For the sake of their sanity Fdev please. Throw Explorers a bone with this update.

You think combat is not buggy? I can list 100 bugs in a few mins that are still not fixed or problematic for combat.

At the end of the day, exploration had significantly more updates than combat in the last year of development not to mention the colonia and all the other frontier endorsed exploration events. You even have dam stickers introduced in the game, did we get anything for our pvp events, nope.

On top of that you got new structures to explore and an alien cutscene. Combat got nada in terms of end content, still the same old school missions and bh/piracy stuff.

so please, i agree exploration is barebone but there's plenty of other areas that need more love at the moment.

Imagine that combat was turning your ship in the general direction of other ships and looking at them for a few seconds until they exploded by themselves. That's the state of exploration gameplay. Now tell me again about all that exploration content added this season...

Alien cutscenes, stickers, event endorsements, cameras, that's not gameplay, just stuff to look at, there is absolutely no gameplay whatsoever added to exploration since release. And there was barely any to begin with.

Even planetary landings, the only gameplay on planets is shooting skimmers from dune buggys, where's the exploration in that? Engineers? More than half the mods are combat related, all the special effects are for weapons, any single mod that allows players to change the behaviour of a module are weapons and the frameshift interdictor. The FSD range increases are for everyone, but they benefit mostly the ships which had terrible jump ranges to begin with, and they were.... you guessed it, combat ships. SLF's (its hilarious how there are more ship launched fighters than exploration ships), 2 months on a combat rebalance patch, you got new combat ships, got new weapons, new combat only module slots, now multi-crew is just for combat too...

Combat may have bugs and areas to improve (and I agree it does), but its by a very large margin the game area which has more depth, more variety, more gear, more bones and more meat.
 
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At the end of the day, exploration had significantly more updates than combat in the last year of development

Yeah, I'm sorry, but I just can't take you seriously when you speak drivel like that. I'm sure you are trolling, I mean you can't honestly believe that, can you?

New Combat Mechanics since 1.0:
- Conflict Zones
- Fighters
- Wings
- CQC
- Multicrew
- Military slots
- Engineered weapons (dozens of blueprints)
- Surface base assault missions and content using the new SRV

New Exploration Mechanics since 1.0:
- First discovery tags
- Neutron jumps
- FSD boosts (although this is a QoL for everyone, I'll give it to explorers to pad this list out)
- Engineered FSD (one blueprint)


Now, please provide evidence for your position that exploration has received more updates than combat, or admit you were wrong. It's okay to be wrong, that's how we learn! [big grin]
 
Imagine that combat was turning your ship in the general direction of other ships and looking at them for a few seconds until they exploded by themselves.

Now don't exaggerate, you know it just winds people up.

The accurate version to our mrk1 eyeball as explorers would be combat players winding the window down to throw rocks at each other as they fly past.

By general comments I'm sure many combat players would consider that fair and reasonable as they do with exploration mechanics.
 
See, what they've done with Ram Tah's ruins....IMHO....is go 100% in the opposite direction. Making ruins automatically detected 1000Ls out removes the skills based element of exploration. What we need is something between blind searching and "here it is" in neon coloured lights.

What I've said is that your original Passive/Primary Scan shouldn't just reveal stellar objects, it should reveal the *presence* of all USS's and PoI's within a certain range (based on the quality of you Scanners), & possibly even the type of USS/PoI you've revealed (natural, artificial, anomalous). Secondary scans of a planet should help to narrow down the locations of various PoI's on the surface....again depending on the quality of the scanner (the best might narrow it to a 10 square KM area, whereas a poor scanner might limit it to a 1000 or even 10,000 square KM area). Thus some amount of skill would still be involved, but you'd have a fighting chance of finding stuff by limiting your search to a small area of the planet. The ability to bookmark the surface of planets would also be extremely helpful for explorers in narrowing down searches for objects.
 
See, what they've done with Ram Tah's ruins....IMHO....is go 100% in the opposite direction. Making ruins automatically detected 1000Ls out removes the skills based element of exploration.

Maybe they did it to speed things significantly before 2.3 release ?
So we can move on and continue the plot in the update with its new features.
 
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While they are at it. Stop the SRV from flying into space every time it hits a rock or tumble upside down, or loose half its hull because it barely touched a rock or spin around every two seconds while you're driving in a straight line. Spend more time flying an SRV than actually driving it.

- - - Updated - - -

See, what they've done with Ram Tah's ruins....IMHO....is go 100% in the opposite direction. Making ruins automatically detected 1000Ls out removes the skills based element of exploration. What we need is something between blind searching and "here it is" in neon coloured lights.

With a galaxy sized play area, this is hardly in neon lights.
 
Yeah, I'm sorry, but I just can't take you seriously when you speak drivel like that. I'm sure you are trolling, I mean you can't honestly believe that, can you?

New Combat Mechanics since 1.0:
- Conflict Zones
- Fighters
- Wings
- CQC
- Multicrew
- Military slots
- Engineered weapons (dozens of blueprints)
- Surface base assault missions and content using the new SRV

New Exploration Mechanics since 1.0:
- First discovery tags
- Neutron jumps
- FSD boosts (although this is a QoL for everyone, I'll give it to explorers to pad this list out)
- Engineered FSD (one blueprint)


Now, please provide evidence for your position that exploration has received more updates than combat, or admit you were wrong. It's okay to be wrong, that's how we learn! [big grin]

Conflict zones were in since the Alpha

Barnacles?
Geysers and Fumaroles?
Fungi?
Ruins?
Crashed ships?
The PoI for SRVs that are non combat related?
The search for Jacques?
Light weigh blue prints?
The power plant blue prints to further undersize power plants?
SLF as scouts?
Mulit crew will add to that
Turret view might make visual scouting easier too?
That player explorers can submit their wonderful visual discoveries to be Tourist beacons, complete with credit given?
 
While they are at it. Stop the SRV from flying into space every time it hits a rock or tumble upside down, or loose half its hull because it barely touched a rock or spin around every two seconds while you're driving in a straight line. Spend more time flying an SRV than actually driving it.

- - - Updated - - -



With a galaxy sized play area, this is hardly in neon lights.

OK, so slight exaggeration, but you understand what I mean about retaining some skill element for players?
 
Conflict zones were in since the Alpha

Barnacles?
Geysers and Fumaroles?
Fungi?
Ruins?
Crashed ships?
The PoI for SRVs that are non combat related?
The search for Jacques?
Light weigh blue prints?
The power plant blue prints to further undersize power plants?
SLF as scouts?
Mulit crew will add to that
Turret view might make visual scouting easier too?
That player explorers can submit their wonderful visual discoveries to be Tourist beacons, complete with credit given?

you also forgot
the new camera
diamondback explorer for new players
planets (huge one why weren't they mentioned!?!?!?!?)
SRVs
Jaques as a destination
Passenger exploration missions
All those new stuctures such as military outposts, scientific outposts
Space trees
Formidine Rift stuff
The crystal things we have yet to even find

This whole "Nothing has been added for explorers" has to be the single most ridiculous thing ive seen on this forum.
 
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Remove the radar, sensor suite and KWS for combat pilots and you will get an idea what it is like for explorers. Combat targets are the equivalent of planetary POIs. Yes, both are present in the game. Finding them and interacting with them is the gameplay.
The BIG difference is that combat pilots have the tiny playground that is the bubble. Once you get out of this ball-pool, exploration gameplay is fewer and further between than you can imagine. It is simply blind luck that anything is found, and what is found is mostly passive stuff to look at and move on. Whoop-di-do.
 
you also forgot
the new camera
diamondback explorer for new players
planets (huge one why weren't they mentioned!?!?!?!?)
SRVs
Jaques as a destination
Passenger exploration missions
All those new stuctures such as military outposts, scientific outposts
Space trees
Formidine Rift stuff
The crystal things we have yet to even find

This whole "Nothing has been added for explorers" has to be the single most ridiculous thing ive seen on this forum.

....planets, passenger missions and new structures don't fall into "explorer only" content for me.....as for the rest, all well & good except that they don't give explorers any decent tools with which to find any of it.
 
....planets, passenger missions and new structures don't fall into "explorer only" content for me.....as for the rest, all well & good except that they don't give explorers any decent tools with which to find any of it.

Exactly! Exploration content is everyone's content. Even the most dedicated Pew Pew and Traders bump into Neutron and Dwarf Stars. Fly by neat planets and even stop to take a look. That's the type of stuff that is not just restricted to the explorer archetype.
 
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Despite the new modes of the Cameras (which surprised me), all the development is being wasted with combat and Pvp. Whoever bought the game thinking about exploration was exploited!
 
+1 for more Exploration mechanics.

I said it before, and it's been suggested several times: Science Modules, like a passenger cabin but with Scientists instead - regular daily income, bonuses for finding specific stuff, not time limited.

Must dig out the big discussion we had about them a couple of weeks back...

[EDIT]Found it! LINKY LINK.
 
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You think combat is not buggy? I can list 100 bugs in a few mins that are still not fixed or problematic for combat.

At the end of the day, exploration had significantly more updates than combat in the last year of development not to mention the colonia and all the other frontier endorsed exploration events. You even have dam stickers introduced in the game, did we get anything for our pvp events, nope.

On top of that you got new structures to explore and an alien cutscene. Combat got nada in terms of end content, still the same old school missions and bh/piracy stuff.

so please, i agree exploration is barebone but there's plenty of other areas that need more love at the moment.
Hi Sole!

I am always hesitant to comment on the state of combat, seeing how I have little experience with it.

I suggest you treat exploration the same way :)

Cheerio!
 
you also forgot
the new camera

A cute panda should be tormented with feet tickling anytime someone says "the new camera" as "added exploration content/gameplay".

Taking pictures is not gameplay, its not a game mechanic, its not even game content, for fart's sake. Same as the vast majority of the other "added exploration bameplay" things that basically amount to sightseeing, like geysers, fumaroles, etc etc. Tell me again what is the gameplay part of geysers and fumaroles? I like that they're there, just like all the other eye candy, but they're just part of the world, they're not exploration gameplay/content.

What explorers want is things to DO; things to interact with, something that involves actually doing something rather than just looking a it, mechanics to finding stuff other than just using the eyes, you know maybe scanners having some kind of gameplay involved to locate and pinpoint things.

People should do nothing but exploration for a month or two, then come back here and tell us stories about geysers, cameras, and SLF's lol being exploration content.
 
A cute panda should be tormented with feet tickling anytime someone says "the new camera" as "added exploration content/gameplay".

Taking pictures is not gameplay, its not a game mechanic, its not even game content, for fart's sake. Same as the vast majority of the other "added exploration bameplay" things that basically amount to sightseeing, like geysers, fumaroles, etc etc. Tell me again what is the gameplay part of geysers and fumaroles? I like that they're there, just like all the other eye candy, but they're just part of the world, they're not exploration gameplay/content.

What explorers want is things to DO; things to interact with, something that involves actually doing something rather than just looking a it, mechanics to finding stuff other than just using the eyes, you know maybe scanners having some kind of gameplay involved to locate and pinpoint things.

People should do nothing but exploration for a month or two, then come back here and tell us stories about geysers, cameras, and SLF's lol being exploration content.

I agree with you, but in my opinion, the new camera modes, allowing you to fly with your ship in third-person view, change the way you travel through space and planets, so to me that's a variation on gameplay. At least in mine will be. Not that this is directly related to exploration.
 
People should do nothing but exploration for a month or two, then come back here and tell us stories about geysers, cameras, and SLF's lol being exploration content.

This. This. This.

The detractors and apologists here in the thread need to commit themselves to go exploring and then come back and see what we are talking about here. The "content" for exploration is a side issue that comes with the provision of halfway stimulating mechanics to find the content with. These mechanics do not exist aside from jumphonk and pointing yourself at the non persistent cookie cutter irritating USS gameplay vehicle.
 
This. This. This.

The detractors and apologists here in the thread need to commit themselves to go exploring and then come back and see what we are talking about here. The "content" for exploration is a side issue that comes with the provision of halfway stimulating mechanics to find the content with. These mechanics do not exist aside from jumphonk and pointing yourself at the non persistent cookie cutter irritating USS gameplay vehicle.


Why bother?
If we were content with the game play we'd be told we are wrong, or don't understand, or not a real explorer

So tired of the group think of this forum of "Well your not a real X, Y or Z" if you don't agree with a select core, and be told you are not playing the game right, as if you were there is not conceivable way you could ever disagree with them
 
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