Gunner = Arcade Action Cam for the 12 yr olds?

Jex =TE=

Banned
Are you for real? How about just looking at what they do: Introduce a 3rd person camera for the limited gunner role and a HUD-less external beauty-shot camera with controls to replace the travesty that is the current debug camera.

It's quiet obvious they suffer from less overattachment to the game's status quo than quiet a lot people in here, while still preserving the pilot cockpit experience:

https://youtu.be/lEeVParEpeg

No further proof required.

Try going back further than a week.
 
Conveniently missed off this...



The tone of the dev comments are clearly and obviously against 3rd person but that doesn't help you're side of the argument which is why you have to try and pick holes, desperately trying to find something to cling on to.

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Maybe they shouldn't have bothered with something nobody is going to be using in a month and I don't know, used the dev time for something else like EXPLORATION?

Ah... I remember back when the " in the fiction of the universe " wasn't a concept the community would bash and mock you for caring about.
 
I also think the ships have already been balanced for multi-crew. Here's some speculation about how it might change the game;-

  1. Adder : Crew -2 : Gunner Only : Not enough guns to be a threat
  2. Asp Explorer : Crew -2 : Gunner Only : Enhanced
  3. Asp Scout : Crew -2 : Gunner Only : Not enough guns to be a threat
  4. Cobra Mk III : Crew -2 : Gunner Only : Not enough guns to be a threat
  5. Cobra Mk IV : Crew -2 : Gunner Only : Might even make this ship useable
  6. Federal Assault Ship : Crew -2 : Gunner Only : Leathal
  7. Federal Dropship : Crew -2 : Gunner Only : Enhanced
  8. Federal Gunship : Crew -2 : Gunner Or Fighter : Enhanced
  9. Fer-de-Lance : Crew -2 : Gunner Only : Leathal Scary
  10. Imperial Clipper : Crew -2 : Gunner Only : Leathal Scary
  11. Orca : Crew -2 : Gunner Only : Defendable.
  12. Python : Crew -2 : Gunner Only : Leathal Scary
  13. Vulture : Crew -2 : Gunner Only : Not enough guns to be a threat.
  14. Anaconda : Crew -3 : Gunner & Fighter : Run away
  15. Beluga Liner : Crew -3 : Gunner & Fighter : Run away
  16. Federal Corvette : Crew -3 : Gunner & Fighter : Run away
  17. Imperial Cutter : Crew -3 : Gunner & Fighter : Run away
  18. Type-9 Heavy : Crew -3 : Gunner & Fighter : Defendable.

I still think there a little of over-reaction to this gunnery camera. If they put out an explanation about a drone or the creation of a virtual gunnery environment, it would be fine for me.
 
If FD would have
made it more schematic, so that the ship itself is a rendered wireframe and the spacebackground is replaced with something else, I would be able to believe
I have some sort of tactical view which is rendered by the ships computer.

Wireframe != The Future.

If your hypothetical future computer could render the background and all the action around it realtime in 360/3D, them I'm sure it could throw a few NURBS curves and texture maps onto your ship, and not resort to cliched 1980's graphics. You say 'immersion', but that word you keep using? I don't think it means what you think it means.

For a start, if you wanted 'immersion' for a spacecraft you'd first need to remove all the windows :) and make supercruise much, much longer. You want immersion? I give you the Apollo flight manuals. Several thousand pages of close typed text, in a telephone booth, with two windows the size of your palm, which are kept shuttered 95% of the time, for 8 days. Have fun.

FDEV try to make game fun, people whine. FDEV don't do anything, people whine.
 

Jex =TE=

Banned
I've been doing a little research into this with the old games that have this kind of approach and hopefully, some people will find it helpful.

  1. X-Wing Alliance - This has the first person turret view. You can switch between the turret and the pilot station on some ships. It didn't have multiplayer ships but you could set your droid to pilot, while you gun. Experience : Awful, the field of view was restrictive, the controls felt clunky and difficult to hit when the ship was evading. Ended up setting the turret to auto and just flew the ship from the cockpit.
  2. Freelancer - For best results, this game is played in 3rd person with a mouse. Was not immersed in the experience and it felt like an on rail's shooter.
  3. I-War II - This allowed you to go to gunnery view, showing an external view, while locked onto you present target. This was invaluable because the ships were bigger (i.e. x-wing fighter 14m long vs Dreadnought Corvette 200 m long and you needed the situational awareness to survive. It didn't loose the 'Sim' feel because the guns tracked proper and could only find fire if the ship was in the appropriate arc.

I think the only issue I'm going to have with the gunnery view is the 'Feel'. If it turns Elite into a Freelancer like experience, then I'll be missing out and if I see a player-crewed ship, I'll be over to Solo faster than Princess Leia says 'Where's Han?'

It it's more of an I-War II 'Feel', who want's a gunner?

There's ways of making things work in game. Xwing may have been bad in the turret (I seem to remember having the same experience you did) but that's because it wasn't implemented well. Also it's down to the flight model. It's no easy being in the back of a Stuka trying to shoot things when the pilot is all over the place.

What can we learn from this? Turrets SUCK! This is obvious though to everyone here because they've always pretty much sucked unless the pilot is flying in a straight line. When they don't suck? When you're in a huge bomber with your mates and there's 6 of you on MG's. Not happening in ED.

Whoever though "turret gaming" was fun in the first place? Look at how many turrey games there are out there - oh, none that's how much suck they contain LOL. The ones that do use turrets are usually from fixed positions. In ED, you don't even aim anyway - the aimbot takes over when you get close enough so not only have you got easy mode 3rd person view, they then added in an aimbot for the console players.

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Its a stock market. Duh.

Fluctuations occur daily/hourly. Ever seen ONE STOCK EVER that only went up?

I'm talking about the trend over the 5 year period? That's what we're talking about and you can't see that?
 
There's ways of making things work in game. Xwing may have been bad in the turret (I seem to remember having the same experience you did) but that's because it wasn't implemented well. Also it's down to the flight model. It's no easy being in the back of a Stuka trying to shoot things when the pilot is all over the place.

Whoever though "turret gaming" was fun in the first place? Look at how many turrey games there are out there - oh, none that's how much suck they contain LOL. The ones that do use turrets are usually from fixed positions. In ED, you don't even aim anyway - the aimbot takes over when you get close enough so not only have you got easy mode 3rd person view, they then added in an aimbot for the console players.

I've found that the E:D flight model and the old X-wing alliance flight model pretty similar, so I imagine the 1st person turret experience would be just as bad. The tracking in I-war 2 also had an aim bot but you still had to angle the ship right to get all the firing arcs in (similar to what was seen in the Livestream).

As long as it's not Freelancer, I think we'll be fine.
 

Jex =TE=

Banned
I would have to agree - comments such as those were why I purchased this game. The community, at the time was very behind this stance as well on a whole.

I'm willing to bet that original community that were equally acidic have long since departed. FD are now left with the few remaining ones and trying to now cater to a more pew-pew crowd as all games these days seem to be 3rd person. We now have xbox and playstation - who do you think of the 3 player groups they're going to cater for when 2 of those groups are virtually identical and not known for wanting anything but quick gaming experiencess and easy mode.

ED is getting dumbed down to appeal to more people. I'm not syaing that you have to be an idiot to like simple game mechanics but the truth is, hard, challenging, deep and complex games don't sell to a mass market. Most people's IQ's aren't that high and aren't looking for the same kind of games. Things like Candy crush do so well because they're really simple and quick and you don't really have to bother.

However, that being said, ED is a sci-fi game - so who are FD trying to appeal too? SCi-Fi guys generally tend to want more intelligent gaming? I'm assuming we're all a little nerdy but then we all like science which is why science fiction interests us. How many people do you know you can talk to about the Higgs Boson? Not many I'd hazrd a guess so now FD are marketing to console crowd which isn't known for it's deep and meaningful gameplay.

Something has to give - you cannot cater for both groups. Yes there are some good console games but do they think that PC gamers are stupid that they can't afford a console when they just spent £1-2k on their PC? There's a reason they don't own a console and that's because the games aren't what they're looking for.

I'd say ED is done as far as any realism or deep gameplay goes. Anyone still thinking that is hanging onto a pipedream that's never going to happen. Nice try FDev! At least you managed to increase your stock price on the lie you sold everyone.
 
There's an AC/DC song that describes the gunner implementation. Can you guess what it is?

It's a long way to the top?

All Screwed Up?

Borrowed Time?

Caught with Your Pants Down?

Got You by the Balls?

Meltdown?

Problem Child?

Ruff Stuff?


There are quite a few that would describe the feature...or the way it was implimented.
 
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There's an AC/DC song that describes the gunner implementation. Can you guess what it is?

Living easy, living free
Season ticket on a one-way ride
Asking nothing, leave me be
Taking everything in my stride
Don't need reason, don't need rhyme
Ain't nothing I would rather do
Going down, party time
My friends are gonna be there too.......
 
Try going back further than a week.

You mean in order to whine about statements from times before even the game's release where the actual multicrew details weren't even in the cards and which have been superceeded their by actual actions and what we are looking at now? No need to, you guys are doing that already.
 
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lol...you guys ;)

If you're havin' trouble with the high school head
He's givin' you the blues
You want to graduate but not in 'is bed
Here's what you gotta do
Pick up the phone
I'm always home
Call me any time
Just ring
36 24 36 hey
I lead a life of crime...
 

Ripbudd

Banned
Why are you on this forum then?

Because i also have ED? Even bought skins for my asp.

I also think the ships have already been balanced for multi-crew. Here's some speculation about how it might change the game;-

  1. Adder : Crew -2 : Gunner Only : Not enough guns to be a threat
  2. Asp Explorer : Crew -2 : Gunner Only : Enhanced
  3. Asp Scout : Crew -2 : Gunner Only : Not enough guns to be a threat
  4. Cobra Mk III : Crew -2 : Gunner Only : Not enough guns to be a threat
  5. Cobra Mk IV : Crew -2 : Gunner Only : Might even make this ship useable
  6. Federal Assault Ship : Crew -2 : Gunner Only : Leathal
  7. Federal Dropship : Crew -2 : Gunner Only : Enhanced
  8. Federal Gunship : Crew -2 : Gunner Or Fighter : Enhanced
  9. Fer-de-Lance : Crew -2 : Gunner Only : Leathal Scary
  10. Imperial Clipper : Crew -2 : Gunner Only : Leathal Scary
  11. Orca : Crew -2 : Gunner Only : Defendable.
  12. Python : Crew -2 : Gunner Only : Leathal Scary
  13. Vulture : Crew -2 : Gunner Only : Not enough guns to be a threat.
  14. Anaconda : Crew -3 : Gunner & Fighter : Run away
  15. Beluga Liner : Crew -3 : Gunner & Fighter : Run away
  16. Federal Corvette : Crew -3 : Gunner & Fighter : Run away
  17. Imperial Cutter : Crew -3 : Gunner & Fighter : Run away
  18. Type-9 Heavy : Crew -3 : Gunner & Fighter : Defendable.

I still think there a little of over-reaction to this gunnery camera. If they put out an explanation about a drone or the creation of a virtual gunnery environment, it would be fine for me.

LOL your irish is showing even on forums and seriously you think Beluga will be a threat? Beluga is huuuge ship with huuu..ehm small shield. That thing would pop faster than fast downhill ride on sports car.
 
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I'm pretty sure it would still make more sense and be easier in 1st person lol... just try this nonsense in real life lol

[video=youtube;tVOBikGR9Ns]https://www.youtube.com/watch?v=tVOBikGR9Ns[/video]
 
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Don't be silly. You're trying to introduce logical realism to Elite Dangerous!

+1

WW2 logical realism that doesn't have to work with the network limitations of a game, that is. And the poster was delusional, if only for not having an actual look at the Elite Dangerous' ship designs and drawing the inevitable conclusions. There was never a ball turret in Elite Dangerous. Even medium Elite ships may have more turrets than the Millenium Falcon in the films, non of which is an individually manned WW2 turret.

Logical consequence for anyone able to add up 1 and 1: No Star Wars or WW2 like turret experience, but an inevitable form of remote controlled turrets.
 
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WW2 logical realism that doesn't have to work with the network limitations of a game, that is. And the poster was delusional, if only for not having an actual look at the Elite Dangerous' ship designs and drawing the inevitable conclusions. There was never a ball turret in Elite Dangerous. Even medium Elite ships may have more turrets than the Millenium Falcon in the films, non of which is an individually manned WW2 turret.

Logical consequence for anyone able to add up 1 and 1: No Star Wars or WW2 like turret experience, but an inevitable form of remote controlled turrets.

FPP Gunner with transparent cockpit will be much better than this ugly TPP camera. I know that Frontier want to show their beautiful ships however they should create consistent content: if gunner have TPP view, pilot should have also.
 
WW2 logical realism that doesn't have to work with the network limitations of a game, that is. And the poster was delusional, if only for not having an actual look at the Elite ship designs and drawing the inevitable conclusions. There was never a ball turret in Elite Dangerous. Even medium Elite ships may have more turrets than the Millenium Falcon in the films, non of which is an individually manned WW2 turret.

Logical consequence for anyone able to add up 1 and 1: No Star Wars or WW2 like turret experience, but an inevitable form of remote controlled turrets.

Then they need to do the right thing.

Add a dedicated player controlled module to the ship that IS some kind of year 3300 equivalent of a bull turret. No module no multicrew telepresence. If telepresence was a thing, or is a thing, then you'd need a specific module on the ship that handles the huge power requirement of uninterruptible real time signal maintenance from one end of the galaxy to the other. Plus, you'd need a telepresence console in the system that allows the interaction to take place in any case.

It's hilarious as it is, some realism buried in the handwavium would be pretty good though.
 
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