For the sake of their sanity Fdev please. Throw Explorers a bone with this update.

Oh yes Captain Kirk.

Space, the final frontier. These are the voyages of the star ship Enterprise. It's 5 year mission to, to manually eyeball maybe 3 new worlds, to carry passengers to tourist markers, to bodly go where many people have gone before.

That sounds like an exciting new show.

That *was* the show. Not even kidding. It's a great show, little obscure, you totally should go watch a couple episodes.

It's fairly analogous to Elite, actually, right down to "Let's beam the Commander of the ship right into the jaws of danger" come to think of it.
 
There are many episodes of Star Trek where they ferry diplomats to some known planets.

Sorry your projected vision of the game isn't matching up to the game Frontier is making.

Well the Kirk reference was in reply to somebody else. I never expected or wanted Star Trek but I hoped for more after 2 years than honk, fly towards a planet and then mrk1 eyeball

And yes, I do do other things in between exploration too just like Kirk.
 
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E: ^^ If you need a reason or motivation or quest to go out exploring, I don't think you're getting it. Plenty of players go out into the black to see the sights and beauties of the galaxy. They get the thrill of saying "I'm the first to see this. My eyes are the first."

You call for meat before you got enough bones and you got yourself a jelly man.




Build the skeleton, then give us the meat. (also potatoes too, because they're great. (And while I'm wishing, maybe some gravy? GOTTA have the gravy))
 
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That *was* the show. Not even kidding. It's a great show, little obscure, you totally should go watch a couple episodes.

It's fairly analogous to Elite, actually, right down to "Let's beam the Commander of the ship right into the jaws of danger" come to think of it.

Now that made me chuckle, but if my screen goes misty everytime a woman appears I'll be blaming you for giving FD the idea
 
Well the Kirk reference was in reply to somebody else. I never expected or wanted Star Trek but I hoped for more after 2 years than honk, fly towards a planet and then mrk1 eyeball

And yes, I do do other things in between exploration too just like Kirk.

Believe me, we're not just yelling at each other, there's definitely needs to be more content.

The "problem" with Elite is it has an amazing foundation poured, and like a couple of walls built.

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THen there's Star Citizen, which is probably why I have Stockholm Syndrome for Elite. FDev only charges me 12 bucks for a bobblehead, not $275 or so for a ship I can earn with in game money in Elite!
 
You call for meat before you got enough bones and you got yourself a jelly man.




Build the skeleton, then give us the meat. (also potatoes too, because they're great. (And while I'm wishing, maybe some gravy? GOTTA have the gravy))

There's enough of a skeleton there to give some meat. Continuing to work on the foundation just keeps us out in the rain. I think many are tired of being cold and wet.
 
Believe me, we're not just yelling at each other, there's definitely needs to be more content.

The "problem" with Elite is it has an amazing foundation poured, and like a couple of walls built.

That I will also agree with. So much potential, but after 2 years it's not "entitled" to voice disappointment that it remains untapped.

Explorers on the whole have been patient, but a few nice gimmicks and sparklies only distract for a limited time. They may be fun and at times useful, but the odd step to develop exploration rather than just more potential for exploration is needed.

I don't expect a finished article, but something would be nice.

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THen there's Star Citizen, which is probably why I have Stockholm Syndrome for Elite. FDev only charges me 12 bucks for a bobblehead, not $275 or so for a ship I can earn with in game money in Elite!

And for that, I just consider myself lucky and can understand how much better Elite is.

Knowing you've been down that path I'll step back and let you praise FD.
 
That I will also agree with. So much potential, but after 2 years it's not "entitled" to voice disappointment that it remains untapped.

Explorers on the whole have been patient, but a few nice gimmicks and sparklies only distract for a limited time. They may be fun and at times useful, but the odd step to develop exploration rather than just more potential for exploration is needed.

I don't expect a finished article, but something would be nice.

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And for that, I just consider myself lucky and can understand how much better Elite is.

Knowing you've been down that path I'll step back and let you praise FD.

Never actually spent money on SC, but I was at a point where I had to decide between the two. One was promising 100 systems, the other 100,000,000

Years later, I realize that both games currently have the same amount of content per system (Elite arguably has a built-meta-game of Risk which has been my main reason for sticking with it) but only one has Mittrand Hollow, and thus was the correct choice.
 
If I was one of the Developers who had invested all the time they had into the Guardians/ Ram Tah / ancient ruins OR the Formadine Rift Mystery, I'd be pretty insulted and also be banging my head off the desk with all these "explorers get nothing" whinging.

Let's see now...

Guardians - it's an ongoing storyline which gets added to each update - because that's how the game is built, piece by piece. It's obviously on a buildup to whatever "Winter" is. Not exploration content.

Formidine Rift - it's an ongoing storyline which gets added to each update - because that's how the game is built, piece by piece. It's obviously on a buildup to whatever "Winter" is. Not exploration content.

Both of the above are heavily scripted events and are crafted by the author(s).

Both of which are probably related somehow and will probably end up with Thargoids/Something Else.

Both are definitely not exploration content.

I love exploring and I have been having a blast doing the RamTah mission / exploring the systems in that area for ancient ruins etc. Even though I never found anything myself it was felt great to be searching in systems where we knew there was "some thing". Then they added visible ancient ruins to the nav panel (one extreme to the other perhaps), and now you can explore and find these things even more easily.

I hope you genuinely enjoyed your multiple hours of flying around planet surfaces using your Mk.1 Eyeball. I lasted 1 hour, decided I had better things to do with my time on this Earth, "Wait what why am I even doing this!?" - realised what a humungous waste of my time and energy it would be, and promptly returned to the bubble.

It's a load of bovine excrement. And it is most definitely NOT exploration content. You need to learn the difference between being a stooge in a game of 'find the needle in the galactic-sized haystack', and exploration.

We have been given a ton of content to do with exploring in the last few months...if you don't realize this...you will never be happy with what they give us.

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Sure there have been mistakes etc with the Ramtah /Rift stuff and yes, perhaps better exploration tools would be nice. But to keep bleating on that explorers are ignored and FD never give them anything is rubbish and a slap in the face to the Devs working on this stuff.

No one is saying the developers are bad and have not been working extremely hard. They perform admirably. They're, however, only following the priorities given to them by their higher-ups, and it's the higher-ups that decide how the game is going to be developed. The criticism you see - about the lack of actual exploration content - and as mentioned above nothing of what you wrote is that at all - is directed against the fact that Season 2, ironically named Horizons (implying some sort of exploration-oriented direction), has been 99% "How can we make more explosions? There aren't enough ways to explode things in the game!".

That's my opinion...and yeah, I know, most of you probably don't want to hear it..

Oh no, not at all. I like reading stuff like this from people who are WAY too easily pleased and obviously have WAY too much time on their hands, going about looking for needles in haystacks.
 
Never actually spent money on SC, but I was at a point where I had to decide between the two. One was promising 100 systems, the other 100,000,000

Years later, I realize that both games currently have the same amount of content per system (Elite arguably has a built-meta-game of Risk which has been my main reason for sticking with it) but only one has Mittrand Hollow, and thus was the correct choice.

An infinite universe must always have the odd anomaly so I was happy that remained
 
Maybe they can sell us an alternative Honk sounds on the store. Is that "boney" enough for you lol? Seriously though, I would rather have some flesh with the bone, and a side of salad...

The thing is you guys ask for stuff for exploration but don't suggest anything, even if they added comets etc it would get stale etc.

Seriously? Do I need to point you towards the endless threads describing what explorers want in the game....mechanics-wise?
 
I completely disagree, Exploration is what makes elite elite and how the game has different aspects, if you dont like exploration, go try combat or trading maybe even federation or imperial ranks









ombat or trading maybe even federation or imperial
 
The thing is you got gameplay mechanics out of it and combat has actualy meat on it's bones. Everything we've had with exploration have been placeholders, or buggy. And we've had the same tools since release 2 years ago.

Fighters are not useless, maybe a pain but if useed properly and smartly they can help out a lot in combat.
1 bug fix and balance patch, which they even said they've not done before, and with each release the most fleshed out parts are the parts involving combat.
Engineers was an equal thing altough, really it was meant to boos your ships power to be more deadly so I still think of it as a combat enhancement with some other additions to it.
Again, piracy has to do with combat so again, everything that has been released has heavy focus on combat with minor, except landings and volcanism, exploration goodies thrown in, yet still know way to truly interact with those goodies.

As for ruins stuff, it may be considered exploration but every single step of this mystery seems to have been bugged and we are always told to way till the next patch before they'll fix it.....so, yeah!

You think combat is not buggy? I can list 100 bugs in a few mins that are still not fixed or problematic for combat.

At the end of the day, exploration had significantly more updates than combat in the last year of development not to mention the colonia and all the other frontier endorsed exploration events. You even have dam stickers introduced in the game, did we get anything for our pvp events, nope.

On top of that you got new structures to explore and an alien cutscene. Combat got nada in terms of end content, still the same old school missions and bh/piracy stuff.

so please, i agree exploration is barebone but there's plenty of other areas that need more love at the moment.
 
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You think combat is not buggy? I can list 100 bugs in a few mins that are still not fixed or problematic for combat.

At the end of the day, exploration had significantly more updates than combat in the last year of development not to mention the colonia and all the other frontier endorsed exploration events. You even have dam stickers introduced in the game, did we get anything for our pvp events, nope.

On top of that you got new structures to explore and an alien cutscene. Combat got nada in terms of end content, still the same old school missions and bh/piracy stuff.

so please, i agree exploration is barebone but there's plenty of other areas that need more love at the moment.


But you gotta admit that combat has an exciting minigame (the actual combat) that is based on actual player skill both for flying in combat as well as a whole bunch of strategies for outfitting.

Deep space exploration gameplay in ED requires an extreme amount of endurance but very little actual player skill... I would have quit or gone insane from boredom a long time ago if I had not for the last two years invented meta-game activities to challenge myself where the gameplay itself does not. I have been an organizer of expeditions and exploration wings, and also a galactic cartographer... Without these things to challenge me I would have quit the game a long time ago because exploration has such lousy gameplay in itself. For me the main driver to keep playing are the beauty of the galaxy and these selv-invented challenges and events set up by the exploration community. The exploration gameplay itself is lacking and has been so from the very start... As opposed to combat who had a very solid foundation from the beginning of the game.
 
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You think combat is not buggy? I can list 100 bugs in a few mins that are still not fixed or problematic for combat.

Bugs! Bugs everywhere!

At the end of the day, exploration had significantly more updates than combat in the last year of development not to mention the colonia and all the other frontier endorsed exploration events. You even have dam stickers introduced in the game, did we get anything for our pvp events, nope.

I can well imagine the sticker made for the splendid 'PvP Event' I watched a bit of last night. One in which someone not a million miles from this reply was present at Archimedes Gateway whilst a certain 'wizard' had a great time exploiting a station defense blind spot firing their Force Cannon rounds at a lot of player ships trying to dock or leave the starport, with your fellow 'Sewage Drinking Creeps' also participating. I seem to remember the aforementioned player just having claimed they don't play the game any more, in another thread.

On top of that you got new structures to explore and an alien cutscene. Combat got nada in terms of end content, still the same old school missions and bh/piracy stuff.

Wait what the alien ship cutscene's for explorers!? Hold the press folks we got a cutscene JUST FOR US!

Ha! Haha! Hahaha! He thinks the scripted alien cutscene was for explorers! Ha!

so please, i agree exploration is barebone but there's plenty of other areas that need more love at the moment.

Listen matey, the whole of season 2 should have been entitled "Explosions". Planetary landings? Content for everyone. Engineers? Should have been called "Explosion Engineers". Guardians? Should have been called 'Needle in Haystack' and oh look ship launched fighters - more ways to cause explosions!

Truth is that once you get away from the bubble, exploration is nothing more than jump, honk, and scan if you can stand it. There is ZERO content.

Enjoy your Archimedes badge - I genuinely hope FDEV make one for you. It'll probably have a bull on it. And Excrement.
 
That's the key really. FD can throw out lots of ram tah and colonia and formidine stuff till the cows come home but none of that scratches the basic problem with exploration in this game. That being the mechanics of exploration being so utterly mind numbing. That's where the work for exploration needs to go...into creating mechanics that are half stimulating for the players.
 
That's the key really. FD can throw out lots of ram tah and colonia and formidine stuff till the cows come home but none of that scratches the basic problem with exploration in this game. That being the mechanics of exploration being so utterly mind numbing. That's where the work for exploration needs to go...into creating mechanics that are half stimulating for the players.

Pretty much.

There's nothing compelling about jumping to a new system and honking. Nothing. I've pretty much played that particular content out. The only reason I'm loading the game right now is to test cool new stuff I'm adding to my app. That's it. There needs to be gameplay that is both interesting - and compelling.
 
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