What is an "arcade action cam" and how does it differ from a "tactical 3rd person rendered view"?
It doesn't differ at all because it's the same thing just without the negative spin from those predisposed to dismiss it. It's being added because it's a decidedly superior solution to other options so far as this function is concerned. From an in universe standpoint it makes sense to have for that purpose.
It depends on who is the buyer and who's the seller. The sellers will always try to use eloquent language to mind wrestle the buyer into.. well.. buying.
You're looking at a brochure for a house, and one of the room blurbs says:
Here we have a fantastic example of an elegantly bantam, yet piquant personal area. This south facing living space has lots of ventilation, and boasts the room with the most sun throughout the day.
What's they're really saying.. at face value, is: it's a g tiny room that has no real practical use, made worse by the fact that it's a sun trap, and will melt everything in it during the summer season. At most, a storage room.
You have to look at things as they are...
"Tactical rendered 3d projection..." is basically saying.. 3rd person arcade view.
I am suffering from so much confusion about why a static turret view is so bad? Just choose a turret and optimizr your game play on it. Co-ordinate with the pilot to give you LOS, it adds more skill and co-operation. Automate other turrets in the ship if necessary, or bring in another crew mate to operate the underside turret etc..
Arcade in this case means game play and co-operation take a hit for a more arcade action flavored 3rd person / isometric shooter more resembling Iron Fire than Elite Dangerous.
[video=youtube;A6N3RxWCl2E]https://www.youtube.com/watch?v=A6N3RxWCl2E[/video]
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