100% Proof Planets have lost their colour. [UPDATED with official Dev reason and plan to improve]

Absolutely 100% agree with OP. I want my not so scientifically accurate but beautiful and colorful galaxy back as well!! Not this... this... dull beige soup...
 
I meant the beige planets, not the gamma shifts on darksides.

Yes, but if we're in a debate with FD whether 'realistic looks', then we have to point out that cockpit filtering isn't 'real either'. It's augmented.
No need to FD to stick to their guns because they wanted it to look 'realistic'. It can be explained with the same line of reasoning as they use for the contrast & brightness.
 
Your timing on a Saturday morning seems odd, Commander Ant, unless you want to build up a heap pile of comments to land on FD's desk on Monday? :D

But those original planets appear just shades of grey on my screen ... various shades of grey like the moon. Can't you pull in better examples?

I am a great follower of your Youtube videos, so I am not in the least hostile to your cause but ..... I checked this video again on my gaming laptop and ..... the new planets look better than the original ! Am I alone in this ?
 
I see a few of these threads so I have to ask, Isn't all this a little hyperbolic? I see lots of different coloured landables out there but as there are lots of planets with striking similarities in terms of their composition shouldn't this just be how the galaxy is? I realise it's not as mulitcoloured and shiny as SC (or as it used to be in game) but that's how the galaxy is, isn't it? Is this argument that too many planets are similar or that the surface of planets is too uniform, I'm struggling to understand.

If it's an argument against how they look now compared to how they used to be can someone show that it is less realistic now than before, maybe some shots of how they look in real life vs in game? I don't deny things are less colouful but again, is that not because things were too colourful before?

Is there something fundamental I'm missing here?
 
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Please first watch this very short video before reading the rest of the post. This provides both proof and explanation on the situation:

https://www.youtube.com/watch?v=LlhjYXlDubw

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As of Patch 2.2 many players noticed that vast numbers of the worlds throughout the galaxy had been changed. Where once the worlds had a variety of colours, from greys, to whites to greens - they are now all variations on the colour brown. Players have come to call this the beigeification of the galaxy.

It is true that Ice Worlds still have huge colour variation. Many rocky worlds also can be found in yellows and reds. This change primarily affects metal content worlds. However the moons in this video are rocky worlds, and so are proof the change is not just limited to metal worlds.

For further information and evidence please see the following forum threads:

https://forums.frontier.co.uk/showt...-lost-their-colour-and-are-all-beige-or-brown
https://forums.frontier.co.uk/showt...o-your-Planets-(Episode-2-Beige-Strikes-Back)
https://forums.frontier.co.uk/showthread.php/304905-Planets-in-2-2-50-shades-of-beige
https://forums.frontier.co.uk/showt...rch-for-Color!-(sequel-to-The-Wrath-of-Beige)



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And to Frontier: The exploration community as a whole - (and I suspect much of the wider playerbase), would greatly appreciate an official response on this issue. It is something which has caused quite a lot of discussion both here on the forums, as well as in the general community.

A few words explaining what has happened, and if we could perhaps see a return to the original planetary colour variations (and if possible, what this means for the future of these landable planets) truly would mean a huge amount.

We don't agree on everything, but on this I agree completely. The LAST thing Exploration needed, was to be made even less compelling. FDev needs to fix this.

I for one would be happy to see them throw a touch - just a touch, mind - of science fantasy in there, too. Don't have to go full No Man's Sky, but please, liven things up some.
 
I see a few of these threads so I have to ask, Isn't all this a little hyperbolic? I see lots of different coloured landables out there but as there are lots of planets with striking similarities in terms of their composition shouldn't this just be how the galaxy is? I realise it's not as mulitcoloured and shiny as SC (or as it used to be in game) but that's how the galaxy is, isn't it? Is this argument that too many planets are similar or that the surface of planets is too uniform, I'm struggling to understand.

If it's an argument against how they look now compared to how they used to be can someone show that it is less realistic now than before, maybe some shots of how they look in real life vs in game? I don't deny things are less colouful but again, is that not because things were too colourful before?

Is there something fundamental I'm missing here?

Whether or not there is something we are missing, is precisely what I want to find out. :)
 
I see a few of these threads so I have to ask, Isn't all this a little hyperbolic? I see lots of different coloured landables out there but as there are lots of planets with striking similarities in terms of their composition shouldn't this just be how the galaxy is? I realise it's not as mulitcoloured and shiny as SC (or as it used to be in game) but that's how the galaxy is, isn't it? Is this argument that too many planets are similar or that the surface of planets is too uniform, I'm struggling to understand.

If it's an argument against how they look now compared to how they used to be can someone show that it is less realistic now than before, maybe some shots of how they look in real life vs in game? I don't deny things are less colouful but again, is that not because things were too colourful before?

Is there something fundamental I'm missing here?
The base argument is that we had a more diverse look & feel pre to 2.x. Mostly the surface colour appearance.
It was there, we had it, we enjoyed it quite a bit.
And it hasn't returned due to some reason we don't quite understand.

It could be because of a policy decision with the design, or resources of looking into why we ended up with this look.
Perhaps we missed the chance to discuss this previously with FD.
 

verminstar

Banned
I see a few of these thrads so I have to ask, Isn't all this a little hyperbolic? I see lots of different coloured landables out there but as there are lots of planets with striking similarities in terms of their composition shouldn't this just be how the galaxy is? I realise it's not as mulitcoloured and shiny as SC (or as it used to be in game) but that's how the galaxy is isn't it? Is this argument that many planets are similar or than the surface of planets is too uniform, I'm struggling to understand.

If it's an argument against how they look now compared to how they used to be can someone show that it is less realistic now than before, maybe some shots of how they look in real life vs in game? I don't deby things are less colouful but again, is that not because things were too colourful before?

Is there something fundamental I'm missing here?

Speaking of fundamentals...the beiging of the planets is a fairly fundamental effect on exploration as a whole. Its takes away from the experience and without actual gameplay, the experience is more or less all we have. How would combat pilots like it if all the ships appeared as bland hitboxes which were still functional...but appeared as nothing but flying wire frame bricks? That would be a fairly fundamental change would it not?

Over dramatic? After months of asking nicely and being ignored completely, being over dramatic a natural reaction to the frustration of being ignored by a dev team who claim to have the best community/dev relations in the gaming world. This is certainly not a shining example of that.

I applaud what yer doing OA, and the rep goes without saying..I would also dearly like to hear what they have to say about this, and am somewhat underwhemed by their lack of a response after how many months of asking? Some second hand comment from a support ticket just doesnt cut it...either they care about their players or they dont...right now, it appears they dont ^
 
The base argument is that we had a more diverse look & feel pre to 2.x. Mostly the surface colour appearance.
It was there, we had it, we enjoyed it quite a bit.
And it hasn't returned due to some reason we don't quite understand.

It could be because of a policy decision with the design, or resources of looking into why we ended up with this look.
Perhaps we missed the chance to discuss this previously with FD.

I may be wrong but I felt like I had seen a statement somewhere, possibly via material from the good Youtuber who started this thread that it was a change in the persuit of realism. Have I got that wrong? Are we saying we would like an unrealistic galaxy as a trade off for more variation? I might be down for a tiny amount of that but nothing too great. Truthfully though -maybe it's just me- as an explorer this is something that I have never noticed in my gameplay, I still find insanely varied and beautiful planets, they are just rarer perhaps but I kind of like that. As I understand it the galaxy is a mess of repetition, many slight variations on the same theme with a rare number of deviant occurences? Maybe because I'm working from that assumption the 'sameness' of the planets is something that doesn't bother me much?
 
Yes, but if we're in a debate with FD whether 'realistic looks', then we have to point out that cockpit filtering isn't 'real either'. It's augmented.
No need to FD to stick to their guns because they wanted it to look 'realistic'. It can be explained with the same line of reasoning as they use for the contrast & brightness.
FD make some things realistic, some things they don't bother with so much. Mind, I'm not defending the beige planets - I think it's a great shame they all look so uniform and dull. But FD have responded and said they want the planets to be beige because of realism. I wasn't having a discussion about the inconsistent application of 'selective realism'.
 

Ripbudd

Banned
Realism is fun until some point, that's why we play games and not spend our time in space engine.

In reality ship turning speed acceleration and other things are not limited by AIR RESISTANCE in space! Yeah we have that in ED space game with air drag, but nooo planet colours had to be more real.
 
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I see a few of these threads so I have to ask, Isn't all this a little hyperbolic? I see lots of different coloured landables out there but as there are lots of planets with striking similarities in terms of their composition shouldn't this just be how the galaxy is? I realise it's not as mulitcoloured and shiny as SC (or as it used to be in game) but that's how the galaxy is, isn't it? Is this argument that too many planets are similar or that the surface of planets is too uniform, I'm struggling to understand.

If it's an argument against how they look now compared to how they used to be can someone show that it is less realistic now than before, maybe some shots of how they look in real life vs in game? I don't deny things are less colouful but again, is that not because things were too colourful before?

Is there something fundamental I'm missing here?
Much like my Federal Assault Ship cockpit issue (sorry for the plug once more): we simply don't know what's going on and would like know what Frontier thinks. Was this intentional or a bug? If intended, then what was their goal, what do they want to achieve with planet colours?

It's like a customer who previously bought shoes of all colours from their favourite store now coming back to the store to see they primarily sell only beige coloured shoes. The customer is asking, "How come you guys stopped selling so many different coloured shoes and are only offering mostly beige or brownish colours now?"

And the customer is still waiting for an answer.

- - - Updated - - -

Never give up Mr. Ant! I'm counting on you, if they don't improve planets it will be your fault!!! :p
And TJ's. TJ's middle letter's are O and A :p
 
... that it was a change in the persuit of realism. Have I got that wrong? Are we saying we would like an unrealistic galaxy as a trade off for more variation?
I think I heard it from you and/or others that this may very well be why FD did it.
I'm not pursuing the trade of realism vs variation actively.
Personally for me it's about the enjoyment I have from flying around and observing the beuty of the galaxy, systems and planets.
For me it's 'less beauty' as of now compared to pre 2.x.

Truthfully though -maybe it's just me- as an explorer this is something that I have never noticed in my gameplay, I still find insanely varied and beautiful planets, they are just rarer perhaps but I kind of like that. As I understand it the galaxy is a mess of repetition, many slight variations on the same theme with a rare number of deviant occurences? Maybe because I'm working from that assumption the 'sameness' of the planets is something that doesn't bother me much?

Yes, we have different perception of it :)
I still remember the diversion pre 2.x fondly. For you it probably doesn't matter as much. :)
 
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I think the reduction of colour variation in 2.2 is a result of correcting a lighting bug so that the light of the brightest star (from the perspective of each planet) is more properly used to determine the colouration of planets. This then highlights the lack of variation in star colours: there is effectively only a very limited palette of colours to choose from with all stars of a spectral type having a set colour. If the colour of each star's light was determined by its colour temperature, then this might be enough by itself to correct the problem, or it should at least be a noticeable improvement. This is putting only a short formula into the star colour generation code, so I do not feel that it should be something that needs many months to implement.
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For those new to the distinction between effective temperature (which is what is given in the in-game descriptions of stars) and colour temperature, here is the Wikipedia article: https://en.wikipedia.org/wiki/Color_temperature
 
I never really did check the rocky moons, since it never occurred to me that they'd be affected. So after 3 months, logged in again to oggle at some moons.

First system with 3 gas gianst, 12 rocky moons (and some icy/non-landables), and sure enough, each and everyone of them is brown. It was actually already clear when I looked at the system map and seeing what would be grey little blobs from 2.1 now are beige little blobs.
 
Much like my Federal Assault Ship cockpit issue (sorry for the plug once more): we simply don't know what's going on and would like know what Frontier thinks. Was this intentional or a bug? If intended, then what was their goal, what do they want to achieve with planet colours?

It's like a customer who previously bought shoes of all colours from their favourite store now coming back to the store to see they primarily sell only beige coloured shoes. The customer is asking, "How come you guys stopped selling so many different coloured shoes and are only offering mostly beige or brownish colours now?"

And the customer is still waiting for an answer.

- - - Updated - - -


And TJ's. TJ's middle letter's are O and A :p

Not this customer. This customer has found other places to buy more entertaining and varied shoes. They aren't exactly like the old shoes, but they are fun and interesting. And I spend more time running in these shoes than staring at them, which is a nice bonus.

But the worst part is, barring some major positive changes, This store might have lost my business permanently. Hate to see it happen, but if all they intend to sell are norming brown shoes and features for.shoes I don't use, no sense supporting them any longer.
 
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I may be wrong but I felt like I had seen a statement somewhere


Last statement was a couple of weeks ago, frontier support said the change was intentional (Planets reflecting star colour) They said they had no plans to change it, atmospheric worlds will obviously have a huge amount of variation. The statement was posted on the forum.
 
Last statement was a couple of weeks ago, frontier support said the change was intentional (Planets reflecting star colour) They said they had no plans to change it, atmospheric worlds will obviously have a huge amount of variation. The statement was posted on the forum.

FD make some things realistic, some things they don't bother with so much. Mind, I'm not defending the beige planets - I think it's a great shame they all look so uniform and dull. But FD have responded and said they want the planets to be beige because of realism. I wasn't having a discussion about the inconsistent application of 'selective realism'.

The only response we have, is a third hand account of a support ticket response from Frontier. Now, I don't doubt for one second the validity of that response (otherwise I would never have posted it). And I honestly greatly appreciate that the person let me know about the message from support. :)

But bottom line is that it was a response from support to a single player, and there is no way to verify that (again I don't doubt the commander who gave the info) - however I don't feel we can count it as an official response to the wider community. Don't get me wrong, I'm not nit picking here. The fact remains this is a massive change for people that played the game purely as explorers, and for that reason alone, I would truly like to see something here on the forums posted from Frontier.
 
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Last statement was a couple of weeks ago, frontier support said the change was intentional (Planets reflecting star colour) They said they had no plans to change it, atmospheric worlds will obviously have a huge amount of variation. The statement was posted on the forum.

Yeah and Star Citizen will have a release date, too. Whether anyone will still care about either game by the time they get to these allegedly upcoming fun and varied parts, however, remains to be seen. Neither free time nor patience is infinite, and FDev has really begun to test the limits of both.
 
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