[uhh][uhh][uhh][uhh][uhh][uhh][uhh]
I'm sorry but it's very important for me to ask you this: Have you ever played Elite: Dangerous? "Loop and dive around to find and re-acquire target"??? Have you seen the radar that's right there in the center of the screen? The piece of technology specifically crafted to do the finding and tracking of targets?
"A player can 'hide' behind asteroids, use silent running..."??? Have you tried doing this against a real person? I think not because if you had, then you'd have noticed how exceedingly easy it is to track someone trying to hide anywhere within range (again, using the radar feature which has been in the game since launch) without the necessity of... looking around a corner? With the 3rd person came- No. I'm sorry, the very concept is too stupid to consider. Did you even look at the livestream video showing off the gunner view? You actually think that this feature could be used to look around corners? IN SPACE?
I'm sorry but no, this is too ridiculous, some of the complaints raised against the gunner view are perfectly valid (not liking it for example is FINE, saying you don't like it is valid because it is your opinion), but this kind of argument? You guys are hurting your case with this nonsense and wasting everyone's time. Please just stop and start making actual arguments that are based on reality.
---edit---
Hell, even the immersion argument holds SOME weight compared to this, go back to that or something.
though the ability to lock on with seekers from any angle is pretty crazy.
Not really. Warships have been doing it like that for decades in real life. We need to stop perceiving the spaceships we fly as jet fighters, because even a Sidewinder is larger than most houses. They should really be seen as more like submarines with windows.
And, yes, submarines have been able to fire at a target from any angle for a very long time, too.
I wasn't saying anything about comparisons to real life war machines? From a purely gameplay perspective, going from missiles requiring nose-on lock-on time to basically being lockable from any angle - permanently locked, if it's a talented enough player - is a huge, huge, huge increase to the power of seeker missiles.
Submarines in general fight on relative scale that is much, much, much larger than what we see displayed in Elite....
And the key word here is "" Helmet-Mounted Display (HMD).""yes Helmet-Mounted not floating camera /remote drone.100 metres behind submarine/jet fighter/destroyer..
Why does it have to be either one or the other?
Why can't we have both? ...
3) I must admit, when they said "reticule" I did not picture the demonstrated implementation. I imagined some virtual gunner seat with nothing but HUD overlay where you can spin around (ala Millennium Falcon blasters except with 360 degrees all ways), and lock all turreted weapons onto any target. I would very much prefer this, but having said that, I can live with the way they've got it for the upcoming beta.
'The Last Starfigher' is a better comparison than 'Star Wars' would be.
https://www.youtube.com/watch?v=nmPGuMGs8cg
and to answer all that please ,,just please ,take the time and watch this---against a real player....
https://www.youtube.com/watch?v=nLXzEQyacMw
now thats stealth
and having seem the distance the new camera mod allows..and yes,i admit, i'm only judging from the promo footage.. that distance gained would not allow the exceptionally skilled player -in the video- to do what he had done..and YOU have got to admit .. thats some very cool flying -with assist off .
as for "" looping and diving around ""then you haven't come across a player who knows how to evade.... try someone who has the back bone to turn too silent running as per the video.... your radar doesn't help you then![]()
AND...AND.. my "point of view" is more to do with multi player team--against a single player--( i.e pirate team inducts a single player.)
.
AS A SIDE NOTE If that doesnt impress you.. try this at low level..
https://www.youtube.com/watch?v=KUbV3Zq62BA
So, Sorry 'flytrap' apology accepted..it' is my view, and it's valid. thank for your view too.
best wishes.
Christina
That is a long way to just say that no, you haven't played Elite: Dangerous.
You see, even though Isinona is a great entertainer, does some cool flying indeed and makes very interesting videos (if you don't know how the game works, that video in the asteroid belt is positively thrilling), none of what is shown in the ones you posted is representative of how the game is actually played at all by anyone who isn't RPing like he was. If you had played the game and experimented with these things, you'd have known all along that he wasn't out of the radar at all, silent running or no.
I've had my share of encounters with people who did evade and did use silent running effectively and that's why I know that the gunner camera (at least as it seems to work from what we saw in the livestream) doesn't really grant any gamebreaking advantages in those situations. Looking around corners (IN SPACE) isn't really a thing that will break the space submarine meta or anything.
I get that you admire Isinona and other people like him, I like watching his videos too, but it's a bit like admiring hollywood actors for their amazing heroics in war-like situations. It's all very thrilling but things don't quite work like that outside the studios.
that camera view will also help in smuggling. .Thinking = request docking. lineup ship, ..switch to silent running to cut down scan risk.. on final approach --switch too camera view- flight assist OFF. spin ship around so the rear faces station..
If station detects you and starts a scan.. your the right way around to boost away ...![]()