For a feature that FDev consider a massive success it's not ideal....
Do you have a source for the 'FDev consider a massive success' ? Just curious.
Personally I think it's a massive failure. It's a catalogue of mistakes and bugs that goes back to the 2.2 release and is still not 'working as intended' on the dawn of the 2.3 release, so currently we have to wait for 2.3 to get a working headline feature of 2.2.
Timeline:
25/10/2016 2.2 released
26/10/2016 1st Ruins found
xx/xx/2016 CMDRs spend hours and days trying stuff ( FDev: Fail to mention the site has no active code yet! )
09/12/2016 Ram Tah mission released in error ( code still not ready/turned on yet )
10/01/2017 2.2.03 released ( Ram Tah mission now live and working as intended

if only! )
xx/01/2017 CMDRs figure out how to get 13 scans from solo - and find numerous things that appear to not be working as intended ( See
My Ruins Bug List )
19/01/2017 MB: "The behaviour for solo sounds correct, but the open situation sounds like it's revealing more than it should. I don't think you're missing anything that should be able to access. Open is showing more than it should. You can still get the scans elsewhere. "
24/01/2017 Ram Tah throws us a bone, 4 new systems to search by eyeballs
https://community.elitedangerous.com/en/galnet/24-JAN-3303
03/02/2017 5 ruins found by brute force eyeballing - we STILL only have 13 scans from solo at the 1st ruins found ( and it's 2 duplicates ) and 11 from the new design ruins ( and it’s duplicate)
03/02/2017 QA-Mitch hints a fix to the Obelisks resetting is coming in 2.3
07/02/2017 Steve Kirby ( FDev developer ) acknowledges on Live Stream - "there is a bug in the ruins site and fix coming in 2.3" - 'a' bug? no clarification on which bug he's acknowledging.
10/02/2017 QA-Mitch
https://forums.frontier.co.uk/showthread.php/328378-Ancient-Ruins?p=5134868&viewfull=1#post5134868
Every ancient site needed to uncover all the data is currently in the game and in place. The puzzle can be solved but you will need to do some exploring to find other sites. The bugs concerning the codex and site layout do not currently prevent progress.
There will be more information about this coming out shortly.
I've not personally solved the puzzle, but our QA team have.
As for the bugs with the game crashing and having to log out and back in again, this is obviously not intended and is being addressed.
Sorry for all the frustration.
10/02/2017 Professor Melville - gives hints
https://community.elitedangerous.com/en/galnet/10-FEB-3303
12/02/2017 14 Sites found by manually eyeballing and doing dolphin impressions ( don't ask! )
13/02/2017 Someone completes mission - exploiting data bleed bug -
FDev Ram Tah adds beacons so you can find ruins locations from 1000ls away.
23/02/2017 100+ ruins sites found - but we can still only get 92 datascans in Solo. Lots of people have completed the mission using data bleed bug and lost interest in it.
Summary: these is no mysterious way to make more obelisks light up - the new obelisks becoming lit in pg/open is a bug - the whole 'puzzle' was solved about a month ago when people figured out all the combinations of artefacts required to unlock all the datasets - since then it's just been a straight
bug ruins hunt. Fly to system 'honk' look at nav panel for 'Alien Ruins' - if a bunch of landables are more that 1000ls away then fly there and check nav panel again. Next jump, repeat.