if gunner have TPP view, pilot should have also.
Pilots do have access to a TPP view
EDIT: oh, you meant to shoot turrets as well. Sorry !
Last edited:
if gunner have TPP view, pilot should have also.
Pilots do have access to a TPP view
EDIT: oh, you meant to shoot turrets as well. Sorry ! And you're right.
...No module no multicrew telepresence. If telepresence was a thing, or is a thing, then you'd need a specific module on the ship that handles the huge power requirement of uninterruptible real time signal maintenance from one end of the galaxy to the other. Plus, you'd need a telepresence console in the system that allows the interaction to take place in any case.
FPP Gunner with transparent cockpit will be much better than this ugly TPP camera. I know that Frontier want to show their beautiful ships however they should create consistent content: if gunner have TPP view, pilot should have also.
TPP pilot view called "Vanity Camera" is not equal to gunner view. If Frontier can add TPP view full UI, radar, shields, weapons etc. it will be equivalent.
If telepresence was a thing, or is a thing, then you'd need a specific module on the ship that handles the huge power requirement of uninterruptible real time signal maintenance from one end of the galaxy to the other.
You mean in order to whine about statements from times before even the game's release where the actual multicrew details weren't even in the cards and which have been superceeded their by actual actions and what we are looking at now? No need to, you guys are doing that already.
Its a stock market. Duh.
Fluctuations occur daily/hourly. Ever seen ONE STOCK EVER that only went up?
WW2 logical realism that doesn't have to work with the network limitations of a game, that is. And the poster was delusional, if only for not having an actual look at the Elite Dangerous' ship designs and drawing the inevitable conclusions. There was never a ball turret in Elite Dangerous. Even medium Elite ships may have more turrets than the Millenium Falcon in the films, non of which is an individually manned WW2 turret.
Logical consequence for anyone able to add up 1 and 1: No Star Wars or WW2 like turret experience, but an inevitable form of remote controlled turrets.
Since the whole game is based around WW2 combat (Inside Visual range gun focused combat) I don;t see why this is different. And the idea of the Star wars gunner positions would work with 1 dorsal position that used all dorsal turrets, and 1 ventral that did the same down there.
yep I think by now its clear the scepticism against 3rd person combat is not coming out of nowhere, and the implementation for turret multiplayer is a change from before.
Imo I´m wondering that Frontier choose this way of doing it, and regard it as a drop in quality and said bluntly substandard solution compared to the core mechanics and
gameplay.
LOL your irish is showing even on forums and seriously you think Beluga will be a threat? Beluga is huuuge ship with huuu..ehm small shield. That thing would pop faster than fast downhill ride on sports car.
yep I think by now its clear the scepticism against 3rd person combat is not coming out of nowhere, and the implementation for turret multiplayer is a change from before.
Imo I´m wondering that Frontier choose this way of doing it, and regard it as a drop in quality and said bluntly substandard solution compared to the core mechanics and
gameplay.
I think it's simply a case of being an easier way to do it, what with the new camera modes. 2 "features" 1 development process.
Adding a turret view, while preferable, is unlikely to have driven the changes we're getting to the camera.
Yup, cheaper and easier imo. Certainly not for the best experience which tied well into the base game.
Says the person graciously overlooking that instant FTL communication across the ingame galaxy has been a thing since at the very least 1.2 "Wings".
Hm, like 160t of sensors ? I guess those have a use now...
Those in favour of the third person view must surely accept that, from a development and implementation point of view, it's the easiest/simplest solution for FD to do? Right?
So you are happy then that FD are choosing the easiest/simplest solution to implement a feature development? (basically the same reasoning behind the solution to multi-crew)
Would you be happy if all future developments took this route? Implement whatever is the simplest solution. Forget developing any real substance, just slap something together and the customer will be happy.
THAT is the main issue here. It's a cheap solution that could easily be seen as a downturn in the enthusiasm FD has for the game as a whole. We're only into the second season of a supposed 10 year plan and they give us this overly simplistic implementation of a key game area - what does that say for the potential future? What's the point of them going the extra mile with anything in the future if their customers are happy with the arcade solution they are given...?
Why bother with any real substance in that case.
Those of us who want the depth of game originally promised, those of us who, yes, want immersion in a game, those of us who've been here for a long time etc. etc. have been somewhat ridiculed in this thread and others of late for our views, our age perhaps, our choices. But, I guarantee you this one thing, we are the ones that will be around playing this game through the seasons and supporting it long after those happy with and calling for simple, "fun", instant action solutions are long gone.
It's amazing how the forums have flipped 180 on that. Maybe it's time to ask if anyon'e stupid enough to want an autopilot again![]()