Alien archeology and other mysteries: Thread 9 - The Canonn

Status
Thread Closed: Not open for further replies.
so what next is the big quesiton, are there some smaller mysteries to kepe us occupied for a month until 2.3 lands.

Perhaps we should summon one of the developers and ask them, they provided small clues and careful hints in the past, with the UA/UP thing.

The questions might be:

- are we done for now with the ruins and should wait for the 2.3 update to move on with the puzzle?
- is Melville (or his ship) in the game?
- have we figured out what "Melville's key" is (temp/size/dwarf criteria) or should we keep looking?
- are the codices symbols decryptable with our current knowledge or should we keep looking for "something" some place other?
 
Last edited:
Hmm. They said it was all working properly, then they said it's working in solo. Then sometime later they said no it's not and the resetting isn't working like it should - I'm a very long way from sold that they've actually played it through and checked right to the end.

One from QA said that QA team solved a puzzle. They not find something - they solved it.
 
One from QA said that QA team solved a puzzle. They not find something - they solved it.

Other things

Meta alloys - new barnacle sites
Unknown artifact / probe selling and testing
Col 70 sector and wreaken constructions
The rift but thats another thread
And alien hyperdictions
 
So, I finally completed this. Big thanks to Cmdrs AppleJack, Cougar, ShadyNinja and all the others that patiently waited about, relogging and providing amusing banter. Bio10 took over 50 tries and finally lit when only two people were still on site. Good luck to the rest of you that are trying to complete this!View attachment 115015

Are you able to get the mission again once you've completed it?

(I know you can hand in the mission at any time and get it again)
 
Last edited:
For a feature that FDev consider a massive success it's not ideal....
Do you have a source for the 'FDev consider a massive success' ? Just curious.
Personally I think it's a massive failure. It's a catalogue of mistakes and bugs that goes back to the 2.2 release and is still not 'working as intended' on the dawn of the 2.3 release, so currently we have to wait for 2.3 to get a working headline feature of 2.2.

Timeline:
25/10/2016 2.2 released
26/10/2016 1st Ruins found
xx/xx/2016 CMDRs spend hours and days trying stuff ( FDev: Fail to mention the site has no active code yet! )
09/12/2016 Ram Tah mission released in error ( code still not ready/turned on yet )
10/01/2017 2.2.03 released ( Ram Tah mission now live and working as intended :rolleyes: if only! )
xx/01/2017 CMDRs figure out how to get 13 scans from solo - and find numerous things that appear to not be working as intended ( See My Ruins Bug List )
19/01/2017 MB: "The behaviour for solo sounds correct, but the open situation sounds like it's revealing more than it should. I don't think you're missing anything that should be able to access. Open is showing more than it should. You can still get the scans elsewhere. "
24/01/2017 Ram Tah throws us a bone, 4 new systems to search by eyeballs https://community.elitedangerous.com/en/galnet/24-JAN-3303
03/02/2017 5 ruins found by brute force eyeballing - we STILL only have 13 scans from solo at the 1st ruins found ( and it's 2 duplicates ) and 11 from the new design ruins ( and it’s duplicate)
03/02/2017 QA-Mitch hints a fix to the Obelisks resetting is coming in 2.3
07/02/2017 Steve Kirby ( FDev developer ) acknowledges on Live Stream - "there is a bug in the ruins site and fix coming in 2.3" - 'a' bug? no clarification on which bug he's acknowledging.
10/02/2017 QA-Mitch https://forums.frontier.co.uk/showthread.php/328378-Ancient-Ruins?p=5134868&viewfull=1#post5134868
Every ancient site needed to uncover all the data is currently in the game and in place. The puzzle can be solved but you will need to do some exploring to find other sites. The bugs concerning the codex and site layout do not currently prevent progress.
There will be more information about this coming out shortly.
I've not personally solved the puzzle, but our QA team have.
As for the bugs with the game crashing and having to log out and back in again, this is obviously not intended and is being addressed.
Sorry for all the frustration.
10/02/2017 Professor Melville - gives hints https://community.elitedangerous.com/en/galnet/10-FEB-3303
12/02/2017 14 Sites found by manually eyeballing and doing dolphin impressions ( don't ask! )
13/02/2017 Someone completes mission - exploiting data bleed bug - FDev Ram Tah adds beacons so you can find ruins locations from 1000ls away.
23/02/2017 100+ ruins sites found - but we can still only get 92 datascans in Solo. Lots of people have completed the mission using data bleed bug and lost interest in it.

Summary: these is no mysterious way to make more obelisks light up - the new obelisks becoming lit in pg/open is a bug - the whole 'puzzle' was solved about a month ago when people figured out all the combinations of artefacts required to unlock all the datasets - since then it's just been a straight bug ruins hunt. Fly to system 'honk' look at nav panel for 'Alien Ruins' - if a bunch of landables are more that 1000ls away then fly there and check nav panel again. Next jump, repeat.
 
Did you know that 23 successive blinks of obelisk code lights 168(+-1) "ticks" and all other 162(+-1) "ticks"?
It's look little suspicious :D

HcnUI4d.jpg

9il8p4Q.jpg
 
Last edited:
Define "less effective".

I personally stopped because the spawn rates of UAs in the UA shell dropped massively after an update. When I say massively I mean I went from getting 20-odd in a 2 hour timeframe to getting 4-6 in a 3 hour timeframe.

I *could* go to a wreck site with UAs and relog for them, but I'd rather gouge my own eyes out with rusty wire...

Your ship isn't named TyphUAd Merry by any chance?
:D
 
Is the beta 3+ site bugged 4 every1????

I know from personal experience that Beta 3+ @ SYNUEFE TP-F B44-0, CD 1 @ 31.9600, -99.9700 on xbone is,
not sure if its the same for PC. Although I read somewhere that someone said the site was bugged for him on PC but not his wifes/girlfriends PC and he suggested it maybe something to do with graphics card. But who knows.
 
Are you able to get the mission again once you've completed it?

(I know you can hand in the mission at any time and get it again)

My apologies, I replied without your quote and can't edit or delete my errant post.

Yes, you can. I just flew back to Meene, Felice Dock and the message arrived as I docked.
 
One from QA said that QA team solved a puzzle. They not find something - they solved it.

I'm not sure what this is meant to mean.

Do you have a source for the 'FDev consider a massive success' ? Just curious.
Personally I think it's a massive failure. It's a catalogue of mistakes and bugs that goes back to the 2.2 release and is still not 'working as intended' on the dawn of the 2.3 release, so currently we have to wait for 2.3 to get a working headline feature of 2.2.

I tried hunting the quote, but it's not in the thread I thought it was (or at least not on the pages I checked) - but I totally agree with you. It's been a terrible mess and sad watching many hardcore puzzle solvers from these threads throw in the towel as it's emerged there's no real puzzle to solve past the combo grinding.
 
I know from personal experience that Beta 3+ @ SYNUEFE TP-F B44-0, CD 1 @ 31.9600, -99.9700 on xbone is,
not sure if its the same for PC. Although I read somewhere that someone said the site was bugged for him on PC but not his wifes/girlfriends PC and he suggested it maybe something to do with graphics card. But who knows.

It's just bugged for a random set of people. Apparently a known bug with no known cause so far. It just seems that for some people the area's heightmap bugs out on approach, causing all the obelisks to get stuck out of reach underground.
I'm out of a place to semi-legitimately get Tech 8 and 13 because of this, so I'm still on the other side of the (possibly significant?) Regor sector scanning systems for more ruins.

I've probably hovered within 1000 ls of around a hundred promising areas in systems that share similarities to the known characteristics of ruin sites: ~1000 km radius, around 250-300 kelvin, 0.12-0.25 G, and typically orbits of a cold dwarf star of some sort (Y, L, T or M). There's nothing out here, unless I've missed some sort of significant factor that the planets hosting sites share and am looking in the wrong places.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom