I think I heard it from you and/or others that this may very well be why FD did it.
I'm not in the trade of realism vs variation.
Personally for me it's about the enjoyment I have from flying around and observing the beuty of the galaxy, systems and planets.
For me it's 'less beauty' as of now compared to pre 2.x.
Yes, we have different perception of it
I still remember the diversion pre 2.x fondly. For you it doesn't matter as much.![]()
Ok cool, well as said I would not object if they added a touch more surface variation I wonder if people would be happy if the colours were the same but surfaces had more visible structural features, like massive canyons a la Mars (Valles Marineris). That would make planets feel more distinct and varied without messing with the realism colur mojo too much?
I say this because while I may be off the mark but it seems like players may not pointing at the system map saying "all these are the same colour, boo" (because they tend not to be tbh) so much as looking at the big round almost featurless balls on view through the canopy and saying "all these featureless rocks look the same" because when we get down to the surface we seem not to have many complaints as it does look pretty authentic (yes/no?). Maybe turning up the geology to 11 might fix that without it turning into No Mans Sky (exaggeration I know)?
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