Gunner = Arcade Action Cam for the 12 yr olds?

Pilots do have access to a TPP view :)

EDIT: oh, you meant to shoot turrets as well. Sorry ! And you're right.

TPP pilot view called "Vanity Camera" is not equal to gunner view. If Frontier can add TPP view full UI, radar, shields, weapons etc. it will be equivalent.
 
...No module no multicrew telepresence. If telepresence was a thing, or is a thing, then you'd need a specific module on the ship that handles the huge power requirement of uninterruptible real time signal maintenance from one end of the galaxy to the other. Plus, you'd need a telepresence console in the system that allows the interaction to take place in any case.

Hm, like 160t of sensors ? I guess those have a use now...
 
FPP Gunner with transparent cockpit will be much better than this ugly TPP camera. I know that Frontier want to show their beautiful ships however they should create consistent content: if gunner have TPP view, pilot should have also.

Personal preference. Both forms of remote controlled turrets.

TPP pilot view called "Vanity Camera" is not equal to gunner view. If Frontier can add TPP view full UI, radar, shields, weapons etc. it will be equivalent.

No actually, because the gunner does not drive the ship and in mutlicrew, the pilot does not control the turrets.

If telepresence was a thing, or is a thing, then you'd need a specific module on the ship that handles the huge power requirement of uninterruptible real time signal maintenance from one end of the galaxy to the other.

Says the person graciously overlooking that instant FTL communication across the ingame galaxy has been a thing since at the very least 1.2 "Wings".
 
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Jex =TE=

Banned
You mean in order to whine about statements from times before even the game's release where the actual multicrew details weren't even in the cards and which have been superceeded their by actual actions and what we are looking at now? No need to, you guys are doing that already.

No in order to see how you have no argument, obviously. Can you explain how you don't get this? Perhaps this is why you're struggling to get the concept of evidentiary weight that you're sorely lacking whilst others here have crushed you with theirs. Maybe you're still trying to crawl out from under it which is why you haven't responded yet ;)
 
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WW2 logical realism that doesn't have to work with the network limitations of a game, that is. And the poster was delusional, if only for not having an actual look at the Elite Dangerous' ship designs and drawing the inevitable conclusions. There was never a ball turret in Elite Dangerous. Even medium Elite ships may have more turrets than the Millenium Falcon in the films, non of which is an individually manned WW2 turret.

Logical consequence for anyone able to add up 1 and 1: No Star Wars or WW2 like turret experience, but an inevitable form of remote controlled turrets.

Since the whole game is based around WW2 combat (Inside Visual range gun focused combat) I don;t see why this is different. And the idea of the Star wars gunner positions would work with 1 dorsal position that used all dorsal turrets, and 1 ventral that did the same down there.
 
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Since the whole game is based around WW2 combat (Inside Visual range gun focused combat) I don;t see why this is different. And the idea of the Star wars gunner positions would work with 1 dorsal position that used all dorsal turrets, and 1 ventral that did the same down there.


yep I think by now its clear the scepticism against 3rd person combat is not coming out of nowhere, and the implementation for turret multiplayer is a change from before.

Imo I´m wondering that Frontier choose this way of doing it, and regard it as a drop in quality and said bluntly substandard solution compared to the core mechanics and
gameplay.
 
yep I think by now its clear the scepticism against 3rd person combat is not coming out of nowhere, and the implementation for turret multiplayer is a change from before.

Imo I´m wondering that Frontier choose this way of doing it, and regard it as a drop in quality and said bluntly substandard solution compared to the core mechanics and
gameplay.

Agreed and pretty much what I have said from the start.
 
LOL your irish is showing even on forums and seriously you think Beluga will be a threat? Beluga is huuuge ship with huuu..ehm small shield. That thing would pop faster than fast downhill ride on sports car.

Irish?!? Irish?!? Scottish please. I mean it's nowhere near as insulting as English but still....

However, you do have a point about the Beluga, I would now say it's defendable, not rthe 'Run Away, Brave Sir Robin Category'
 
yep I think by now its clear the scepticism against 3rd person combat is not coming out of nowhere, and the implementation for turret multiplayer is a change from before.

Imo I´m wondering that Frontier choose this way of doing it, and regard it as a drop in quality and said bluntly substandard solution compared to the core mechanics and
gameplay.

I think it's simply a case of being an easier way to do it, what with the new camera modes. 2 "features" 1 development process.
Adding a turret view, while preferable, is unlikely to have driven the changes we're getting to the camera.
 
I think it's simply a case of being an easier way to do it, what with the new camera modes. 2 "features" 1 development process.
Adding a turret view, while preferable, is unlikely to have driven the changes we're getting to the camera.

Yup, cheaper and easier imo. Certainly not for the best experience which tied well into the base game.
 
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Yup, cheaper and easier imo. Certainly not for the best experience which tied well into the base game.

Yeah. The only thing that I'm taking as a positive from this is that it hopefully allows them to free up time to catch up on season 3 development. At least, that's how I'm making peace with it.
 
Says the person graciously overlooking that instant FTL communication across the ingame galaxy has been a thing since at the very least 1.2 "Wings".

The same technology that lets me view commodity prices remotely?

- - - Updated - - -

Hm, like 160t of sensors ? I guess those have a use now...

That would open a can of worms... Sensors are completely different to communications devices.. aka metal detector vs mobile phone...

:(
 
Those in favour of the third person view must surely accept that, from a development and implementation point of view, it's the easiest/simplest solution for FD to do? Right?

So you are happy then that FD are choosing the easiest/simplest solution to implement a feature development? (basically the same reasoning behind the solution to multi-crew)

Would you be happy if all future developments took this route? Implement whatever is the simplest solution. Forget developing any real substance, just slap something together and the customer will be happy.

THAT is the main issue here. It's a cheap solution that could easily be seen as a downturn in the enthusiasm FD has for the game as a whole. We're only into the second season of a supposed 10 year plan and they give us this overly simplistic implementation of a key game area - what does that say for the potential future? What's the point of them going the extra mile with anything in the future if their customers are happy with the arcade solution they are given...?

Why bother with any real substance in that case.

Those of us who want the depth of game originally promised, those of us who, yes, want immersion in a game, those of us who've been here for a long time etc. etc. have been somewhat ridiculed in this thread and others of late for our views, our age perhaps, our choices. But, I guarantee you this one thing, we are the ones that will be around playing this game through the seasons and supporting it long after those happy with and calling for simple, "fun", instant action solutions are long gone.
 

Jex =TE=

Banned
Those in favour of the third person view must surely accept that, from a development and implementation point of view, it's the easiest/simplest solution for FD to do? Right?

So you are happy then that FD are choosing the easiest/simplest solution to implement a feature development? (basically the same reasoning behind the solution to multi-crew)

Would you be happy if all future developments took this route? Implement whatever is the simplest solution. Forget developing any real substance, just slap something together and the customer will be happy.

THAT is the main issue here. It's a cheap solution that could easily be seen as a downturn in the enthusiasm FD has for the game as a whole. We're only into the second season of a supposed 10 year plan and they give us this overly simplistic implementation of a key game area - what does that say for the potential future? What's the point of them going the extra mile with anything in the future if their customers are happy with the arcade solution they are given...?

Why bother with any real substance in that case.

Those of us who want the depth of game originally promised, those of us who, yes, want immersion in a game, those of us who've been here for a long time etc. etc. have been somewhat ridiculed in this thread and others of late for our views, our age perhaps, our choices. But, I guarantee you this one thing, we are the ones that will be around playing this game through the seasons and supporting it long after those happy with and calling for simple, "fun", instant action solutions are long gone.

It's amazing how the forums have flipped 180 on that. Maybe it's time to ask if anyon'e stupid enough to want an autopilot again :p
 
It's amazing how the forums have flipped 180 on that. Maybe it's time to ask if anyon'e stupid enough to want an autopilot again :p

Yes, please I'm utterly stupid enough to get an auto pilot, give it to me...


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