vanity cam with active firing response is literally an arcade mode without an aiming reticle or HUD. That is at least halfway to a full blown arcade mode (we can argue about the degree, but not the direction here). And the fact that they are simultaneously introducing a 3rd person combat HUD for the gunnery position will cause more people to ask for a 3rd person perspective for the pilot too.

Now I am repeating myself. Which I swore I wouldn't do.
 
First person experience doesn't mean "simulator". It means feeling like you're there, which is the opposite of 3rd person arcade experience. And to extent that this lack of immersion can be avoided, I believe it should be.

In the case of the gunnery position, it can't be avoided. So it needs to be accepted as is. Unfortunately.

How else can the developer present a view for the gunner where they can't either see what they are shooting at, or the relative position of the ship.

Apart from using actual player-manned turrets (so one sits in them) there is no good way to do this where the gunner can have good situation awareness - in first person.

And first vs third person has absolutely no bearing on immersion. It's how seemless the experience is. How engaged you are. How much one can see the plausible and accept it over the reality.

VR works not because of first person, but because all the senses are fooled. It's using the player's senses against them to create an experience. Be it first or third the brain is still tricked due to the way VR works - this is just an example.

There comes a time where practicality of a thing still has to be a consideration. There are only so many ways Frontier can do this and due to the way hardpoints work, and the limits of what 3-4 players in total can do, of which only one is a gunner, this is what we get.

People are trying to take the hill on this because it's third person. Which is ignoring actual ship design limitations and practicalities out of a misplaced belief system.

I'm all for improved options but if they ignore the reality of the way ships are built and the limitations actually present then it's utterly arguing for the sake of it.

And quite a few threads since 2.3 was announced very clearly wish to argue the merits of a system whilst completely ignorant of actual game limitations.
 
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See? This is a good damn post by this forum's standards. This is all you whiners had to say. It's not for you, you won't do it, nobody's forcing you to do it, let's hope Ed's big reveal is more up your street. But no, something being not for Ziljan means nobody should have it.

Its a tame post by me tbh, I sort of knew that MC wasn't going to be for me, I watched about 5 minutes of that live stream, skipped to the bit in question, saw some fella in a stupid hat, sorry cant take this seriously after seeing that, watched the turret bits and the angles for the seating of the MC, went nah I'll carry on in solo thankyou.

Nothing more to add to the whole discussion of MC.
 
The vanity cam with active firing response is literally an arcade mode without an aiming reticle or HUD. That is at least halfway to a full blown arcade mode (we can argue about the degree, but not the direction here). And the fact that they are simultaneously introducing a 3rd person combat HUD for the gunnery position will cause more people to ask for a 3rd person perspective for the pilot too.

Now I am repeating myself. Which I swore I wouldn't do.


What is this "arcade mode" you've envisioned here to debate against? It sounds more and more like it has nothing to do with arcade mechanics or sensibility in the general sense and rather is just the option to view the game from a perspective of someone glues to a pilot chair.
 
How else can the developer present a view for the gunner where they can't either see what they are shooting at, or the relative position of the ship.

Apart from using actual player-manned turrets (so one sits in them) there is no good way to do this where the gunner can have good situation awareness - in first person.

And first vs third person has absolutely no bearing on immersion. It's how seemless the experience is. How engaged you are. How much one can see the plausible and accept it over the reality.

VR works not because of first person, but because all the senses are fooled. It's using the player's senses against them to create an experience. Be it first or third the brain is still tricked due to the way VR works - this is just an example.

There comes a time where practicality of a thing still has to be a consideration. There are only so many ways Frontier can do this and due to the way hardpoints work, and the limits of what 3-4 players in total can do, of which only one is a gunner, this is what we get.

People are trying to take the hill on this because it's third person. Which is ignoring actual ship design limitations and practicalities out of a misplaced belief system.

I'm all for improved options but if they ignore the reality of the way ships are built and the limitations actually present then it's utterly arguing for the sake of it.

And quite a few threads since 2.3 was announced very clearly wish to argue the merits of a system whilst completely ignorant of actual game limitations.

It's like you didn't even read my posts in this thread.
 
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Its a tame post by me tbh, I sort of knew that MC wasn't going to be for me, I watched about 5 minutes of that live stream, skipped to the bit in question, saw some fella in a stupid hat, sorry cant take this seriously after seeing that, watched the turret bits and the angles for the seating of the MC, went nah I'll carry on in solo thankyou.

Nothing more to add to the whole discussion of MC.

honesty about your feelings is super rad and deserves respect tho

It's like you didn't even read my posts in this thread.

persuading people takes actual effort, how surprising
 
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Asked and answered several times in this thread.

And yet it keeps going. So is this all about realisim and immersion or simply protesting a mechanic because it's not first person alone and thus wrong.

There's logic and consistency. Then there is dogma and religious zeal. Which is it? If you can't answer that without effectively having to prosytalize - you already have the answer.
 
The arcade flight model didn't clue you in?

I have a vastly different view on what 'arcade' means, because the flight model is not arcady, arcady is you can toss and turn around with little to no physics behind it, there most certainly is in Elite.



That said on 360 degree view. They could always add basically something half the size of a limpet, since it essentially just needs to be a drone with camera to represent the camera?
That said, I get why they did this, and it is ok in my book it really isn't going to break my immersion, because its easy to think its a tiny camera drone, even if it isn't visible.

That said, Elite really can't win, there's always something that annoy one or the other player groups, be it 'immersion' group, 'fun', 'pvp' or 'pve' group, someone is always upset about something.
 
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And yet it keeps going. So is this all about realisim and immersion or simply protesting a mechanic because it's not first person alone and thus wrong.

There's logic and consistency. Then there is dogma and religious zeal. Which is it? If you can't answer that without effectively having to prosytalize - you already have the answer.

asked and answered several times in this thread.

you know the dance. you explain how you think the exact opposite of people assumed you posted, and then the new guy comes along and assumes the exact opposite of what you posted again.

and again

and again.

and again...
 
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That said on 360 degree view. They could always add basically something half the size of a limpet, since it essentially just needs to be a drone with camera to represent the camera?
That said, I get why they did this, and it is ok in my book it really isn't going to break my immersion, because its easy to think its a tiny camera drone, even if it isn't visible.

There honestly isn't need for a limpet or camera drone working at all. Don't know why this keeps coming up. The 3rd person view can be easily explained as a virtual representation, based on sensor data. You don't NEED a camera at all to pull it off.
 
I like how they implemented turrets. Well done FD.

Switching between multiple turrets would be terrible. I read someone who played SC have done it this way and not a fan. This is confirmation FD have chosen well for turrets.
 
asked and answered several times in this thread.

you know the dance. you explain how you think the exact opposite of people assumed you posted, and then the new guy comes along and assumes the exact opposite of what you posted again.

and again

and again.

and again...

do you literally never stop and think about why this happens or how to adapt to it

because if so this is going to be a long, long journey. voyager s2 will look like heaven in comparison
 
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Also the problem with the word Arcade is it is very subjective.

Some will find things Arcade like while others will see it not.

Myself with the level of fidelity we have I have a hard time thinking anything looks Arcade. Although I guess they mean gameplay wise. But I think we need some fun gameplay in Elite.
 
asked and answered several times in this thread.

Well, no, you mentioned what you didn't want, helm access to a 3rd person camera, stating it wasn't immersive (I disagree) and also an arcade mode, which you haven't really defined and seems to be used in ways others wouldn't use those words.
 
There honestly isn't need for a limpet or camera drone working at all. Don't know why this keeps coming up. The 3rd person view can be easily explained as a virtual representation, based on sensor data. You don't NEED a camera at all to pull it off.

This is true. There is no technical reason why they couldn't implement this. And it means that soon first-person-cockpit view will become a quaint old-timey way to fly your ship.
 
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