https://forums.frontier.co.uk/showthread.php/8589-3rd-person-view/page4
Quote ( Mike Evans Mike Evans is offline Designer- Elite: Dangerous ):
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(Quote by someone else see source)
Half the reason to ensure any 3rd person view can't be used effectively in a combat situation is for unfairness and forcing the path of least resistance on all players undermining all our work in the cockpit.
The second and arguably more important half is that a 3rd person way to play the game runs completely counter to the experience we're trying to sell; that is you, the pilot, experiencing space flight and combat from a first person view, the most immersive way to play the game.
I do not buy for one second that treating your real life monitors as your "cockpit" windows into space is a better way to handle it unless you've actually built yourself a sidewinder cockpit in real life in which to sit within when you play the game, with monitors positioned through the canopy structure and bespoke controls dotted around to interact with.
Secondly any such approach to playing the game requires that we slap on some floaty, gamified UI on top of the view to make sure you can actually play the game in the first place with your monitor into space set up which would also obscure your view in much the same way our 3D cockpits do except it wont look as good.
Thirdly you wouldn't see each ships bespoke cockpit layout and design any more and there would be no point us working hard to make these ships feel and look real when half or more of the player base will just hide them away at the earliest opportunity.
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for what its worth.
Imo its obvious ED was designed with cockpit view in mind, and I see no reason to break this with multicrew.
I dont get why 3rd person should be necessary either I ok with weapon officer controlling multiple turrets but that can be done in first person prfectly fine, just have some periscope camera on top and below the ship and available turrets slaved to that, but in the refined iteration I think a gunner cockpit should be implemented.
Awesome!!! Good to know that Frontier sees this from a sane and logical viewpoint dating back several years. Which means they were likely loath to use a 3rd person turret, but caved out of necessity. Still a troubling trend, but hopefully they value their own IP enough not to undermine the FPS cockpit view anymore going forward.
Virtual hi 5 to Mike Evans after reading that quote
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