Gunner = Arcade Action Cam for the 12 yr olds?

Right then.

I like the MC hologram idea, instant gameplay. I like the gunner's view but I have a post graduate in Engineering. (I am engineer and a sci-fi nut, I can make up lore memes, all day long for how these technologies might work.)

However they are technologies, right?
Or WOULD the "anti" immursion argument be OK with it, if ED was, "full of space unicorns"?

If it's NOT space unicorns (and it is, high tech futuristic equipment) then it should be recognisable as such, or it IS space unicorns; Arthur C Clarke - "Any sufficiently advanced technology is indistinguishable from magic."

Are you posting, anti-Immersion?
You want a game 'full of space unicorns' .. Correct?

o7

No, I wanted a game with space frogs. But they retconned that.
 
Right then.

I like the MC hologram idea, instant gameplay. I like the gunner's view but I have a post graduate in Engineering. (I am engineer and a sci-fi nut, I can make up lore memes, all day long for how these technologies might work.)

However they are technologies, right?
Or WOULD the "anti" immursion argument be OK with it, if ED was, "full of space unicorns"?

If it's NOT space unicorns (and it is, high tech futuristic equipment) then it should be recognisable as such, or it IS space unicorns; Arthur C Clarke - "Any sufficiently advanced technology is indistinguishable from magic."

Are you posting, anti-Immersion?
You want a game 'full of space unicorns' .. Correct?

o7

Errr, no? I guess people just dont need detailed schematics proving an FSD jump isnt 'space unicorn'? I guess those people tend to be consistent, so they wont demand detailed schematics of some data visualizer they use a millenium into the future? The weird thing with the immersion crowd is where they draw the line. This 3rd person view isnt even remotely as implausible as a metric crapton of other stuff the Immersion Folks never complain about.

How about some just admit it has nothing to do with realism, but with 'whatever you find fun'. You dont find 3rd person camera fun? Fine. Just dont act as if that is somehow breaking all the carefully constructed lore, when even the original 1984 manual of elite mentions holotech (and mentions nothing of a ton of stuff we've grown accustomed to).
 
Are you arguing that one thousand two hundred odd years into the future, things won't be easier?

This is a game where travel between stars is practically instantaneous, at the click of a button.

What now, man? Where is your logic now? WORKING FOR ME, THAT'S WHERE ITS AT.

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Can't say I'd miss you, actually.

But we can't have a navigator or auto pilot because of reasons.... [weird]

however this we can have LMAO [wacky]
 
immershun brigade.

Reply fail, tight there...

The issue I, and others have, is because of the overly simplistic nature of this implementation. Thought being that it's a slippery slope, why take time developing comprehensive/intelligent/believable solutions for anything down the pipe - just do whatever is the quickest/simplest to do.

Wouldn't anyone here not want a Millennium Falcon style turret view instead...?
 
But we can't have a navigator or auto pilot because of reasons.... [weird]

however this we can have LMAO [wacky]

Yes. Because this is a game. With artificial limitations. Like any game.

You dont have to take a dump, ever. You are immortal. 4-year olds get handed free spaceships.

When you start the 'if this then why not that' route you only show you really dont grasp the fundamental concept of a game.

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Wouldn't anyone here not want a Millennium Falcon style turret view instead...?

I'd wager that anyone who actually sits down and thinks about it beyond "LOL WOW dat be coool!" would realise that would be a garbage idea with EDs flight model. It would also make no sense to just take over one turret, and chaining multiple turrets from one place is stupid. Even with todays technology you could just create a 3D rendering of your sensor data, which is basically what you have here. It makes sense, it works far better and its actually achievable.

Turning a turret into an 'SRV turret mode' would actually not be that hard, or challenging, or amazing. You just project that onto the idea because you think itd be cool. But it would just be a bizarre 1944 throwback for no real reason, it wouldnt work well and it wouldnt be fun.
 
Reply fail, tight there...

The issue I, and others have, is because of the overly simplistic nature of this implementation. Thought being that it's a slippery slope, why take time developing comprehensive/intelligent/believable solutions for anything down the pipe - just do whatever is the quickest/simplest to do.

Wouldn't anyone here not want a Millennium Falcon style turret view instead...?

Have you tried to use a turret in a vehicle that is turning and weaving constantly? Turrets in WWII bombers worked because the bombers flew in a straight, level, path. Why don't you boot up Battlefield 1, get in a plane as a gunner and tell the pilot to make tons of turns and loops. Then see if you can actually hit anything.

It worked in the Millennium Falcon because it's a movie.
 
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This ...

the original 1984 manual of elite mentions holotech (and mentions nothing of a ton of stuff we've grown accustomed to).

(Two things).

1. Elite '84 was fun game .. for it's trading, versus pirates, space ship technologies.
2. Elite '84 was also a legendary game for the sheer pleasure of learning about trading v pirates, space ship technologies.

Not *real* technologiies, plausible, inspirational, inventive ones but technologies nevertheless. Recognisable as such, only because fun is one thing, inspirational fun is next level, another. No reason you can't have both. You want ED to be fun game but you also want ED to be legendary one, good enough to keep coming back to, for new people to get into, playing on for a long (long) time to come. Space Unicorns = hahahahaha. Next shiny please. o7
 
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Yes. Because this is a game. With artificial limitations. Like any game.

You dont have to take a dump, ever. You are immortal. 4-year olds get handed free spaceships.

When you start the 'if this then why not that' route you only show you really dont grasp the fundamental concept of a game.

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I'd wager that anyone who actually sits down and thinks about it beyond "LOL WOW dat be coool!" would realise that would be a garbage idea with EDs flight model. It would also make no sense to just take over one turret, and chaining multiple turrets from one place is stupid. Even with todays technology you could just create a 3D rendering of your sensor data, which is basically what you have here. It makes sense, it works far better and its actually achievable.

Turning a turret into an 'SRV turret mode' would actually not be that hard, or challenging, or amazing. You just project that onto the idea because you think itd be cool. But it would just be a bizarre 1944 throwback for no real reason, it wouldnt work well and it wouldnt be fun.

I think you fail passing the basis in school, sorry pal but you can take your insults somewhere else.
 
But we can't have a navigator or auto pilot because of reasons.... [weird]

however this we can have LMAO [wacky]

I will take immersionists seriously when i can shove an advance scanner, a surface scanner, and a docking computer all into a type 3 slot. Because my Asp EXPLORER has lots of size 3 slots, but no size ones. Itis really kind of strange explorer scanners don't conform to explorer ship needs.

When that happens. Not a second before.

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Until that day, Imma call you "Mershies"
 
I think you fail passing the basis in school, sorry pal but you can take your insults somewhere else.

Ah, so not taking a dump, being immortal, having insurance companies with infinite credits, jumping 160LY in a second, all of those are realistic to you? Immersive? No? But its no problem either? Because you like it that way? And when you like it its okay? Right then. Just stop with the 'its not real, it makes no sense, no immersion, no realism' fallacy and just say what you want and let FD deal with it.
 
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Ah, so not taking a dump, being immortal, having insurance companies with infinite credits, jumping 160LY in a second, all of those are realistic to you? Immersive? No? But its no problem either? Because you like it that way? And when you like it its okay? Right then. Just stop with the 'its not real, it makes no sense, no immersion, no realism' fallacy and just say what you want and let FD deal with it.

Jumping to insults is a sign of a bad character, I didn't insult you in any way or form, grow up before you enter an argument, we are done here.
 
Please all calm down, and take out a little the emotion. Both sides have arguments, there is no right or wrong here but different opions of what fun is and what not. FD listens to us, they did in the past and will hopefully in the future. Bring on your arguments, but please dont attack each other. Thank you Cmdrs
 
And we care about that why? If you can't organise your ship and turrey crew to be affective who's fault is that? Get in first person turret and learn to play rather than take easy mode and have your hand held. Nobody cares that you might find it tough because the pilot is moving around - that's what happens in turrets! LOL - it is literally the definition of turrets and how they work but carebear Elite has to put out the blankeys and pillows for players.

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So you agree to get rid of life support then and have us all able to breath or .... exist is space?

What? I am telling you we have these things it exists already so why not take advantage of known usable technologies. You can spin this anyway you want, but the argument is dumb at best. If you must make it all about realism, then its drone technology that is flying around out there. If you like I am sure FDEV can attach a little mini robot looking thing to the camera to make you feel better about yourself.

However this skill that you speak of and your arguments are just a fantastic farce and do not exist in this game. Your so called skill means squat after engineers. Even without engineers it takes 100 shots or more that actually hit a small to medium A rated combat ship to blow it up using pulse lasers.

You want skill you go play Warthunder where you can get shot in the face by one bullet and die. 3 bullets hitting your fuel tank or engine taking you out. The fact that you attribute skill to anything in this game is laughable and I hope you are just joking. If you arent, then I feel very bad for you.
 
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Jex =TE=

Banned
I'm going to say this. forgive my bluntness.

To hell with the realism, immershun brigade. You have had it your way long enough. Way long enough. Well enough is enough.

The transfer fee, waiting times for moving ships was the worst time vampire decisions ever made to this game. Well it's about time the rest of us who want a bit of fun and don't have hours to spend to have what we want. 2.3 means we finally are going to get it. if you don't like it, DON'T USE IT. Don't spoil it for others who perhaps do.

2.3 will inject a huge increase of fun back into the game that sorely needs it. I can't wait to name my ship, make my character, team up with my clan on a big ship and go for adventures. I really can't wait.

If you don't like it, tough I'm sorry (well I'm not actually sorry) just don't use it and play the game your way and allow the rest of us to play it the way we want to.

@Frontier. Stick to your guns over this, seriously stick to your guns do not allow the time vampire misery guts to force you to make changes. Like you did before. Just don't allow it.

Rant over, that is all.

I'll ask you as well then. We should get rid of life support too right because to hell with realism? Let's not bother with travel and just be allowed to hyperjump anywhere we want. I mean we can telepresence everywhere now so I don't see why we can't hyperspace anywhere too. Let's also add a instant heal potion so when we die it heals us and we don't die but a DB bobble head comes over and wraps us up in a nice, warm, soft blankey and gives us a dummy to suck on so we feel safe and then we're alive again but we teleported somewhere safe.

BTW if it wasn't for people yelling at FD about instant transfers we'd have a massively broken game right now and just for the record, FD implemented something nobody ever asked for! LOL - we stopped them breaking their own game and then wanted ship transfers to at least affect their real time counterpart (as in, take the same time it would take us to fly it) and also sending ships ahead of us which is also perfectly reasonable but no, after we saved the game FD decided to implement it the worst possible way so blame them.
 
I just do not understand why people hate on immersion. Ifor you are not inmersed in the game, doesn't matter what kind of game it is, then you will not like it and it will. If the gameplay is good it will be immersive.

So all those people crapping on the people who want immersion, you are basically crapping on yourself.

Poor gameplay is unimmersive, good gameplay is.

You tell me what you want.
 
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Jex =TE=

Banned
Oh, I give up. They lied. The infamy. The indignation! We should all have get our money back. And get a personal back rub by Mr. Mike Evans. The slimey, backtracking scumbag. Once we get an actual link to the quote, that is?

We should not use our brains, look at the quote, realize they're talking about piloting the ship and were hardly able to determine what multicrew would be like in 2013, when they couldn't even determine what roles it would eventually offer in 2015. And we should totally not use our brains and realize that an external camera for the driver or gunner is entirely plausible, even starting out with today's tech.

No, we should sheepishly assume that, if they once likened immersion to being stuck in first person and then backtracked on their statement in a limited manner (external beauty cam and gunner sight), it constitutes a betrayal of everything Elite stands for and the game we bought into.


Rather than asking Frontier what made them backtrack on the statement in such a fashion. There's an intersting explanation to be had here, giving inside into the development. But that inside is kind of irrelevant, if we just start feeling betrayed and cheated right away. Rather than just wait for the beta, try it out and determine for ourselves based on actually playing the thing if their choices make sense.

Oh I see so after asking for proof and getting it, you then throw your hands up and shout "who cares" so why should anybody bother having a conversation with you?
 
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Jumping to insults is a sign of a bad character, I didn't insult you in any way or form, grow up before you enter an argument, we are done here.

Haha, so you're really going to just jump around like that? And for those following this, the insult was that 'you dont understand the fundamental concept of a game'. After which you responded with claiming I didn't pass school. Its okay, everyone can read your actual claim, everyone can read the counterclaim, and anyone can see you're just inconsistent. And when asked about it you just jump around, throw insults back at whatever perceived slight, claim the high road and run.

Well done. Have a grand weekend anyay. :)
 
I think FD have come up with the best solution possible to keep the 'fun' folks engaged.
Looks easy to use, intuitive and totally drop-in, drop-out.
However, the drop-in, drop-out aspect might actually be the undoing of it. It could easily become a throw-away mode.
The whole "mile wide, inch deep" comparison is bound to be bandied around after a week or two and FD will see session numbers drop off to a hardcore of players.
The level of this plateau will determine how successful it has been, although I'm pretty sure it will be more popular than Arena/CQC.
What would be interesting to see would be session lengths. I'd expect them to be pretty short (about an hour max). Also, how this changes over time (prediction: getting shorter).

None of this would come as any surprise to most people as it's probably the general cycle most games/modes endure. The question is, where will it end up? Will FD need to throw more dev time at it to shore it up / paper over the cracks, or will it finally define what Elite is?

And as the 12 yr olds eagerly jump in to the ball-pool of MC, I hope it is several feet deep and not just a single layer of shiny, brightly coloured balls.

Disclaimer: I'm a cynical old fart, but don't begrudge folks their fun, so I will support MC as it stands even though it holds nothing of interest for me. I hope this will be reciprocated when the push for enhanced exploration content gathers steam.
 
What? I am telling you we have these things it exists already so why not take advantage of known usable technologies.

We might be able to do the whole 3d extrapolation of the environment now, but we do not have the technology to transmit it directly into a user's brain nor do we have the technology to produce visible spectrum images from thermal sensors.
 
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