100% Proof Planets have lost their colour. [UPDATED with official Dev reason and plan to improve]

I think I heard it from you and/or others that this may very well be why FD did it.
I'm not in the trade of realism vs variation.
Personally for me it's about the enjoyment I have from flying around and observing the beuty of the galaxy, systems and planets.
For me it's 'less beauty' as of now compared to pre 2.x.



Yes, we have different perception of it :)
I still remember the diversion pre 2.x fondly. For you it doesn't matter as much. :)

Ok cool, well as said I would not object if they added a touch more surface variation I wonder if people would be happy if the colours were the same but surfaces had more visible structural features, like massive canyons a la Mars (Valles Marineris). That would make planets feel more distinct and varied without messing with the realism colur mojo too much?

I say this because while I may be off the mark but it seems like players may not pointing at the system map saying "all these are the same colour, boo" (because they tend not to be tbh) so much as looking at the big round almost featurless balls on view through the canopy and saying "all these featureless rocks look the same" because when we get down to the surface we seem not to have many complaints as it does look pretty authentic (yes/no?). Maybe turning up the geology to 11 might fix that without it turning into No Mans Sky (exaggeration I know)?
 
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I never really did check the rocky moons, since it never occurred to me that they'd be affected. So after 3 months, logged in again to oggle at some moons.

First system with 3 gas gianst, 12 rocky moons (and some icy/non-landables), and sure enough, each and everyone of them is brown. It was actually already clear when I looked at the system map and seeing what would be grey little blobs from 2.1 now are beige little blobs.

Hold the phone, 3rd system, rocky moon, pale yellow with red canyons.
 
Even the skybox and lighting seemed better in 2.0. I would rather they just roll back the changes. I don't care if the old mega canyons stay gone, but the rest needs to come back.
 
Yeah and Star Citizen will have a release date, too. Whether anyone will still care about either game by the time they get to these allegedly upcoming fun and varied parts, however, remains to be seen. Neither free time nor patience is infinite, and FDev has really begun to test the limits of both.

Not really into the whole drama side of things around here.. Am happy to wait for atmospheric worlds to be done properly, if a release version of SC hits the shelves in the next few years I'm sure I'll purchase it.
 
Hold the phone, 3rd system, rocky moon, pale yellow with red canyons.

Not all Rocky worlds have been made beige. There are still some great ones out there!

I was focusing more on the point that some rocky worlds have changed, which further highlights the overall planetary graphical changes that have been made. :)
 
So they want the beige for "realism".. realism? The same realism multi-crew drives on?
With instant phew-phew from millions light years away? But no actual... well.. multi crew? They lost every last bid of credibility regarding realism light years ago.. #deathtobeige!
 
I`m pretty new to this so haven`t noticed anything wrong. Looks right to me. I`ve always felt that colour in sims and games tend to be over-the-top. Real life doesn`t look like that. Colours in reality are muted. Except for Hummingbirds - You ever seen Hummingbirds- wow!

Yea, I know, someone`s gonna tell me "It`s not reality" so anything goes.
 
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I`m pretty new to this so haven`t noticed anything wrong. Looks right to me. I`ve always felt that colour in sims and games tend to be over-the-top. Real life doesn`t look like that. Colours in reality are muted. Except for Kingfishers- You ever seen kingfishers- wow!

Yea, I know, someone`s gonna tell me "It`s not reality" so anything goes.

True, it might be that white / grey rocky moons don't exist in reality. ;)

I don't think anyone is asking for dayglow planets and moons. Changing a white rocky moon into a beige one though, doesn't seem to be a "making it real" issue - as well have all seen grey rocky moons actually do exist. :)

themoon.jpg
 
So they want the beige for "realism".. realism? The same realism multi-crew drives on?
With instant phew-phew from millions light years away? But no actual... well.. multi crew? They lost every last bid of credibility regarding realism light years ago.. #deathtobeige!

As already explained a number of times, this is supposed to be a game based on a simulator platform. The galaxy itself is most certainly supposed to be an attempt to realistically simulate our real galaxy, that is the foundation of the Stellar forge. Complaining about loss of fidelity due to multi crew is quite childish.
 
Hold the phone, 3rd system, rocky moon, pale yellow with red canyons.

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Of course, just the 3rd system I check, but at least the issue is less persistent than we see with HMCs and MRs since I flew by at least 70 of those and they didn't show this kind of variation.

Also noteworthy that you're able to find these in the system map. This one stood out to be because it also showed pale yellow in the system map.

Downside is that these moons usually have a low G, so driving around them is like driving around in a bouncy castle.
Not all Rocky worlds have been made beige. There are still some great ones out there!
That was what I feared, it's bad enough as it is. :D

I was focusing more on the point that some rocky worlds have changed, which further highlights the overall planetary graphical changes that have been made. :)
True enough.
 
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To be fair, Frontier have already responded a couple times about this...

I'm just hoping we'll ever get exploitable atmospheric worlds and the like. I think that would sort this out well enough for most of us.

Seeing more colored worlds like Pluto would be pretty cool though too, I have to admit. I'm just not a huge fan of the weird looking cherry pop swirl worlds I've seen too many of already.
 
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I'm tired of dustballs. If improved realism means that anything not an iceball is a featureless dustball then I could do with a bit less reality and more variety.
 
I've said it before I will say it again. Scientific accuracy can take a backseat to good art design. For every player who has a hard on for the color accuracy you have a handful more screaming at the screen wondering why this planet looks exactly the same as the other one I was just on.

It's naive to think they will respond. Clearly they don't give a darn if they have maintained their silence until now. And if they do pipe up it will be to dismiss our concerns under the guise of "we are working the best we can" "science and star lighting blah blah"

And the worst part is no matter the star is all looks the same to me. So even their given excuse isn't entirely legit.
 
I think the reduction of colour variation in 2.2 is a result of correcting a lighting bug so that the light of the brightest star (from the perspective of each planet) is more properly used to determine the colouration of planets.

The problem is that it wasn't just color that changed, but surface terrain generation too.

Ice worlds are unchanged post 2.2, and for the most part so are rocky ice worlds. Rocky worlds are a mixed bag, they still possess some varied colors and nice surface terrain BUT they all trend towards the gray-brown color now, the range of colors seems narrowed since 2.2.

But the high metal content and metal rich worlds have been drastically changed since 2.2. Practically all color choices is gone from them, and 99% of them throughout the entire galaxy are now beige or some slightly off shade of beige. They very seldom have any other colors on their surface at all and if they do then it is almost always just a slightly different shade of beige, only like 3% of the HMC's now have any coloring other than beige on them. However, surface terrain generation was scaled down too on HMC's and MR's. Erimus and others (including myself) have posted many examples of same-world-comparisons with pics both from before 2.2 and after 2.2 where the surface feature reduction can easily be seen. Worlds that had interesting terrain before 2.2 now are plain and boring looking.

Just to get an idea of how rampant this is, see my thread here where I am actively searching for any interesting HMC or MR worlds out and about in the galaxy since 2.2:

https://forums.frontier.co.uk/showt...rch-for-Color!-(sequel-to-The-Wrath-of-Beige)

So far I've not been very successful. [sad]
 
To be fair, Frontier have already responded a couple times about this...

On this forum the response has been: we'll look into it. The other response is feedback from a ticket posted on OA's youtube comment section which he relayed to these forums.

Not really 'responded a couple of times'. And surely not an official response.
 
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I love beige worlds. Since FD doesn't want to provide camo pattern paintjobs for my FDS, it means the Military Desert Sand does the job everywhere!
 
On this forum the response has been: we'll look into it. The other response is feedback from a ticket posted on OA's youtube comment section which he relayed to these forums.

Not really 'responded a couple of times'. And surely not an official response.

Before the ticket feedback, it was mentioned that it was changed to be more scientifically accurate. I do remember that for sure. Couldn't tell you exactly where I heard it from, but I thought it was on these forums as I'm not active on other social engineering type media.
 
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